Player Matchup

Kukulkan
Kukulkan
DON TOP SHOTTA
Kukulkan
Level 137
God Stats
1W - 5L
1,235 SR
Queue Stats
318W - 348L
1,407 Elo+
Solo
Artemis
Artemis
Darthccv
Artemis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,634 Elo+
Solo
Thanatos
Thanatos
GlitchySpy29296
Thanatos
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 73L
1,544 Elo+
Solo
Maui
Maui
Shocker93_
Maui
Level 104
God Stats
0W - 3L
1,500 SR
Queue Stats
428W - 422L
1,452 Elo+
Solo
He Bo
He Bo
WastuKancana
He Bo
Level 150
God Stats
2W - 12L
1,263 SR
Queue Stats
625W - 612L
1,463 Elo+
Solo
Team Averages
Level 106
1,400 SR
1,500 Elo+

VS

Team Averages
Level 103
1,438 SR
1,410 Elo+
Cthulhu
Cthulhu
I_have_Huge_Asss
Cthulhu
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 56L
1,376 Elo+
Solo
Arachne
Arachne
Kitkidspookykid
Arachne
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 16L
1,205 Elo+
Solo
Lancelot
Lancelot
SenseiKensei
Lancelot
Level 181
God Stats
17W - 16L
1,488 SR
Queue Stats
662W - 676L
1,546 Elo+
Solo
Skadi
Skadi
bdLONGbd
Skadi
Level 61
God Stats
3W - 3L
1,447 SR
Queue Stats
282W - 292L
1,458 Elo+
Solo
Mulan
Mulan
blancosenpai
Mulan
Level 148
God Stats
7W - 13L
1,255 SR
Queue Stats
874W - 892L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
18
5 / 5 / 7
10,228
787
16,302
11,764
6,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Artemis
Darthccv
Artemis
14
3 / 6 / 4
8,308
639
13,795
14,476
6,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
14
2 / 6 / 3
8,075
621
6,284
12,012
5,809
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
2 / 5 / 8
9,181
706
4,279
13,864
20,336
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 6 / 6
8,107
624
10,877
10,752
4,401
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 17
10,151
781
17,244
17,303
27,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
7 / 3 / 11
10,410
801
7,979
14,108
9,620
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
SenseiKensei
Lancelot
18
7 / 4 / 17
10,602
816
13,802
15,278
17,406
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
bdLONGbd
Skadi
19
10 / 3 / 11
11,115
855
10,897
11,339
7,048
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

18
3 / 1 / 16
9,832
756
8,390
16,660
19,262
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
100
14
Kills
28
28
Deaths
14
28
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
5
5
7
1.7
L
Artemis
Darthccv
Artemis
3
6
4
0.83
L
Thanatos
2
6
3
0.58
W
1
3
17
3.17
W
7
3
11
4.17
W
Lancelot
SenseiKensei
Lancelot
7
4
17
3.88
L
2
5
8
1.2
L
2
6
6
0.83
W
Skadi
bdLONGbd
Skadi
10
3
11
5.17
W
3
1
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,537
Damage
58,312
62,868
Taken
74,688
43,652
Mitigated
80,716
17,504
Healing
24,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
16,302
2,336
559
2,191
11,764
6,579
0
4,485
7,279
40,138
0
L
Artemis
Darthccv
Artemis
13,795
7,353
2,246
2,953
14,476
6,527
0
3,809
10,667
0
20,765
L
Thanatos
6,284
1,212
532
5,093
12,012
5,809
123
4,029
7,983
0
12,811
W
17,244
375
2,637
3,804
17,303
27,380
385
6,727
10,571
29,965
0
W
7,979
5,987
2,319
4,202
14,108
9,620
1,434
6,943
7,156
0
15,563
W
Lancelot
SenseiKensei
Lancelot
13,802
1,457
1,382
1,179
15,278
17,406
92
5,172
10,106
3,478
20,256
L
4,279
743
0
1,211
13,864
20,336
0
3,855
10,009
13,389
0
L
10,877
780
1,085
1,634
10,752
4,401
0
3,390
7,362
19,414
0
W
Skadi
bdLONGbd
Skadi
10,897
4,127
2,164
1,681
11,339
7,048
2,162
4,945
6,376
0
24,516
W
8,390
775
1,178
3,496
16,660
19,262
610
7,636
9,021
0
15,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,899
Gold Earned
52,110
131
Minions Killed
128
0
Camps Cleared
0
1,048,332
Distance Traveled
1,279,685
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,228
787
58
4
0
197,266
0
L
Artemis
8,308
639
15
1
0
182,571
0
L
Thanatos
8,075
621
16
1
0
230,760
0
W
Cthulhu
10,151
781
46
4
0
248,842
0
W
Arachne
10,410
801
30
2
0
251,582
0
W
Lancelot
10,602
816
7
1
0
289,753
0
L
Maui
9,181
706
12
1
0
229,994
0
L
He Bo
8,107
624
30
2
0
207,741
0
W
Skadi
11,115
855
33
3
0
238,885
0
W
Mulan
9,832
756
12
1
0
250,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role