Player Matchup

Ymir
Ymir
Bronze III
Fuzion-Zerooo
Ymir
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 MMR
Solo
Poseidon
Poseidon
Bronze III
JWilding97
Poseidon
Bronze III
Level 125
God Stats
0W - 1L
1,388 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
WAPITI MOUTHS
Mercury
Bronze III
Level 141
God Stats
0W - 2L
1,664 SR
Queue Stats
3W - 6L
1,500 MMR
Solo
Rama
Rama
Bronze III
aitor1234
Rama
Bronze III
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
flinghit23
Cthulhu
Gold IV
Level 150
God Stats
6W - 3L
1,770 SR
Queue Stats
126W - 119L
1,500 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 127
1,564 SR
1,500 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 142
1,549 SR
1,501 MMR
Fenrir
Fenrir
Gold IV
DomicanCandys
Fenrir
Gold IV
Level 157
God Stats
4W - 4L
1,754 SR
Queue Stats
62W - 55L
1,507 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Ethyy1
Kuzenbo
Gold V
Level 105
God Stats
3W - 2L
1,465 SR
Queue Stats
68W - 71L
1,510 MMR
Solo
Zeus
Zeus
Silver I
HOPE丶恨欲狂
Zeus
Silver I
Level 175
God Stats
47W - 28L
1,763 SR
Queue Stats
276W - 265L
1,425 MMR
Party 1
Izanami
Izanami
Gold IV
Sσul
Izanami
Gold IV
Level 123
God Stats
1W - 1L
1,264 SR
Queue Stats
13W - 10L
1,481 MMR
Solo
Sol
Sol
Gold IV
丨凯旋丨
Sol
Gold IV
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 81L
1,582 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,203
434
1,462
7,935
5,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Poseidon
JWilding97
Poseidon
10
0 / 5 / 1
5,790
483
1,612
6,304
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mercury
10
2 / 4 / 1
6,007
501
3,388
11,317
4,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Rama
9
0 / 1 / 0
5,357
446
2,098
5,889
1,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
flinghit23
Cthulhu
12
3 / 2 / 1
6,644
554
5,511
9,444
6,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Ne ZhaAo KuangHe BoCliodhnaThor

VS

Bans
FreyaTiamatAthenaAgniAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 2
7,957
663
7,157
9,675
4,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
Ethyy1
Kuzenbo
10
0 / 0 / 4
6,334
528
1,603
9,070
7,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
5 / 1 / 0
8,332
694
5,258
4,865
1,537
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
Sσul
Izanami
13
1 / 3 / 2
7,843
654
8,040
8,785
3,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 0 / 3
7,697
641
6,893
4,720
1,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
5
Kills
15
15
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
1
2
9
W
Kuzenbo
Ethyy1
Kuzenbo
0
0
4
2
L
0
3
0
0
W
5
1
0
5
L
Poseidon
JWilding97
Poseidon
0
5
1
0.1
W
Izanami
Sσul
Izanami
1
3
2
0.67
L
Mercury
2
4
1
0.63
L
Rama
0
1
0
0
L
Cthulhu
flinghit23
Cthulhu
3
2
1
1.75
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,071
Damage
28,951
40,889
Taken
37,115
20,044
Mitigated
18,880
9,479
Healing
15,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,157
2,275
0
1,028
9,675
4,219
0
1,957
7,596
0
47,483
W
Kuzenbo
Ethyy1
Kuzenbo
1,603
850
0
3,440
9,070
7,930
174
889
8,129
19,005
0
L
1,462
322
283
2,197
7,935
5,575
0
4,296
3,639
13,834
0
W
5,258
579
0
3,153
4,865
1,537
272
964
3,901
68,083
0
L
Poseidon
JWilding97
Poseidon
1,612
150
0
541
6,304
1,945
0
3,101
3,203
38,277
0
W
Izanami
Sσul
Izanami
8,040
5,454
0
4,092
8,785
3,634
428
3,787
4,471
0
67,535
L
Mercury
3,388
2,401
0
1,296
11,317
4,555
0
3,391
7,926
0
39,028
L
Rama
2,098
1,932
0
2,840
5,889
1,891
0
2,842
3,047
0
32,597
L
Cthulhu
flinghit23
Cthulhu
5,511
712
0
2,322
9,444
6,078
0
124
9,320
43,788
0
W
6,893
3,569
0
3,920
4,720
1,560
510
799
3,921
63,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,001
Gold Earned
38,163
304
Minions Killed
440
0
Camps Cleared
0
1,211,510
Distance Traveled
1,201,618
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,957
663
67
6
0
273,054
0
W
Kuzenbo
6,334
528
14
1
0
251,348
5
L
Ymir
5,203
434
27
2
0
246,093
4
W
Zeus
8,332
694
119
10
0
229,817
3
L
Poseidon
5,790
483
63
5
0
211,973
3
W
Izanami
7,843
654
116
10
0
209,761
0
L
Mercury
6,007
501
64
5
0
286,890
0
L
Rama
5,357
446
76
6
0
219,699
1
L
Cthulhu
6,644
554
74
6
0
246,855
0
W
Sol
7,697
641
124
10
0
237,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role