Player Matchup

Serqet
Serqet
 
Serqet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Jacar71
Atlas
Level 109
God Stats
4W - 2L
1,675 SR
Queue Stats
233W - 230L
1,527 Elo+
Solo
Chronos
Chronos
Karasugoi
Chronos
Level 109
God Stats
3W - 2L
1,715 SR
Queue Stats
248W - 258L
1,547 Elo+
Solo
Ganesha
Ganesha
LoCualo
Ganesha
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,707 Elo+
Solo
Erlang Shen
Erlang Shen
ataratata
Erlang Shen
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 67L
1,375 Elo+
Solo
Team Averages
Level 102
1,578 SR
1,531 Elo+

VS

Team Averages
Level 131
1,464 SR
1,507 Elo+
Yu Huang
Yu Huang
Gamshoe
Yu Huang
Level 94
God Stats
1W - 1L
1,285 SR
Queue Stats
85W - 78L
1,494 Elo+
Solo
Zeus
Zeus
jeycob99
Zeus
Level 136
God Stats
8W - 2L
1,769 SR
Queue Stats
120W - 101L
1,597 Elo+
Party 1
Tiamat
Tiamat
largo417
Tiamat
Level 153
God Stats
3W - 4L
1,492 SR
Queue Stats
199W - 196L
1,480 Elo+
Party 1
Ravana
Ravana
oEvoLuTioNzo
Ravana
Level 126
God Stats
10W - 15L
1,275 SR
Queue Stats
342W - 351L
1,521 Elo+
Solo
Kuzenbo
Kuzenbo
sinradx
Kuzenbo
Level 146
God Stats
2W - 4L
1,500 SR
Queue Stats
249W - 242L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
18
5 / 8 / 4
10,990
733
7,989
14,903
10,884
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atlas
Jacar71
Atlas
19
5 / 4 / 5
11,404
760
14,769
18,936
25,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
Karasugoi
Chronos
19
2 / 5 / 8
10,953
730
13,282
17,713
8,360
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ganesha
LoCualo
Ganesha
15
0 / 5 / 10
9,037
602
9,479
15,892
23,528
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Erlang Shen
ataratata
Erlang Shen
15
0 / 9 / 8
9,411
627
5,926
24,327
16,153
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Gamshoe
Yu Huang
20
6 / 3 / 19
11,860
791
14,961
10,391
5,649
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zeus
20
12 / 3 / 13
13,046
870
25,854
8,423
3,821
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tiamat
largo417
Tiamat
18
4 / 2 / 22
11,165
744
16,880
12,638
13,127
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
20
6 / 2 / 17
12,173
812
17,064
15,296
12,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
sinradx
Kuzenbo
18
3 / 3 / 24
11,901
793
8,041
17,942
30,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
126
12
Kills
31
31
Deaths
13
35
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
5
8
4
0.88
W
Yu Huang
Gamshoe
Yu Huang
6
3
19
5.17
L
Atlas
Jacar71
Atlas
5
4
5
1.88
L
Chronos
Karasugoi
Chronos
2
5
8
1.2
L
Ganesha
LoCualo
Ganesha
0
5
10
1
L
Erlang Shen
ataratata
Erlang Shen
0
9
8
0.44
W
Zeus
12
3
13
6.17
W
Tiamat
largo417
Tiamat
4
2
22
7.5
W
Ravana
6
2
17
7.25
W
Kuzenbo
sinradx
Kuzenbo
3
3
24
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,445
Damage
82,800
91,771
Taken
64,690
84,539
Mitigated
65,787
21,252
Healing
29,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
7,989
370
1,917
1,340
14,903
10,884
574
10,798
3,391
0
9,717
W
Yu Huang
Gamshoe
Yu Huang
14,961
2,022
1,158
1,060
10,391
5,649
1,985
6,375
3,430
31,400
0
L
Atlas
Jacar71
Atlas
14,769
4,501
397
3,720
18,936
25,614
0
11,294
6,908
33,774
1,587
L
Chronos
Karasugoi
Chronos
13,282
3,850
456
4,113
17,713
8,360
1,827
11,457
6,029
43,300
0
L
Ganesha
LoCualo
Ganesha
9,479
550
3,193
2,937
15,892
23,528
0
11,371
3,697
18,657
0
L
Erlang Shen
ataratata
Erlang Shen
5,926
1,823
671
2,508
24,327
16,153
379
17,667
6,010
0
13,355
W
Zeus
25,854
2,364
1,688
1,334
8,423
3,821
2,746
4,853
2,958
45,761
0
W
Tiamat
largo417
Tiamat
16,880
2,180
3,097
4,957
12,638
13,127
1,766
7,629
4,726
39,513
0
W
Ravana
17,064
3,304
2,313
6,072
15,296
12,816
692
8,777
5,809
0
37,239
W
Kuzenbo
sinradx
Kuzenbo
8,041
1,829
2,334
5,009
17,942
30,374
492
8,309
9,513
12,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,795
Gold Earned
60,145
166
Minions Killed
182
0
Camps Cleared
0
1,131,310
Distance Traveled
1,451,215
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,990
733
12
1
0
237,971
0
W
Yu Huang
11,860
791
50
3
0
255,989
0
L
Atlas
11,404
760
28
2
0
227,961
0
L
Chronos
10,953
730
93
6
0
227,867
0
L
Ganesha
9,037
602
0
0
0
192,195
0
L
Erlang Shen
9,411
627
33
2
0
245,316
0
W
Zeus
13,046
870
39
3
0
299,776
0
W
Tiamat
11,165
744
47
3
0
310,645
0
W
Ravana
12,173
812
36
2
0
323,303
0
W
Kuzenbo
11,901
793
10
1
0
261,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role