Player Matchup

Guan Yu
Guan Yu
Silver I
AOSTONEY
Guan Yu
Silver I
Level 146
God Stats
1W - 1L
1,751 SR
Queue Stats
12W - 10L
1,508 MMR
Solo
Bacchus
Bacchus
Gold II
Mooneth
Bacchus
Gold II
Level 139
God Stats
40W - 26L
1,605 SR
Queue Stats
81W - 87L
1,511 MMR
Party 1
Thoth
Thoth
Gold II
PraiseIke
Thoth
Gold II
Level 165
God Stats
18W - 11L
1,553 SR
Queue Stats
81W - 87L
1,511 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,636 SR
1,510 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,522 SR
1,518 MMR
Athena
Athena
Silver II
ShadinLikeAnOak
Athena
Silver II
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 17L
1,390 MMR
Party 2
Loki
Loki
Gold II
Vhhstatic
Loki
Gold II
Level 139
God Stats
7W - 13L
1,418 SR
Queue Stats
58W - 83L
1,478 MMR
Solo
Baba Yaga
Baba Yaga
Gold II
sandmann43
Baba Yaga
Gold II
Level 149
God Stats
20W - 14L
1,647 SR
Queue Stats
74W - 62L
1,685 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AOSTONEY
Guan Yu
17
2 / 1 / 6
11,469
675
11,005
16,711
21,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Mooneth
Bacchus
16
0 / 1 / 8
12,093
711
11,266
19,781
33,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thoth
PraiseIke
Thoth
19
6 / 0 / 2
12,484
734
21,642
10,207
4,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Bans
AtlasAchillesNe ZhaAo KuangAh Muzen Cab

VS

Bans
VulcanJormungandrSurtrGaneshaHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 1
10,775
634
6,393
17,169
20,458
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Loki
14
1 / 5 / 1
10,066
592
7,586
19,043
8,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
sandmann43
Baba Yaga
17
1 / 2 / 0
10,430
614
16,847
14,048
6,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
8
Kills
2
2
Deaths
8
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
AOSTONEY
Guan Yu
2
1
6
5
W
Bacchus
Mooneth
Bacchus
0
1
8
4
W
Thoth
PraiseIke
Thoth
6
0
2
7
L
0
1
1
0.5
L
Loki
1
5
1
0.3
L
Baba Yaga
sandmann43
Baba Yaga
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,913
Damage
30,826
46,699
Taken
50,260
59,140
Mitigated
35,714
18,001
Healing
15,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
AOSTONEY
Guan Yu
11,005
1,719
4,170
6,473
16,711
21,073
268
9,216
7,495
0
40,326
W
Bacchus
Mooneth
Bacchus
11,266
1,790
0
4,052
19,781
33,214
194
8,756
11,025
30,692
0
W
Thoth
PraiseIke
Thoth
21,642
741
391
2,915
10,207
4,853
2,122
5,296
4,911
80,455
0
L
6,393
1,194
3,287
4,668
17,169
20,458
0
10,613
5,946
20,162
0
L
Loki
7,586
1,400
0
2,562
19,043
8,622
0
13,415
5,193
0
44,293
L
Baba Yaga
sandmann43
Baba Yaga
16,847
301
0
5,175
14,048
6,634
0
8,944
4,657
66,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,046
Gold Earned
31,271
213
Minions Killed
192
0
Camps Cleared
0
1,056,016
Distance Traveled
971,340
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,469
675
46
3
0
370,910
1
W
Bacchus
12,093
711
30
2
0
335,419
1
W
Thoth
12,484
734
137
8
0
349,687
3
L
Athena
10,775
634
42
2
0
338,536
9
L
Loki
10,066
592
48
3
0
297,262
0
L
Baba Yaga
10,430
614
102
6
0
335,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role