Player Matchup

King Arthur
King Arthur
Gold I
 
King Arthur
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
N0vacado
Bacchus
Gold V
Level 146
God Stats
0W - 2L
1,314 SR
Queue Stats
21W - 25L
1,581 MMR
Party 2
Mercury
Mercury
Gold II
SOSA11
Mercury
Gold II
Level 131
God Stats
43W - 44L
1,482 SR
Queue Stats
390W - 386L
1,651 MMR
Solo
Tiamat
Tiamat
Platinum IV
Zаddy
Tiamat
Platinum IV
Level 159
God Stats
6W - 9L
1,547 SR
Queue Stats
525W - 514L
1,726 MMR
Solo
Medusa
Medusa
Gold IV
krizllys
Medusa
Gold IV
Level 143
God Stats
1W - 1L
1,789 SR
Queue Stats
107W - 108L
1,724 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,526 SR
1,637 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 139
1,541 SR
1,673 MMR
Sun Wukong
Sun Wukong
Gold II
DxBlueBunny123
Sun Wukong
Gold II
Level 219
God Stats
9W - 10L
1,605 SR
Queue Stats
180W - 161L
1,699 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Harrу
Tsukuyomi
Gold V
Level 49
God Stats
2W - 0L
1,694 SR
Queue Stats
17W - 15L
1,618 MMR
Solo
Freya
Freya
Platinum V
InfuriatedSword
Freya
Platinum V
Level 125
God Stats
4W - 2L
1,627 SR
Queue Stats
88W - 86L
1,701 MMR
Party 1
Maui
Maui
Platinum V
InsigniaZz
Maui
Platinum V
Level 147
God Stats
1W - 2L
1,288 SR
Queue Stats
88W - 86L
1,701 MMR
Party 1
Poseidon
Poseidon
Gold II
RossTheBoss907
Poseidon
Gold II
Level 156
God Stats
14W - 10L
1,494 SR
Queue Stats
324W - 325L
1,646 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 5 / 0
6,805
454
6,486
13,752
14,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
N0vacado
Bacchus
12
3 / 1 / 1
7,522
501
4,555
9,156
9,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mercury
SOSA11
Mercury
13
2 / 3 / 2
7,671
511
4,951
12,488
4,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
Zаddy
Tiamat
12
0 / 3 / 0
7,197
480
1,308
8,219
3,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
krizllys
Medusa
11
2 / 5 / 1
6,824
455
6,434
11,689
4,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
FenrirSusanoThorCliodhna

VS

Bans
Ao KuangGaneshaLokiAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DxBlueBunny123
Sun Wukong
14
4 / 3 / 2
9,147
610
8,448
13,183
9,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Harrу
Tsukuyomi
14
7 / 1 / 1
8,698
580
11,696
9,989
4,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 2 / 2
8,680
579
6,912
9,556
4,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
2 / 1 / 3
8,156
544
3,231
11,579
9,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poseidon
16
3 / 0 / 3
9,302
620
8,979
4,732
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
7
Kills
17
17
Deaths
7
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
5
0
0
W
Sun Wukong
DxBlueBunny123
Sun Wukong
4
3
2
1.67
W
Tsukuyomi
Harrу
Tsukuyomi
7
1
1
7.5
W
1
2
2
1
W
2
1
3
3.5
L
Bacchus
N0vacado
Bacchus
3
1
1
3.5
W
Poseidon
3
0
3
4.5
L
Mercury
SOSA11
Mercury
2
3
2
1
L
Tiamat
Zаddy
Tiamat
0
3
0
0
L
Medusa
krizllys
Medusa
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,734
Damage
39,266
55,304
Taken
49,039
36,059
Mitigated
30,195
8,460
Healing
13,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,486
430
0
1,050
13,752
14,348
0
1,303
12,421
2,281
49,497
W
Sun Wukong
DxBlueBunny123
Sun Wukong
8,448
2,241
0
3,085
13,183
9,610
119
622
12,561
0
62,758
W
Tsukuyomi
Harrу
Tsukuyomi
11,696
2,841
0
983
9,989
4,448
862
1,155
8,824
0
64,274
W
6,912
1,591
0
4,184
9,556
4,537
466
1,480
8,076
61,648
0
W
3,231
743
228
4,016
11,579
9,963
38
2,588
8,980
22,379
0
L
Bacchus
N0vacado
Bacchus
4,555
308
0
1,840
9,156
9,947
0
3,985
5,041
29,337
0
W
Poseidon
8,979
2,018
0
968
4,732
1,637
199
996
3,733
92,308
0
L
Mercury
SOSA11
Mercury
4,951
2,927
0
1,000
12,488
4,147
0
2,773
9,715
0
55,620
L
Tiamat
Zаddy
Tiamat
1,308
69
0
1,373
8,219
3,535
0
4,112
4,107
49,472
0
L
Medusa
krizllys
Medusa
6,434
2,462
0
3,197
11,689
4,082
383
6,451
4,898
0
53,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,019
Gold Earned
43,983
392
Minions Killed
502
0
Camps Cleared
0
1,568,248
Distance Traveled
1,658,211
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,805
454
85
6
0
294,985
6
W
Sun Wukong
9,147
610
104
7
0
292,646
8
W
Tsukuyomi
8,698
580
79
5
0
367,356
2
W
Freya
8,680
579
134
9
0
313,487
3
W
Maui
8,156
544
26
2
0
327,953
0
L
Bacchus
7,522
501
45
3
0
309,083
2
W
Poseidon
9,302
620
159
11
0
356,769
3
L
Mercury
7,671
511
90
6
0
363,834
0
L
Tiamat
7,197
480
100
7
0
319,020
0
L
Medusa
6,824
455
72
5
0
281,326
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role