Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
IIpuIIaDoK
Artemis
Level 24
God Stats
2W - 7L
1,001 SR
Queue Stats
9W - 28L
1,121 Elo+
Party 1
Fenrir
Fenrir
MrxFerrell
Fenrir
Level 65
God Stats
5W - 5L
1,585 SR
Queue Stats
28W - 34L
1,497 Elo+
Solo
Bacchus
Bacchus
Suharidze
Bacchus
Level 18
God Stats
1W - 5L
1,084 SR
Queue Stats
11W - 20L
1,260 Elo+
Party 1
Guan Yu
Guan Yu
rydeur-chx74
Guan Yu
Level 87
God Stats
6W - 2L
1,883 SR
Queue Stats
53W - 41L
1,449 Elo+
Solo
Team Averages
Level 48
1,410 SR
1,365 Elo+

VS

Team Averages
Level 97
1,429 SR
1,332 Elo+
Bakasura
Bakasura
SirRqkan
Bakasura
Level 83
God Stats
2W - 3L
1,287 SR
Queue Stats
55W - 59L
1,093 Elo+
Party 2
Zeus
Zeus
carlssonfjunis
Zeus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 99L
1,420 Elo+
Party 3
Tyr
Tyr
frepqe
Tyr
Level 85
God Stats
1W - 4L
1,345 SR
Queue Stats
95W - 90L
1,423 Elo+
Party 3
Anubis
Anubis
ii-ZoRo_oO
Anubis
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
213W - 212L
1,341 Elo+
Party 2
Fenrir
Fenrir
zDBH-
Fenrir
Level 123
God Stats
16W - 14L
1,515 SR
Queue Stats
239W - 254L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
10 / 3 / 10
10,072
560
23,484
20,169
7,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
IIpuIIaDoK
Artemis
14
4 / 2 / 9
8,905
495
10,105
10,827
3,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
MrxFerrell
Fenrir
16
9 / 4 / 7
10,291
572
11,586
16,584
7,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Suharidze
Bacchus
14
2 / 2 / 10
8,768
487
6,074
19,127
17,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Guan Yu
rydeur-chx74
Guan Yu
15
3 / 1 / 9
9,328
518
11,923
16,075
17,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
SirRqkan
Bakasura
12
1 / 6 / 1
6,989
388
3,876
15,448
5,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 4 / 1
8,656
481
20,591
9,665
3,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tyr
frepqe
Tyr
12
0 / 2 / 1
7,070
393
2,798
13,410
7,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
ii-ZoRo_oO
Anubis
13
6 / 11 / 3
8,938
497
18,845
20,831
10,089
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
zDBH-
Fenrir
13
2 / 6 / 5
9,200
511
8,653
31,018
20,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
22
28
Kills
11
12
Deaths
29
45
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
10
3
10
5
W
Artemis
IIpuIIaDoK
Artemis
4
2
9
4.25
W
Fenrir
MrxFerrell
Fenrir
9
4
7
3.13
L
Bakasura
SirRqkan
Bakasura
1
6
1
0.25
W
Bacchus
Suharidze
Bacchus
2
2
10
3.5
L
2
4
1
0.63
L
Tyr
frepqe
Tyr
0
2
1
0.25
L
Anubis
ii-ZoRo_oO
Anubis
6
11
3
0.68
W
Guan Yu
rydeur-chx74
Guan Yu
3
1
9
7.5
L
Fenrir
zDBH-
Fenrir
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,172
Damage
54,763
82,782
Taken
90,372
54,827
Mitigated
46,438
30,727
Healing
21,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
23,484
1,292
5,682
8,122
20,169
7,928
807
9,670
10,424
79,664
0
W
Artemis
IIpuIIaDoK
Artemis
10,105
4,553
0
2,655
10,827
3,878
0
7,234
3,573
0
50,967
W
Fenrir
MrxFerrell
Fenrir
11,586
2,339
0
995
16,584
7,440
0
4,868
11,716
0
82,648
L
Bakasura
SirRqkan
Bakasura
3,876
3,367
0
1,494
15,448
5,578
551
7,064
8,384
0
25,567
W
Bacchus
Suharidze
Bacchus
6,074
993
555
5,602
19,127
17,756
0
11,949
7,178
20,010
0
L
20,591
3,003
119
965
9,665
3,058
0
3,817
5,848
74,685
0
L
Tyr
frepqe
Tyr
2,798
399
0
1,886
13,410
7,469
231
2,204
11,206
0
39,802
L
Anubis
ii-ZoRo_oO
Anubis
18,845
524
0
6,970
20,831
10,089
669
7,284
13,547
65,294
0
W
Guan Yu
rydeur-chx74
Guan Yu
11,923
1,221
2,692
4,424
16,075
17,825
378
6,177
9,873
0
58,319
L
Fenrir
zDBH-
Fenrir
8,653
2,524
0
9,753
31,018
20,244
0
9,189
21,829
0
32,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,364
Gold Earned
40,853
388
Minions Killed
332
0
Camps Cleared
0
1,816,012
Distance Traveled
1,681,277
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,072
560
117
7
0
355,407
0
W
Artemis
8,905
495
74
4
0
320,022
0
W
Fenrir
10,291
572
96
5
0
410,195
0
L
Bakasura
6,989
388
67
4
0
371,393
0
W
Bacchus
8,768
487
21
1
0
373,552
3
L
Zeus
8,656
481
107
6
0
326,771
0
L
Tyr
7,070
393
52
3
0
371,878
0
L
Anubis
8,938
497
72
4
0
276,024
0
W
Guan Yu
9,328
518
80
4
0
356,836
3
L
Fenrir
9,200
511
34
2
0
335,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role