Player Matchup

Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
I Toney I
Thanatos
Level 88
God Stats
33W - 30L
1,601 SR
Queue Stats
221W - 221L
1,528 Elo+
Party 1
Skadi
Skadi
SaltyPhyslc
Skadi
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 8L
1,789 Elo+
Solo
Thor
Thor
TheDcJ
Thor
Level 163
God Stats
4W - 3L
1,711 SR
Queue Stats
74W - 73L
1,643 Elo+
Party 2
Fafnir
Fafnir
Tuukwik
Fafnir
Level 49
God Stats
4W - 2L
1,592 SR
Queue Stats
54W - 53L
1,469 Elo+
Party 2
Team Averages
Level 110
1,581 SR
1,586 Elo+

VS

Team Averages
Level 136
1,508 SR
1,506 Elo+
Agni
Agni
 
Agni
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AkariLaKawaii
Cthulhu
Level 147
God Stats
4W - 4L
1,721 SR
Queue Stats
131W - 118L
1,556 Elo+
Party 3
Da Ji
Da Ji
Nijat
Da Ji
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 84L
1,472 Elo+
Party 3
Ares
Ares
Stallionzsparta
Ares
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Rama
Rama
VERA850
Rama
Level 109
God Stats
0W - 3L
1,318 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
6 / 2 / 2
6,214
621
9,788
6,969
2,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
I Toney I
Thanatos
11
5 / 3 / 1
6,601
660
5,255
7,284
3,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
6 / 0 / 0
7,066
707
6,235
5,016
1,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thor
TheDcJ
Thor
11
0 / 1 / 2
6,627
663
3,892
8,004
2,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
Tuukwik
Fafnir
7
0 / 1 / 7
5,798
580
3,017
9,749
7,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
0 / 6 / 3
5,844
584
5,550
8,076
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
8
2 / 2 / 1
5,074
507
4,109
7,055
5,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Nijat
Da Ji
9
3 / 1 / 0
5,488
549
1,642
6,942
2,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 7 / 4
4,434
443
3,829
11,424
5,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rama
VERA850
Rama
9
1 / 1 / 4
5,284
528
5,589
5,996
2,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
17
Kills
6
7
Deaths
17
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
2
3.5
L
Agni
 
Agni
0
6
3
0.25
L
Cthulhu
2
2
1
1.25
W
Thanatos
I Toney I
Thanatos
5
3
1
1.83
L
Da Ji
Nijat
Da Ji
3
1
0
3
W
6
0
0
6
L
0
7
4
0.29
W
Thor
TheDcJ
Thor
0
1
2
1
W
Fafnir
Tuukwik
Fafnir
0
1
7
3.5
L
Rama
VERA850
Rama
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,187
Damage
20,719
37,022
Taken
39,493
17,392
Mitigated
18,325
13,420
Healing
5,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,788
5,620
0
1,863
6,969
2,142
0
2,314
4,575
44,440
0
L
Agni
 
Agni
5,550
416
0
590
8,076
2,146
0
255
7,821
40,019
0
L
Cthulhu
4,109
183
127
360
7,055
5,951
0
176
6,879
20,749
319
W
Thanatos
I Toney I
Thanatos
5,255
1,870
0
6,193
7,284
3,158
393
1,359
5,893
0
36,876
L
Da Ji
Nijat
Da Ji
1,642
364
0
314
6,942
2,487
0
1,676
5,266
0
27,266
W
6,235
3,580
0
500
5,016
1,923
289
2,790
2,184
0
43,830
L
3,829
294
0
1,339
11,424
5,314
29
7,985
3,439
11,698
0
W
Thor
TheDcJ
Thor
3,892
947
0
528
8,004
2,956
341
3,200
4,403
0
49,398
W
Fafnir
Tuukwik
Fafnir
3,017
878
1,324
3,012
9,749
7,213
0
2,912
6,798
7,642
0
L
Rama
VERA850
Rama
5,589
4,721
0
2,714
5,996
2,427
0
2,713
3,283
0
34,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,306
Gold Earned
26,124
294
Minions Killed
238
0
Camps Cleared
0
973,175
Distance Traveled
1,058,497
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,214
621
68
7
0
190,306
0
L
Agni
5,844
584
84
8
0
213,809
0
L
Cthulhu
5,074
507
39
4
0
216,192
0
W
Thanatos
6,601
660
60
6
0
234,485
0
L
Da Ji
5,488
549
49
5
0
238,072
0
W
Skadi
7,066
707
66
7
0
167,568
0
L
Ares
4,434
443
14
1
0
200,754
0
W
Thor
6,627
663
92
9
0
180,781
0
W
Fafnir
5,798
580
8
1
0
200,035
2
L
Rama
5,284
528
52
5
0
189,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role