Player Matchup

Sol
Sol
Druuke
Sol
Level 89
God Stats
3W - 6L
1,500 SR
Queue Stats
186W - 204L
1,393 Elo+
Party 1
Skadi
Skadi
I DR G00SE I
Skadi
Level 106
God Stats
0W - 2L
1,331 SR
Queue Stats
423W - 388L
1,483 Elo+
Party 1
Ares
Ares
Insipidloner
Ares
Level 60
God Stats
7W - 10L
1,423 SR
Queue Stats
101W - 103L
1,429 Elo+
Party 1
Fenrir
Fenrir
LtNoLegs
Fenrir
Level 67
God Stats
3W - 8L
1,607 SR
Queue Stats
104W - 134L
1,384 Elo+
Party 1
Mulan
Mulan
TonsorialPilot0
Mulan
Level 69
God Stats
9W - 8L
1,814 SR
Queue Stats
239W - 241L
1,454 Elo+
Party 1
Team Averages
Level 78
1,535 SR
1,429 Elo+

VS

Team Averages
Level 114
1,538 SR
1,497 Elo+
Arachne
Arachne
 
Arachne
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
Divine_GreedIV
Freya
Level 104
God Stats
10W - 4L
1,721 SR
Queue Stats
64W - 59L
1,531 Elo+
Solo
Neith
Neith
Jashuehdz
Neith
Level 18
God Stats
2W - 2L
1,322 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Zeus
Zeus
SonVegetto32
Zeus
Level 254
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 121L
1,487 Elo+
Party 2
Surtr
Surtr
xXCristo420Xx
Surtr
Level 22
God Stats
10W - 4L
1,649 SR
Queue Stats
10W - 8L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Druuke
Sol
9
0 / 1 / 0
5,529
503
4,049
6,684
2,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
5 / 5 / 1
6,220
565
10,272
9,886
3,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 4 / 3
5,369
488
1,604
10,680
8,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
LtNoLegs
Fenrir
9
4 / 6 / 0
6,181
562
5,664
11,275
4,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 3 / 1
5,813
528
5,847
11,876
5,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
7 / 2 / 4
7,660
696
6,803
11,710
5,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 0 / 1
8,212
747
6,291
6,888
2,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Neith
Jashuehdz
Neith
8
0 / 4 / 3
5,392
490
1,342
5,947
1,924
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

12
7 / 3 / 3
7,396
672
11,129
7,695
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
1 / 2 / 5
6,725
611
8,886
12,035
6,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
11
Kills
19
19
Deaths
11
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
2
4
4.5
W
4
0
1
4.5
L
Sol
Druuke
Sol
0
1
0
0
L
5
5
1
1.1
L
0
4
3
0.38
W
Neith
Jashuehdz
Neith
0
4
3
0.38
L
Fenrir
LtNoLegs
Fenrir
4
6
0
0.67
W
7
3
3
2.83
L
2
3
1
0.83
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,436
Damage
34,451
50,401
Taken
44,275
24,407
Mitigated
18,880
8,882
Healing
17,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,803
4,859
0
3,684
11,710
5,723
1,277
1,399
10,241
0
40,563
W
6,291
2,373
0
4,428
6,888
2,645
0
2,173
4,469
63,610
0
L
Sol
Druuke
Sol
4,049
234
0
1,913
6,684
2,278
0
3,490
3,194
30,274
0
L
10,272
3,272
0
460
9,886
3,226
0
3,653
5,923
0
37,346
L
1,604
0
0
1,665
10,680
8,410
0
3,944
6,440
21,412
0
W
Neith
Jashuehdz
Neith
1,342
443
0
335
5,947
1,924
212
538
5,409
0
13,502
L
Fenrir
LtNoLegs
Fenrir
5,664
2,337
0
1,430
11,275
4,532
0
3,882
7,225
0
28,896
W
11,129
2,054
0
3,082
7,695
2,232
707
510
7,185
44,260
0
L
5,847
767
0
3,414
11,876
5,961
0
1,927
9,949
0
34,737
W
8,886
3,956
0
5,801
12,035
6,356
48
663
11,318
632
44,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,112
Gold Earned
35,385
282
Minions Killed
327
0
Camps Cleared
0
1,007,968
Distance Traveled
1,047,901
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,660
696
71
6
0
224,094
0
W
Freya
8,212
747
97
9
0
215,894
2
L
Sol
5,529
503
75
7
0
202,706
0
L
Skadi
6,220
565
54
5
0
178,886
0
L
Ares
5,369
488
30
3
0
182,900
0
W
Neith
5,392
490
21
2
0
197,435
0
L
Fenrir
6,181
562
46
4
0
246,891
0
W
Zeus
7,396
672
76
7
0
204,334
0
L
Mulan
5,813
528
77
7
0
196,585
0
W
Surtr
6,725
611
62
6
0
206,144
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role