Player Matchup

Janus
Janus
Silver III
Jdot10xoxo
Janus
Silver III
Level 102
God Stats
1W - 1L
1,709 SR
Queue Stats
39W - 40L
1,057 MMR
Solo
Hachiman
Hachiman
Silver II
Kellerpeter
Hachiman
Silver II
Level 124
God Stats
4W - 4L
1,243 SR
Queue Stats
94W - 118L
1,050 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
Shadow 58
Sun Wukong
Silver III
Level 139
God Stats
13W - 13L
1,037 SR
Queue Stats
290W - 292L
1,021 MMR
Party 1
Atlas
Atlas
Silver IV
saad15333
Atlas
Silver IV
Level 129
God Stats
2W - 1L
1,687 SR
Queue Stats
191W - 217L
739 MMR
Solo
Hun Batz
Hun Batz
Silver I
wwWEeEeEPpPpaAa
Hun Batz
Silver I
Level 104
God Stats
27W - 19L
1,619 SR
Queue Stats
274W - 288L
1,294 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,459 SR
1,032 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,470 SR
1,034 MMR
Chang'e
Chang'e
Silver I
Abstrxcs
Chang'e
Silver I
Level 134
God Stats
1W - 2L
1,334 SR
Queue Stats
56W - 68L
1,169 MMR
Solo
Nike
Nike
Silver V
OG-Tricky__
Nike
Silver V
Level 158
God Stats
6W - 5L
1,500 SR
Queue Stats
407W - 439L
963 MMR
Solo
Cliodhna
Cliodhna
Silver II
V7 Drip
Cliodhna
Silver II
Level 68
God Stats
15W - 16L
1,574 SR
Queue Stats
344W - 355L
1,029 MMR
Solo
Cupid
Cupid
Silver IV
dadhelpus
Cupid
Silver IV
Level 124
God Stats
11W - 7L
1,395 SR
Queue Stats
487W - 554L
821 MMR
Solo
Athena
Athena
Gold V
iCE-Cold-Beamer
Athena
Gold V
Level 121
God Stats
94W - 94L
1,546 SR
Queue Stats
396W - 400L
1,190 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
1 / 4 / 1
7,983
470
6,816
8,133
3,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Kellerpeter
Hachiman
15
2 / 2 / 1
8,423
495
6,049
11,561
4,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Shadow 58
Sun Wukong
16
1 / 2 / 1
9,588
564
12,542
16,952
17,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
saad15333
Atlas
12
0 / 5 / 3
6,587
387
4,076
18,581
16,075
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
14
2 / 3 / 3
8,368
492
6,009
15,405
6,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bans
Morgan Le FayAo KuangHe Bo

VS

Bans
MedusaSurtrSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Abstrxcs
Chang'e
16
6 / 1 / 2
10,005
589
13,366
13,696
6,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 1 / 2
8,675
510
9,669
17,735
17,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cliodhna
V7 Drip
Cliodhna
14
2 / 3 / 5
8,832
520
13,955
12,388
5,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
dadhelpus
Cupid
14
0 / 1 / 2
8,362
492
4,408
11,260
4,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 1 / 8
10,012
589
5,415
23,685
26,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
6
Kills
15
16
Deaths
7
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Abstrxcs
Chang'e
6
1
2
7
L
Janus
1
4
1
0.38
L
Hachiman
Kellerpeter
Hachiman
2
2
1
1.25
W
2
1
2
3
L
Sun Wukong
Shadow 58
Sun Wukong
1
2
1
0.75
W
Cliodhna
V7 Drip
Cliodhna
2
3
5
1.5
W
Cupid
dadhelpus
Cupid
0
1
2
1
W
5
1
8
9
L
Atlas
saad15333
Atlas
0
5
3
0.3
L
Hun Batz
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,492
Damage
46,813
70,632
Taken
78,764
48,121
Mitigated
59,861
23,544
Healing
27,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Abstrxcs
Chang'e
13,366
1,066
3,884
7,238
13,696
6,059
2,398
3,290
10,406
89,829
0
L
Janus
6,816
199
0
715
8,133
3,247
0
4,550
3,583
60,932
0
L
Hachiman
Kellerpeter
Hachiman
6,049
2,355
0
6,747
11,561
4,656
0
1,473
10,088
0
56,127
W
9,669
1,204
0
1,882
17,735
17,623
168
1,546
16,189
1,387
69,846
L
Sun Wukong
Shadow 58
Sun Wukong
12,542
3,092
0
6,228
16,952
17,485
0
4,272
12,680
0
93,000
W
Cliodhna
V7 Drip
Cliodhna
13,955
3,296
0
1,389
12,388
5,271
462
1,665
10,723
0
67,591
W
Cupid
dadhelpus
Cupid
4,408
2,341
440
7,180
11,260
4,338
737
1,710
9,550
0
67,925
W
5,415
1,522
633
5,017
23,685
26,570
280
3,241
20,444
34,383
339
L
Atlas
saad15333
Atlas
4,076
1,042
202
4,027
18,581
16,075
0
3,314
15,267
28,729
0
L
Hun Batz
6,009
1,667
0
5,625
15,405
6,658
0
5,533
9,872
0
64,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,949
Gold Earned
45,886
478
Minions Killed
455
0
Camps Cleared
0
1,707,958
Distance Traveled
1,759,242
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,005
589
137
8
0
340,711
0
L
Janus
7,983
470
98
6
0
335,227
5
L
Hachiman
8,423
495
104
6
0
325,787
2
W
Nike
8,675
510
109
6
0
257,976
0
L
Sun Wukong
9,588
564
145
9
0
321,355
0
W
Cliodhna
8,832
520
85
5
0
402,898
0
W
Cupid
8,362
492
95
6
0
356,767
0
W
Athena
10,012
589
29
2
0
400,890
3
L
Atlas
6,587
387
35
2
0
352,707
0
L
Hun Batz
8,368
492
96
6
0
372,882
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role