Player Matchup

Eset
Eset
B1GH0MI3C0BBS
Eset
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 62L
1,539 Elo+
Solo
Freya
Freya
Kimmycub1
Freya
Level 129
God Stats
0W - 1L
1,387 SR
Queue Stats
27W - 50L
1,344 Elo+
Party 1
Neith
Neith
NGC Artax DL
Neith
Level 157
God Stats
4W - 2L
1,325 SR
Queue Stats
17W - 44L
1,281 Elo+
Party 1
Hera
Hera
SodaRPG
Hera
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,330 Elo+
Party 1
Tiamat
Tiamat
elAbarrotero
Tiamat
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
186W - 75L
1,777 Elo+
Solo
Team Averages
Level 106
1,442 SR
1,454 Elo+

VS

Team Averages
Level 145
1,549 SR
1,485 Elo+
Ares
Ares
ArrogantNINJA
Ares
Level 143
God Stats
2W - 3L
1,500 SR
Queue Stats
41W - 51L
1,493 Elo+
Party 2
Discordia
Discordia
Bahfangoulo
Discordia
Level 164
God Stats
7W - 4L
1,535 SR
Queue Stats
237W - 243L
1,508 Elo+
Party 2
Xing Tian
Xing Tian
IDragon IReborn
Xing Tian
Level 187
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 59L
1,440 Elo+
Party 2
Bellona
Bellona
McBadAxx
Bellona
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 12L
1,385 Elo+
Party 2
Chaac
Chaac
Seriph16
Chaac
Level 102
God Stats
3W - 2L
1,709 SR
Queue Stats
68W - 71L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 7
9,409
627
6,759
17,048
13,092
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Freya
Kimmycub1
Freya
17
5 / 5 / 6
10,802
720
11,561
14,322
8,408
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
1 / 5 / 9
9,468
631
6,202
13,243
6,944
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hera
SodaRPG
Hera
15
0 / 5 / 10
8,731
582
9,630
11,515
6,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
20
9 / 4 / 9
11,582
772
21,663
19,141
33,981
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 10
10,982
732
10,288
16,255
22,767
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Bahfangoulo
Discordia
20
9 / 3 / 14
12,760
851
29,265
10,130
6,069
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
IDragon IReborn
Xing Tian
17
4 / 5 / 12
10,892
726
8,482
22,273
30,311
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bellona
McBadAxx
Bellona
16
0 / 5 / 10
9,805
654
3,384
21,548
17,852
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
Seriph16
Chaac
20
9 / 2 / 10
12,279
819
16,343
22,350
28,888
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
81
18
Kills
25
25
Deaths
19
41
Assists
56
Player
Kills
Deaths
Assists
KDA
W
3
4
10
2
L
3
6
7
1.08
W
Discordia
Bahfangoulo
Discordia
9
3
14
5.33
W
Xing Tian
IDragon IReborn
Xing Tian
4
5
12
2
L
Freya
Kimmycub1
Freya
5
5
6
1.6
W
Bellona
McBadAxx
Bellona
0
5
10
1
L
1
5
9
1.1
W
Chaac
Seriph16
Chaac
9
2
10
7
L
Hera
SodaRPG
Hera
0
5
10
1
L
Tiamat
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,815
Damage
67,762
75,269
Taken
92,556
68,645
Mitigated
105,887
24,823
Healing
36,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,288
176
1,779
2,602
16,255
22,767
363
7,087
7,857
14,817
0
L
6,759
928
2,931
2,759
17,048
13,092
0
10,530
6,518
18,503
0
W
Discordia
Bahfangoulo
Discordia
29,265
259
1,891
1,604
10,130
6,069
2,595
6,377
2,472
65,929
0
W
Xing Tian
IDragon IReborn
Xing Tian
8,482
613
3,641
6,498
22,273
30,311
136
8,445
12,803
13,764
0
L
Freya
Kimmycub1
Freya
11,561
3,178
1,017
4,289
14,322
8,408
986
9,827
4,495
16,260
0
W
Bellona
McBadAxx
Bellona
3,384
1,291
1,009
6,574
21,548
17,852
375
10,717
9,581
0
13,297
L
6,202
1,403
603
1,647
13,243
6,944
396
9,376
3,867
0
17,494
W
Chaac
Seriph16
Chaac
16,343
5,093
610
10,526
22,350
28,888
3,394
10,821
10,230
0
40,832
L
Hera
SodaRPG
Hera
9,630
3,316
2,039
1,573
11,515
6,220
52
8,250
3,265
17,484
0
L
Tiamat
21,663
1,717
1,354
6,611
19,141
33,981
120
10,052
9,089
33,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,992
Gold Earned
56,718
121
Minions Killed
170
0
Camps Cleared
0
1,115,848
Distance Traveled
1,408,255
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,982
732
6
0
0
260,892
0
L
Eset
9,409
627
30
2
0
223,060
0
W
Discordia
12,760
851
98
7
0
282,732
0
W
Xing Tian
10,892
726
6
0
0
309,904
0
L
Freya
10,802
720
15
1
0
201,831
0
W
Bellona
9,805
654
18
1
0
263,809
0
L
Neith
9,468
631
35
2
0
212,218
0
W
Chaac
12,279
819
42
3
0
290,918
0
L
Hera
8,731
582
16
1
0
221,061
0
L
Tiamat
11,582
772
25
2
0
257,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role