Player Matchup

Scylla
Scylla
Gold V
AkazaFPS
Scylla
Gold V
Level 168
God Stats
4W - 0L
1,795 SR
Queue Stats
69W - 51L
1,550 MMR
Party 1
Achilles
Achilles
Gold IV
BigBappo
Achilles
Gold IV
Level 51
God Stats
2W - 1L
1,695 SR
Queue Stats
43W - 34L
1,618 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
DaddyNOOJOO
Sylvanus
Bronze III
Level 156
God Stats
2W - 2L
1,916 SR
Queue Stats
49W - 29L
1,500 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,802 SR
1,556 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 127
1,500 SR
1,288 MMR
Susano
Susano
Bronze IV
CheatahC4
Susano
Bronze IV
Level 147
God Stats
2W - 4L
1,500 SR
Queue Stats
158W - 199L
1,234 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
SciFiPolarBear
Baron Samedi
Silver III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,359 MMR
Solo
Atlas
Atlas
Bronze IV
Victimyze--
Atlas
Bronze IV
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,271 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AkazaFPS
Scylla
15
5 / 0 / 4
9,352
779
11,425
4,987
2,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
BigBappo
Achilles
13
2 / 1 / 6
8,228
686
6,790
9,363
12,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
DaddyNOOJOO
Sylvanus
13
2 / 1 / 7
8,309
692
7,274
11,674
10,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
BacchusSurtrCabrakanAh Muzen CabChaac

VS

Bans
FenrirNe ZhaMedusaShivaMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
CheatahC4
Susano
10
0 / 6 / 2
7,065
589
7,777
13,063
6,177
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Baron Samedi
SciFiPolarBear
Baron Samedi
13
0 / 3 / 2
7,859
655
5,458
9,281
3,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 0 / 0
8,447
704
5,141
10,232
10,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
9
Kills
2
2
Deaths
9
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
AkazaFPS
Scylla
5
0
4
7
W
Achilles
BigBappo
Achilles
2
1
6
5
L
Susano
CheatahC4
Susano
0
6
2
0.17
W
Sylvanus
DaddyNOOJOO
Sylvanus
2
1
7
5.5
L
Baron Samedi
SciFiPolarBear
Baron Samedi
0
3
2
0.33
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,489
Damage
18,376
26,024
Taken
32,576
24,651
Mitigated
20,147
8,557
Healing
7,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AkazaFPS
Scylla
11,425
867
0
814
4,987
2,032
166
2,096
2,891
51,574
0
W
Achilles
BigBappo
Achilles
6,790
1,976
720
1,394
9,363
12,351
30
3,201
6,162
0
18,667
L
Susano
CheatahC4
Susano
7,777
622
0
1,736
13,063
6,177
0
8,150
4,619
0
24,251
W
Sylvanus
DaddyNOOJOO
Sylvanus
7,274
2,077
1,881
3,748
11,674
10,268
0
5,380
6,294
21,649
5,027
L
Baron Samedi
SciFiPolarBear
Baron Samedi
5,458
105
1,098
2,427
9,281
3,836
0
4,253
4,847
39,575
0
L
5,141
2,041
84
2,429
10,232
10,134
0
5,359
4,668
19,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,889
Gold Earned
23,371
149
Minions Killed
127
0
Camps Cleared
0
667,395
Distance Traveled
634,006
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,352
779
102
9
0
232,659
4
W
Achilles
8,228
686
18
2
0
226,187
0
L
Susano
7,065
589
27
2
0
209,424
6
W
Sylvanus
8,309
692
29
2
0
208,549
0
L
Baron Samedi
7,859
655
69
6
0
209,301
2
L
Atlas
8,447
704
31
3
0
215,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role