Player Matchup

Sol
Sol
Gold III
 
Sol
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Gold II
Skibidou95
Ganesha
Gold II
Level 99
God Stats
17W - 8L
2,016 SR
Queue Stats
106W - 88L
1,602 MMR
Party 1
Ne Zha
Ne Zha
Platinum IV
xTT-Drogba_13x
Ne Zha
Platinum IV
Level 158
God Stats
56W - 33L
1,695 SR
Queue Stats
734W - 762L
1,787 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,737 SR
1,630 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 145
1,505 SR
1,553 MMR
Ares
Ares
Gold IV
Heroicules
Ares
Gold IV
Level 174
God Stats
4W - 11L
1,470 SR
Queue Stats
235W - 226L
1,602 MMR
Solo
Medusa
Medusa
Bronze III
Lknn
Medusa
Bronze III
Level 102
God Stats
0W - 1L
1,221 SR
Queue Stats
1W - 6L
1,515 MMR
Solo
He Bo
He Bo
Bronze III
Waiu
He Bo
Bronze III
Level 159
God Stats
1W - 2L
1,823 SR
Queue Stats
46W - 26L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 2 / 7
8,430
766
7,709
6,397
3,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Skibidou95
Ganesha
14
0 / 1 / 10
8,908
810
3,634
9,902
11,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
7 / 3 / 3
9,291
845
11,292
11,057
7,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
ThothAchillesAo KuangAtlasGuan Yu

VS

Bans
Ah Muzen CabHerculesBaron SamediShivaBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
7,208
655
4,306
13,124
9,691
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
Lknn
Medusa
10
1 / 1 / 1
7,192
654
2,270
4,026
978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
Waiu
He Bo
14
3 / 4 / 2
8,242
749
10,601
9,729
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
10
Kills
5
6
Deaths
10
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
7
3.25
L
1
5
3
0.5
L
Medusa
Lknn
Medusa
1
1
1
1.5
W
Ganesha
Skibidou95
Ganesha
0
1
10
5
L
He Bo
Waiu
He Bo
3
4
2
1
W
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,635
Damage
17,177
27,356
Taken
26,879
21,822
Mitigated
13,638
8,310
Healing
2,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,709
1,815
0
2,127
6,397
3,481
2,555
4,169
2,140
39,964
0
L
4,306
323
0
841
13,124
9,691
0
5,333
6,900
12,085
0
L
Medusa
Lknn
Medusa
2,270
1,023
0
921
4,026
978
0
1,656
2,177
0
7,315
W
Ganesha
Skibidou95
Ganesha
3,634
294
0
3,256
9,902
11,232
529
3,863
6,039
15,131
0
L
He Bo
Waiu
He Bo
10,601
511
0
862
9,729
2,969
0
3,552
5,682
46,520
0
W
11,292
2,175
0
2,927
11,057
7,109
633
6,754
4,243
0
35,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,629
Gold Earned
22,642
135
Minions Killed
104
0
Camps Cleared
0
624,849
Distance Traveled
460,647
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,430
766
80
7
0
193,784
0
L
Ares
7,208
655
15
1
0
172,937
0
L
Medusa
7,192
654
4
0
0
95,231
0
W
Ganesha
8,908
810
9
1
0
223,211
0
L
He Bo
8,242
749
85
8
0
192,479
0
W
Ne Zha
9,291
845
46
4
0
207,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role