Player Matchup

Bakasura
Bakasura
Silver IV
Foxfire909
Bakasura
Silver IV
Level 146
God Stats
0W - 2L
1,291 SR
Queue Stats
61W - 70L
1,258 MMR
Party 1
Sobek
Sobek
Silver II
IbuprofenoBB
Sobek
Silver II
Level 141
God Stats
4W - 3L
1,724 SR
Queue Stats
17W - 22L
1,395 MMR
Party 1
Anubis
Anubis
Silver III
OakenPaladin666
Anubis
Silver III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,372 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 136
1,505 SR
1,342 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 165
1,547 SR
1,318 MMR
Achilles
Achilles
Bronze III
Johann OG
Achilles
Bronze III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,368 MMR
Solo
Cliodhna
Cliodhna
Gold V
OngONGod
Cliodhna
Gold V
Level 77
God Stats
9W - 4L
1,685 SR
Queue Stats
136W - 139L
1,261 MMR
Solo
Nu Wa
Nu Wa
Gold IV
poohone
Nu Wa
Gold IV
Level 262
God Stats
193W - 248L
1,456 SR
Queue Stats
1,351W - 1,500L
1,326 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Foxfire909
Bakasura
14
0 / 4 / 1
9,416
589
12,023
19,263
10,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 2 / 1
11,228
702
7,326
25,448
32,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 7 / 1
10,111
632
5,266
15,601
7,468
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
SurtrBaron SamediBacchusHeraNeith

VS

Bans
MauiCupidAh Muzen CabSkadiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Johann OG
Achilles
17
1 / 0 / 11
10,816
676
13,089
15,819
20,031
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
OngONGod
Cliodhna
19
7 / 1 / 4
12,088
756
19,641
13,850
11,536
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
poohone
Nu Wa
16
5 / 1 / 8
11,187
699
17,763
7,778
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
13
13
Deaths
2
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Foxfire909
Bakasura
0
4
1
0.13
L
1
2
1
0.75
W
Achilles
Johann OG
Achilles
1
0
11
6.5
L
1
7
1
0.21
W
Cliodhna
OngONGod
Cliodhna
7
1
4
9
W
Nu Wa
poohone
Nu Wa
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,615
Damage
50,493
60,312
Taken
37,447
50,562
Mitigated
34,314
17,001
Healing
9,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Foxfire909
Bakasura
12,023
7,056
0
4,097
19,263
10,783
0
5,053
14,210
0
50,214
L
7,326
753
386
8,104
25,448
32,311
0
7,937
17,511
40,580
0
W
Achilles
Johann OG
Achilles
13,089
4,177
0
2,467
15,819
20,031
540
5,632
8,882
0
35,386
L
5,266
197
0
4,414
15,601
7,468
0
4,800
10,801
48,658
0
W
Cliodhna
OngONGod
Cliodhna
19,641
1,489
0
5,652
13,850
11,536
1,236
4,160
9,145
0
70,349
W
Nu Wa
poohone
Nu Wa
17,763
8,142
0
1,252
7,778
2,747
574
2,859
4,615
53,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,755
Gold Earned
34,091
202
Minions Killed
187
0
Camps Cleared
0
843,979
Distance Traveled
931,777
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,416
589
83
5
0
309,009
2
L
Sobek
11,228
702
40
3
0
312,771
5
W
Achilles
10,816
676
42
3
0
312,610
6
L
Anubis
10,111
632
79
5
0
222,199
2
W
Cliodhna
12,088
756
89
6
0
362,043
0
W
Nu Wa
11,187
699
56
4
0
257,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role