Player Matchup

Ra
Ra
Bronze III
BigThiccEnergy
Ra
Bronze III
Level 103
God Stats
2W - 0L
1,714 SR
Queue Stats
2W - 0L
1,553 MMR
Party 1
Thanatos
Thanatos
Bronze III
Dysus1
Thanatos
Bronze III
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,629 MMR
Party 1
Chaac
Chaac
Bronze III
zReju
Chaac
Bronze III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,575 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 85
1,571 SR
1,586 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 229
1,600 SR
1,782 MMR
Cu Chulainn
Cu Chulainn
Gold I
ShAd0w P3pP3r
Cu Chulainn
Gold I
Level 210
God Stats
2W - 17L
1,334 SR
Queue Stats
711W - 869L
1,500 MMR
Solo
Rama
Rama
Platinum I
oElToxico
Rama
Platinum I
Level 233
God Stats
56W - 35L
1,755 SR
Queue Stats
547W - 331L
1,867 MMR
Party 2
Sol
Sol
Diamond V
oLaToxica
Sol
Diamond V
Level 243
God Stats
365W - 194L
1,710 SR
Queue Stats
547W - 338L
1,980 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 1
9,820
655
6,024
11,365
4,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Dysus1
Thanatos
13
1 / 6 / 0
9,181
612
5,015
14,190
6,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chaac
zReju
Chaac
15
0 / 2 / 1
9,088
606
11,548
22,582
25,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
BacchusSurtrHerculesAo KuangPoseidon

VS

Bans
AtlasOdinBaron SamediHorusAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ShAd0w P3pP3r
Cu Chulainn
16
2 / 1 / 4
10,268
685
8,484
10,901
10,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
16
3 / 0 / 5
10,498
700
13,416
12,446
5,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 0 / 4
10,587
706
17,275
8,293
3,149
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
8
9
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
W
Thanatos
Dysus1
Thanatos
1
6
0
0.17
L
Cu Chulainn
ShAd0w P3pP3r
Cu Chulainn
2
1
4
4
L
Rama
3
0
5
5.5
L
3
0
4
5
W
Chaac
zReju
Chaac
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,587
Damage
39,175
48,137
Taken
31,640
36,836
Mitigated
19,188
15,022
Healing
16,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,024
885
1,828
3,295
11,365
4,876
1,039
4,292
6,907
61,445
0
W
Thanatos
Dysus1
Thanatos
5,015
295
0
3,626
14,190
6,923
663
5,989
8,069
0
9,589
L
Cu Chulainn
ShAd0w P3pP3r
Cu Chulainn
8,484
668
0
1,585
10,901
10,751
75
2,492
7,912
0
30,926
L
Rama
13,416
10,692
0
9,657
12,446
5,288
1,479
1,869
10,134
0
56,227
L
17,275
4,544
0
5,464
8,293
3,149
1,426
1,740
6,177
71,375
0
W
Chaac
zReju
Chaac
11,548
2,165
737
5,536
22,582
25,037
1,038
7,017
15,185
0
34,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,089
Gold Earned
31,353
159
Minions Killed
210
0
Camps Cleared
0
876,699
Distance Traveled
799,132
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,820
655
121
8
0
296,130
0
W
Thanatos
9,181
612
11
1
0
266,444
0
L
Cu Chulainn
10,268
685
44
3
0
294,289
0
L
Rama
10,498
700
71
5
0
238,937
0
L
Sol
10,587
706
95
6
0
265,906
0
W
Chaac
9,088
606
27
2
0
314,125
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role