Player Matchup

Surtr
Surtr
Platinum V
Remember Odin
Surtr
Platinum V
Level 156
God Stats
6W - 11L
1,555 SR
Queue Stats
129W - 140L
1,585 MMR
Party 1
Discordia
Discordia
Platinum III
Shyboyinpink
Discordia
Platinum III
Level 148
God Stats
6W - 4L
1,901 SR
Queue Stats
129W - 96L
1,768 MMR
Party 1
Chaac
Chaac
Gold III
t bugie
Chaac
Gold III
Level 121
God Stats
3W - 6L
1,651 SR
Queue Stats
395W - 377L
1,548 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,703 SR
1,634 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,435 SR
1,639 MMR
Hera
Hera
Silver I
Agniell
Hera
Silver I
Level 155
God Stats
19W - 11L
1,602 SR
Queue Stats
39W - 38L
1,593 MMR
Solo
Hun Batz
Hun Batz
Gold II
BlueNoseBest
Hun Batz
Gold II
Level 126
God Stats
12W - 2L
1,098 SR
Queue Stats
207W - 200L
1,631 MMR
Party 2
Tyr
Tyr
Gold II
billygoat90
Tyr
Gold II
Level 147
God Stats
4W - 4L
1,604 SR
Queue Stats
138W - 144L
1,692 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 3
10,746
632
7,593
12,898
9,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
Shyboyinpink
Discordia
17
3 / 2 / 5
11,564
680
20,600
10,699
4,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
t bugie
Chaac
16
0 / 3 / 6
10,342
608
10,647
19,356
25,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bans
Ne ZhaAchillesAtlasCabrakanAo Kuang

VS

Bans
Baron SamediScyllaAresThothArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Agniell
Hera
17
2 / 3 / 4
11,857
697
16,239
13,354
6,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
BlueNoseBest
Hun Batz
18
2 / 2 / 4
11,754
691
11,919
17,362
16,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
2 / 3 / 3
10,780
634
6,969
17,721
20,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
8
Kills
6
6
Deaths
8
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hera
Agniell
Hera
2
3
4
1.33
W
Hun Batz
BlueNoseBest
Hun Batz
2
2
4
2
L
5
1
3
6.5
L
Discordia
Shyboyinpink
Discordia
3
2
5
2.75
W
2
3
3
1.17
L
Chaac
t bugie
Chaac
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,840
Damage
35,127
42,953
Taken
48,437
38,911
Mitigated
43,826
10,424
Healing
9,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Agniell
Hera
16,239
2,962
85
2,880
13,354
6,122
1,643
6,331
5,568
58,278
0
W
Hun Batz
BlueNoseBest
Hun Batz
11,919
3,444
0
2,491
17,362
16,802
556
5,360
10,581
0
72,816
L
7,593
2,150
0
3,809
12,898
9,597
251
4,192
7,892
825
31,462
L
Discordia
Shyboyinpink
Discordia
20,600
128
0
2,720
10,699
4,088
728
4,621
5,455
67,285
0
W
6,969
987
0
3,649
17,721
20,902
1,168
7,548
8,569
0
32,278
L
Chaac
t bugie
Chaac
10,647
900
0
3,895
19,356
25,226
154
6,594
11,415
2,750
29,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,652
Gold Earned
34,391
187
Minions Killed
244
0
Camps Cleared
0
876,888
Distance Traveled
1,014,995
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,857
697
104
6
0
335,188
6
W
Hun Batz
11,754
691
96
6
0
339,458
0
L
Surtr
10,746
632
40
2
0
255,019
0
L
Discordia
11,564
680
113
7
0
324,365
3
W
Tyr
10,780
634
44
3
0
340,349
0
L
Chaac
10,342
608
34
2
0
297,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role