Player Matchup

Danzaburou
Danzaburou
Carefulelite
Danzaburou
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Zeus
Zeus
DemonicDemi
Zeus
Level 88
God Stats
1W - 0L
1,302 SR
Queue Stats
3W - 5L
1,215 Elo+
Party 2
Maui
Maui
GTArep8kill
Maui
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Pitydafool
Scylla
Level 141
God Stats
2W - 0L
1,726 SR
Queue Stats
91W - 92L
1,492 Elo+
Solo
Cerberus
Cerberus
SorrowX7
Cerberus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,278 Elo+
Party 2
Team Averages
Level 100
1,506 SR
1,397 Elo+

VS

Team Averages
Level 131
1,562 SR
1,460 Elo+
Cthulhu
Cthulhu
DA DONBOT
Cthulhu
Level 157
God Stats
8W - 4L
1,720 SR
Queue Stats
649W - 634L
1,509 Elo+
Solo
Hun Batz
Hun Batz
Láxus
Hun Batz
Level 225
God Stats
11W - 10L
1,718 SR
Queue Stats
796W - 785L
1,516 Elo+
Party 1
Vulcan
Vulcan
Xenaboo
Vulcan
Level 125
God Stats
12W - 4L
1,567 SR
Queue Stats
981W - 940L
1,517 Elo+
Party 1
Arachne
Arachne
cspsycho73
Arachne
Level 89
God Stats
5W - 4L
1,306 SR
Queue Stats
301W - 289L
1,394 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
lanie_bird
Ah Muzen Cab
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 136L
1,365 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Carefulelite
Danzaburou
20
4 / 1 / 11
12,188
813
10,749
16,509
9,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
5 / 5 / 9
11,510
767
20,768
12,042
5,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
1 / 1 / 13
11,027
735
5,716
14,782
15,470
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Scylla
Pitydafool
Scylla
17
5 / 3 / 7
10,805
720
13,945
10,515
5,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cerberus
SorrowX7
Cerberus
17
5 / 4 / 10
10,803
720
9,352
21,912
27,092
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DA DONBOT
Cthulhu
16
2 / 4 / 9
10,602
707
14,702
16,891
27,508
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
Láxus
Hun Batz
16
3 / 4 / 5
9,810
654
18,632
11,199
5,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
Xenaboo
Vulcan
18
2 / 3 / 8
10,355
690
19,490
11,213
5,627
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Arachne
cspsycho73
Arachne
16
6 / 5 / 3
10,023
668
8,507
15,444
16,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Ah Muzen Cab
lanie_bird
Ah Muzen Cab
15
1 / 4 / 3
8,438
563
3,608
10,370
4,548
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
42
20
Kills
14
14
Deaths
20
50
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Carefulelite
Danzaburou
4
1
11
9.5
L
Cthulhu
DA DONBOT
Cthulhu
2
4
9
1.63
W
5
5
9
1.9
W
1
1
13
7.5
L
Hun Batz
Láxus
Hun Batz
3
4
5
1.38
W
Scylla
Pitydafool
Scylla
5
3
7
2.83
W
Cerberus
SorrowX7
Cerberus
5
4
10
2.5
L
Vulcan
Xenaboo
Vulcan
2
3
8
2
L
Arachne
cspsycho73
Arachne
6
5
3
1.5
L
Ah Muzen Cab
lanie_bird
Ah Muzen Cab
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,530
Damage
64,939
75,760
Taken
65,117
63,533
Mitigated
60,165
28,178
Healing
19,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Carefulelite
Danzaburou
10,749
4,048
3,113
9,597
16,509
9,722
3,919
8,182
8,321
0
47,188
L
Cthulhu
DA DONBOT
Cthulhu
14,702
844
2,147
2,697
16,891
27,508
0
12,545
4,040
32,791
0
W
20,768
2,518
59
1,364
12,042
5,854
2,532
4,736
7,139
47,316
0
W
5,716
965
208
2,817
14,782
15,470
686
7,949
6,702
10,277
0
L
Hun Batz
Láxus
Hun Batz
18,632
1,830
2,597
1,294
11,199
5,875
0
8,473
2,584
0
40,889
W
Scylla
Pitydafool
Scylla
13,945
944
633
1,999
10,515
5,395
0
4,576
5,939
35,671
0
W
Cerberus
SorrowX7
Cerberus
9,352
305
1,798
6,590
21,912
27,092
398
8,749
13,122
18,947
0
L
Vulcan
Xenaboo
Vulcan
19,490
6,821
618
2,844
11,213
5,627
0
9,484
1,592
34,833
0
L
Arachne
cspsycho73
Arachne
8,507
6,675
1,561
2,592
15,444
16,607
0
9,641
5,567
0
11,703
L
Ah Muzen Cab
lanie_bird
Ah Muzen Cab
3,608
1,123
1,250
1,944
10,370
4,548
0
8,653
1,553
0
6,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,333
Gold Earned
49,228
298
Minions Killed
145
0
Camps Cleared
0
1,373,592
Distance Traveled
1,426,195
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,188
813
85
6
0
288,722
0
L
Cthulhu
10,602
707
33
2
0
275,525
0
W
Zeus
11,510
767
82
5
0
256,327
0
W
Maui
11,027
735
23
2
0
292,263
0
L
Hun Batz
9,810
654
31
2
0
263,496
0
W
Scylla
10,805
720
64
4
0
249,091
0
W
Cerberus
10,803
720
44
3
0
287,189
0
L
Vulcan
10,355
690
60
4
0
300,922
0
L
Arachne
10,023
668
13
1
0
290,495
0
L
Ah Muzen Cab
8,438
563
8
1
0
295,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role