Player Matchup

Skadi
Skadi
AlexTCDG
Skadi
Level 124
God Stats
3W - 0L
1,825 SR
Queue Stats
63W - 36L
1,666 Elo+
Party 2
Scylla
Scylla
Braciaca
Scylla
Level 188
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 90L
1,631 Elo+
Party 2
Yu Huang
Yu Huang
Escàpe
Yu Huang
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 84L
1,581 Elo+
Party 2
Kuzenbo
Kuzenbo
KongMin
Kuzenbo
Level 108
God Stats
1W - 0L
1,190 SR
Queue Stats
64W - 63L
1,423 Elo+
Solo
Charybdis
Charybdis
MrDerpy
Charybdis
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 3L
1,784 Elo+
Party 2
Team Averages
Level 124
1,503 SR
1,617 Elo+

VS

Team Averages
Level 141
1,557 SR
1,465 Elo+
Vulcan
Vulcan
NeuSinner
Vulcan
Level 149
God Stats
15W - 4L
1,898 SR
Queue Stats
331W - 329L
1,524 Elo+
Solo
Merlin
Merlin
OssmanBey
Merlin
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 29L
1,482 Elo+
Party 1
Lancelot
Lancelot
ProManticore
Lancelot
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,360 Elo+
Solo
Ravana
Ravana
QUIET-AZA-RIOT
Ravana
Level 137
God Stats
1W - 1L
1,714 SR
Queue Stats
85W - 95L
1,510 Elo+
Solo
Danzaburou
Danzaburou
SessizKraL
Danzaburou
Level 158
God Stats
0W - 3L
1,175 SR
Queue Stats
85W - 98L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AlexTCDG
Skadi
20
10 / 5 / 14
13,216
777
23,036
17,426
10,393
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Braciaca
Scylla
19
6 / 5 / 15
12,742
750
18,371
16,276
7,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Yu Huang
Escàpe
Yu Huang
20
2 / 1 / 18
11,646
685
14,028
11,857
5,871
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Kuzenbo
KongMin
Kuzenbo
19
7 / 4 / 16
12,289
723
12,807
21,958
35,579
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Charybdis
MrDerpy
Charybdis
20
6 / 4 / 4
12,707
747
6,916
14,844
6,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
NeuSinner
Vulcan
20
3 / 5 / 13
12,049
709
16,649
15,165
8,061
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
OssmanBey
Merlin
17
3 / 6 / 8
11,197
659
15,457
12,724
6,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
ProManticore
Lancelot
16
1 / 9 / 8
9,767
575
8,436
20,626
20,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

19
6 / 6 / 7
11,663
686
13,742
18,374
11,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
SessizKraL
Danzaburou
17
6 / 5 / 5
10,625
625
15,248
14,494
7,180
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
60
31
Kills
19
19
Deaths
31
67
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Skadi
AlexTCDG
Skadi
10
5
14
3.4
W
Scylla
Braciaca
Scylla
6
5
15
2.7
W
Yu Huang
Escàpe
Yu Huang
2
1
18
11
W
Kuzenbo
KongMin
Kuzenbo
7
4
16
3.75
W
Charybdis
MrDerpy
Charybdis
6
4
4
2
L
Vulcan
NeuSinner
Vulcan
3
5
13
1.9
L
Merlin
OssmanBey
Merlin
3
6
8
1.17
L
Lancelot
ProManticore
Lancelot
1
9
8
0.56
L
6
6
7
1.58
L
Danzaburou
SessizKraL
Danzaburou
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,158
Damage
69,532
82,361
Taken
81,383
65,208
Mitigated
54,021
33,219
Healing
16,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
AlexTCDG
Skadi
23,036
9,726
2,879
4,145
17,426
10,393
3,055
6,405
11,021
0
46,121
W
Scylla
Braciaca
Scylla
18,371
1,490
1,445
3,669
16,276
7,365
713
6,564
9,712
39,699
0
W
Yu Huang
Escàpe
Yu Huang
14,028
786
4,066
4,339
11,857
5,871
950
3,142
8,715
38,306
0
W
Kuzenbo
KongMin
Kuzenbo
12,807
3,569
2,608
3,886
21,958
35,579
419
9,908
12,050
21,089
0
W
Charybdis
MrDerpy
Charybdis
6,916
3,389
1,434
4,748
14,844
6,000
3,759
6,087
8,757
0
29,723
L
Vulcan
NeuSinner
Vulcan
16,649
5,848
575
1,955
15,165
8,061
0
8,087
6,928
43,838
0
L
Merlin
OssmanBey
Merlin
15,457
660
651
1,526
12,724
6,452
0
6,675
5,937
43,980
0
L
Lancelot
ProManticore
Lancelot
8,436
337
624
2,288
20,626
20,705
0
11,015
9,359
0
14,136
L
13,742
2,390
686
3,950
18,374
11,623
0
11,388
6,878
0
24,096
L
Danzaburou
SessizKraL
Danzaburou
15,248
5,549
1,126
3,131
14,494
7,180
0
7,141
7,075
0
28,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,600
Gold Earned
55,301
229
Minions Killed
196
0
Camps Cleared
0
1,598,586
Distance Traveled
1,473,258
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,216
777
49
3
0
328,165
0
W
Scylla
12,742
750
70
4
0
292,250
0
W
Yu Huang
11,646
685
36
2
0
356,170
0
W
Kuzenbo
12,289
723
22
1
0
323,550
0
W
Charybdis
12,707
747
52
3
0
298,451
0
L
Vulcan
12,049
709
56
3
0
338,181
0
L
Merlin
11,197
659
56
3
0
240,687
0
L
Lancelot
9,767
575
20
1
0
306,056
0
L
Ravana
11,663
686
21
1
0
299,219
0
L
Danzaburou
10,625
625
43
3
0
289,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role