Player Matchup

Danzaburou
Danzaburou
CJFx412
Danzaburou
Level 29
God Stats
3W - 2L
1,431 SR
Queue Stats
14W - 23L
1,401 Elo+
Party 2
Pele
Pele
DopieUnicorn
Pele
Level 18
God Stats
1W - 6L
1,183 SR
Queue Stats
4W - 15L
1,203 Elo+
Party 2
Khepri
Khepri
Flames1169
Khepri
Level 75
God Stats
6W - 6L
1,291 SR
Queue Stats
231W - 207L
1,467 Elo+
Party 2
Fafnir
Fafnir
IsThatKORN
Fafnir
Level 56
God Stats
0W - 1L
1,416 SR
Queue Stats
48W - 39L
1,493 Elo+
Party 2
Anubis
Anubis
azazeljade
Anubis
Level 6
God Stats
0W - 2L
1,200 SR
Queue Stats
0W - 3L
1,165 Elo+
Party 2
Team Averages
Level 37
1,304 SR
1,346 Elo+

VS

Team Averages
Level 66
1,527 SR
1,517 Elo+
Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
ItsZyvox
Ares
Level 85
God Stats
16W - 13L
1,500 SR
Queue Stats
149W - 132L
1,504 Elo+
Party 1
Thanatos
Thanatos
Syncington
Thanatos
Level 108
God Stats
7W - 4L
1,500 SR
Queue Stats
251W - 228L
1,563 Elo+
Party 1
Cupid
Cupid
altomagno
Cupid
Level 40
God Stats
16W - 14L
1,633 SR
Queue Stats
183W - 179L
1,526 Elo+
Solo
Hun Batz
Hun Batz
iCanOnlyTank
Hun Batz
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 74L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CJFx412
Danzaburou
12
7 / 4 / 2
8,484
566
13,742
15,623
5,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 8 / 2
6,884
459
5,137
16,908
5,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Khepri
Flames1169
Khepri
10
2 / 4 / 6
7,883
526
5,125
16,346
14,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fafnir
IsThatKORN
Fafnir
10
0 / 10 / 2
6,886
459
5,041
18,698
18,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
azazeljade
Anubis
10
0 / 9 / 2
6,307
420
2,267
12,021
4,641
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
6 / 0 / 8
9,516
634
12,801
9,219
3,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
14
8 / 1 / 5
9,160
611
13,716
13,446
13,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Syncington
Thanatos
14
15 / 3 / 5
9,797
653
20,414
17,259
6,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cupid
altomagno
Cupid
14
1 / 3 / 5
8,660
577
5,132
9,313
3,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hun Batz
iCanOnlyTank
Hun Batz
11
4 / 3 / 6
7,242
483
6,028
11,829
10,285
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
63
10
Kills
34
35
Deaths
10
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
8
10
L
Danzaburou
CJFx412
Danzaburou
7
4
2
2
L
1
8
2
0.25
L
Khepri
Flames1169
Khepri
2
4
6
1.25
L
Fafnir
IsThatKORN
Fafnir
0
10
2
0.1
W
Ares
8
1
5
10.5
W
Thanatos
Syncington
Thanatos
15
3
5
5.83
W
Cupid
altomagno
Cupid
1
3
5
1.17
L
Anubis
azazeljade
Anubis
0
9
2
0.11
W
Hun Batz
iCanOnlyTank
Hun Batz
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,312
Damage
58,091
79,596
Taken
61,066
48,525
Mitigated
37,206
15,511
Healing
30,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,801
6,421
0
4,796
9,219
3,570
4,182
2,170
7,049
68,306
7,415
L
Danzaburou
CJFx412
Danzaburou
13,742
6,232
315
4,133
15,623
5,501
0
3,049
12,523
0
57,309
L
5,137
764
0
4,150
16,908
5,914
0
6,751
10,112
0
41,951
L
Khepri
Flames1169
Khepri
5,125
987
0
2,163
16,346
14,317
0
3,107
13,191
23,628
0
L
Fafnir
IsThatKORN
Fafnir
5,041
1,354
0
3,303
18,698
18,152
0
7,881
9,874
25,326
0
W
Ares
13,716
1,086
0
2,332
13,446
13,103
58
3,491
9,471
44,989
125
W
Thanatos
Syncington
Thanatos
20,414
6,363
0
16,747
17,259
6,916
364
3,125
14,014
0
55,052
W
Cupid
altomagno
Cupid
5,132
3,249
123
3,539
9,313
3,332
3,216
956
8,357
0
61,571
L
Anubis
azazeljade
Anubis
2,267
491
0
1,447
12,021
4,641
0
4,745
7,276
26,033
0
W
Hun Batz
iCanOnlyTank
Hun Batz
6,028
2,301
505
2,599
11,829
10,285
0
2,087
9,742
0
24,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,444
Gold Earned
44,375
257
Minions Killed
371
0
Camps Cleared
0
1,347,616
Distance Traveled
1,459,507
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,516
634
122
8
0
262,908
0
L
Danzaburou
8,484
566
62
4
0
270,190
0
L
Pele
6,884
459
62
4
0
295,995
0
L
Khepri
7,883
526
23
2
0
289,548
0
L
Fafnir
6,886
459
55
4
0
263,933
0
W
Ares
9,160
611
62
4
0
270,193
0
W
Thanatos
9,797
653
61
4
0
314,513
0
W
Cupid
8,660
577
99
7
0
290,734
4
L
Anubis
6,307
420
55
4
0
227,950
0
W
Hun Batz
7,242
483
27
2
0
321,159
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role