Player Matchup

Zhong Kui
Zhong Kui
Silver III
Donny555
Zhong Kui
Silver III
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 50L
977 MMR
Party 2
Gilgamesh
Gilgamesh
Bronze IV
RadhaAshtami
Gilgamesh
Bronze IV
Level 112
God Stats
1W - 4L
1,496 SR
Queue Stats
45W - 54L
1,076 MMR
Solo
Jormungandr
Jormungandr
Silver I
jueganelsonYT
Jormungandr
Silver I
Level 111
God Stats
2W - 1L
1,715 SR
Queue Stats
31W - 36L
1,210 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,570 SR
1,088 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 119
1,427 SR
1,034 MMR
Chernobog
Chernobog
Silver III
Robinrinko
Chernobog
Silver III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 71L
1,072 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
Yooper20
Baron Samedi
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,351 MMR
Party 1
Amaterasu
Amaterasu
Bronze I
karkens12
Amaterasu
Bronze I
Level 132
God Stats
5W - 5L
1,281 SR
Queue Stats
58W - 75L
681 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Donny555
Zhong Kui
20
9 / 2 / 4
13,511
844
31,008
16,612
13,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
RadhaAshtami
Gilgamesh
17
4 / 0 / 6
12,241
765
9,950
10,227
9,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
jueganelsonYT
Jormungandr
15
2 / 1 / 6
10,907
682
8,823
18,108
19,270
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AresAtlasCupidCharybdisJing Wei

VS

Bans
NeithBastetNoxAwilixDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Robinrinko
Chernobog
15
2 / 6 / 1
9,949
622
16,397
19,524
9,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Yooper20
Baron Samedi
15
1 / 6 / 1
9,524
595
8,529
16,679
9,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amaterasu
karkens12
Amaterasu
15
0 / 3 / 2
9,247
578
6,024
21,855
35,826
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
15
Kills
3
3
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Donny555
Zhong Kui
9
2
4
5.5
W
Gilgamesh
RadhaAshtami
Gilgamesh
4
0
6
7
L
Chernobog
Robinrinko
Chernobog
2
6
1
0.42
L
Baron Samedi
Yooper20
Baron Samedi
1
6
1
0.25
W
Jormungandr
jueganelsonYT
Jormungandr
2
1
6
5
L
Amaterasu
karkens12
Amaterasu
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,781
Damage
30,950
44,947
Taken
58,058
41,911
Mitigated
55,516
14,490
Healing
12,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Donny555
Zhong Kui
31,008
3,150
333
9,986
16,612
13,093
2,258
3,543
13,069
91,531
0
W
Gilgamesh
RadhaAshtami
Gilgamesh
9,950
3,312
215
2,594
10,227
9,548
854
1,448
8,779
0
63,963
L
Chernobog
Robinrinko
Chernobog
16,397
12,562
0
2,601
19,524
9,921
0
13,182
6,342
0
55,584
L
Baron Samedi
Yooper20
Baron Samedi
8,529
606
1,872
2,741
16,679
9,769
0
12,759
3,920
38,651
0
W
Jormungandr
jueganelsonYT
Jormungandr
8,823
1,279
0
1,362
18,108
19,270
114
4,392
13,716
31,890
913
L
Amaterasu
karkens12
Amaterasu
6,024
1,742
533
5,154
21,855
35,826
0
13,020
8,835
791
21,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,659
Gold Earned
28,720
237
Minions Killed
162
0
Camps Cleared
0
895,998
Distance Traveled
742,386
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
13,511
844
134
8
0
286,678
0
W
Gilgamesh
12,241
765
71
4
0
311,400
0
L
Chernobog
9,949
622
83
5
0
219,459
0
L
Baron Samedi
9,524
595
54
3
0
227,180
0
W
Jormungandr
10,907
682
32
2
0
297,920
4
L
Amaterasu
9,247
578
25
2
0
295,747
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role