Player Matchup

Tiamat
Tiamat
D4rkN3xus
Tiamat
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,410 Elo+
Party 1
Chaac
Chaac
EvilMastery
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,410 Elo+
Party 1
Yu Huang
Yu Huang
iSaxton
Yu Huang
Level 158
God Stats
2W - 2L
1,514 SR
Queue Stats
22W - 28L
1,761 Elo+
Solo
Team Averages
Level 86
1,505 SR
1,527 Elo+

VS

Team Averages
Level 125
1,480 SR
1,464 Elo+
Janus
Janus
 
Janus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
DANymir
Achilles
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 83L
1,511 Elo+
Solo
Mercury
Mercury
Life1666
Mercury
Level 89
God Stats
10W - 8L
1,441 SR
Queue Stats
54W - 71L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
D4rkN3xus
Tiamat
10
0 / 7 / 1
5,905
591
5,383
11,130
5,600
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 4 / 2
7,279
728
5,753
11,358
10,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
iSaxton
Yu Huang
13
3 / 3 / 1
8,304
830
6,749
7,226
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 0 / 9
7,980
798
11,685
6,513
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
DANymir
Achilles
13
10 / 1 / 2
8,902
890
7,865
11,362
9,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Life1666
Mercury
12
3 / 3 / 7
7,756
776
6,681
7,622
3,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
14
14
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
9
5.5
L
Tiamat
D4rkN3xus
Tiamat
0
7
1
0.07
W
Achilles
DANymir
Achilles
10
1
2
11
L
1
4
2
0.5
W
Mercury
Life1666
Mercury
3
3
7
2.17
L
Yu Huang
iSaxton
Yu Huang
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,885
Damage
26,231
29,714
Taken
25,497
19,866
Mitigated
15,657
5,586
Healing
7,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,685
1,009
0
2,169
6,513
2,664
64
3,840
2,603
46,713
0
L
Tiamat
D4rkN3xus
Tiamat
5,383
572
154
2,252
11,130
5,600
0
4,054
6,777
13,613
0
W
Achilles
DANymir
Achilles
7,865
2,118
0
3,172
11,362
9,741
493
5,475
5,532
0
19,306
L
5,753
826
0
3,127
11,358
10,503
0
4,716
6,416
949
15,681
W
Mercury
Life1666
Mercury
6,681
4,171
189
1,556
7,622
3,252
1,477
3,996
3,375
0
24,698
L
Yu Huang
iSaxton
Yu Huang
6,749
1,351
0
53
7,226
3,763
0
2,989
4,110
29,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,488
Gold Earned
24,638
93
Minions Killed
141
0
Camps Cleared
0
503,292
Distance Traveled
617,703
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,980
798
81
8
0
206,016
0
L
Tiamat
5,905
591
10
1
0
163,261
0
W
Achilles
8,902
890
20
2
0
206,754
0
L
Chaac
7,279
728
28
3
0
174,516
0
W
Mercury
7,756
776
40
4
0
204,933
1
L
Yu Huang
8,304
830
55
6
0
165,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role