Player Matchup

Yu Huang
Yu Huang
Capt_Rath
Yu Huang
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 49L
1,094 Elo+
Party 1
Pele
Pele
RottenDragoon1
Pele
Level 158
God Stats
1W - 1L
1,298 SR
Queue Stats
234W - 242L
1,495 Elo+
Solo
Discordia
Discordia
Shaythis
Discordia
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 19L
1,161 Elo+
Party 1
Ra
Ra
Te_Tane
Ra
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
236W - 240L
1,499 Elo+
Solo
Rama
Rama
Turtles
Rama
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 46L
1,577 Elo+
Solo
Team Averages
Level 132
1,460 SR
1,365 Elo+

VS

Team Averages
Level 141
1,522 SR
1,469 Elo+
Xing Tian
Xing Tian
ELxHefe
Xing Tian
Level 144
God Stats
4W - 6L
1,839 SR
Queue Stats
786W - 782L
1,489 Elo+
Solo
Danzaburou
Danzaburou
SHADOW BONES
Danzaburou
Level 173
God Stats
5W - 8L
1,500 SR
Queue Stats
284W - 303L
1,507 Elo+
Solo
Maui
Maui
UnhookedAnt7446
Maui
Level 126
God Stats
4W - 6L
1,274 SR
Queue Stats
592W - 593L
1,515 Elo+
Solo
Scylla
Scylla
blacklabel1015
Scylla
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 43L
1,488 Elo+
Solo
Chang'e
Chang'e
waunwezzy
Chang'e
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 35L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Capt_Rath
Yu Huang
18
3 / 2 / 17
11,106
740
13,265
11,504
5,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
7 / 3 / 19
12,228
815
18,241
19,769
10,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Discordia
Shaythis
Discordia
17
4 / 4 / 18
10,633
709
9,054
10,684
4,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 1 / 19
10,891
726
10,219
10,739
5,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Turtles
Rama
20
15 / 0 / 14
12,923
862
26,709
14,077
7,782
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ELxHefe
Xing Tian
17
1 / 6 / 5
9,647
643
13,489
24,279
33,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
SHADOW BONES
Danzaburou
17
4 / 6 / 5
10,587
706
15,604
14,513
8,456
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

16
0 / 6 / 6
9,268
618
6,583
21,714
29,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 7 / 1
10,750
717
13,152
14,517
7,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
waunwezzy
Chang'e
11
0 / 7 / 1
7,716
514
772
13,012
5,747

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
27
32
Kills
9
10
Deaths
32
87
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
Capt_Rath
Yu Huang
3
2
17
5.75
L
Xing Tian
ELxHefe
Xing Tian
1
6
5
0.58
W
7
3
19
5.5
L
Danzaburou
SHADOW BONES
Danzaburou
4
6
5
1.08
W
Discordia
Shaythis
Discordia
4
4
18
3.25
W
3
1
19
12.5
W
Rama
Turtles
Rama
15
0
14
22
L
0
6
6
0.5
L
4
7
1
0.64
L
Chang'e
waunwezzy
Chang'e
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,488
Damage
49,600
66,773
Taken
88,035
34,945
Mitigated
84,007
35,100
Healing
19,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
Capt_Rath
Yu Huang
13,265
1,979
1,252
1,847
11,504
5,844
2,100
7,250
4,203
30,137
0
L
Xing Tian
ELxHefe
Xing Tian
13,489
124
1,287
5,575
24,279
33,682
99
8,568
15,307
29,473
1,842
W
18,241
3,462
768
6,277
19,769
10,762
1,029
6,977
12,550
0
44,993
L
Danzaburou
SHADOW BONES
Danzaburou
15,604
5,125
463
2,533
14,513
8,456
1,530
3,701
10,728
0
37,822
W
Discordia
Shaythis
Discordia
9,054
735
1,331
645
10,684
4,920
1,543
6,676
3,842
17,385
0
W
10,219
1,087
12,019
5,581
10,739
5,637
798
4,912
5,729
26,696
0
W
Rama
Turtles
Rama
26,709
17,030
1,760
3,620
14,077
7,782
3,048
5,549
8,295
0
40,454
L
6,583
758
840
4,138
21,714
29,047
14
7,826
13,432
14,279
0
L
13,152
310
955
2,117
14,517
7,075
0
4,732
9,667
36,147
0
L
Chang'e
waunwezzy
Chang'e
772
261
390
985
13,012
5,747
301
6,543
6,363
3,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,781
Gold Earned
47,968
184
Minions Killed
143
0
Camps Cleared
0
1,289,109
Distance Traveled
1,188,805
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
11,106
740
46
3
0
274,130
0
L
Xing Tian
9,647
643
29
2
0
266,860
0
W
Pele
12,228
815
50
3
0
243,822
0
L
Danzaburou
10,587
706
37
2
0
227,013
0
W
Discordia
10,633
709
20
1
0
229,496
0
W
Ra
10,891
726
40
3
0
310,195
0
W
Rama
12,923
862
28
2
0
231,466
0
L
Maui
9,268
618
12
1
0
245,655
0
L
Scylla
10,750
717
61
4
0
220,035
0
L
Chang'e
7,716
514
4
0
0
229,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role