Player Matchup

Janus
Janus
ElYesh
Janus
Level 84
God Stats
4W - 3L
1,558 SR
Queue Stats
103W - 104L
1,485 Elo+
Party 2
Charybdis
Charybdis
Lovely0923
Charybdis
Level 29
God Stats
5W - 7L
1,699 SR
Queue Stats
78W - 80L
1,476 Elo+
Party 2
Kuzenbo
Kuzenbo
Psyr
Kuzenbo
Level 104
God Stats
2W - 2L
1,717 SR
Queue Stats
20W - 27L
1,449 Elo+
Party 2
Team Averages
Level 72
1,658 SR
1,470 Elo+

VS

Team Averages
Level 67
1,352 SR
1,299 Elo+
Tiamat
Tiamat
GoblinsGamee
Tiamat
Level 27
God Stats
1W - 2L
1,395 SR
Queue Stats
136W - 162L
1,317 Elo+
Party 1
Artio
Artio
Slayer21bravo
Artio
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
199W - 232L
1,318 Elo+
Party 1
Chaac
Chaac
Warhawk21joe
Chaac
Level 106
God Stats
0W - 5L
1,159 SR
Queue Stats
246W - 298L
1,264 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ElYesh
Janus
12
5 / 0 / 2
7,910
791
7,982
5,749
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Lovely0923
Charybdis
12
1 / 0 / 5
7,385
739
5,348
5,508
2,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
Psyr
Kuzenbo
13
3 / 1 / 5
7,464
746
6,011
8,832
9,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
1 / 4 / 0
6,782
678
4,436
7,800
4,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 1
6,262
626
1,318
6,479
4,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 3 / 0
6,383
638
5,163
11,801
10,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
9
Kills
1
1
Deaths
9
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
ElYesh
Janus
5
0
2
6
L
Tiamat
1
4
0
0.25
W
Charybdis
Lovely0923
Charybdis
1
0
5
3.5
W
Kuzenbo
Psyr
Kuzenbo
3
1
5
5.5
L
0
2
1
0.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,341
Damage
10,917
20,089
Taken
26,080
13,441
Mitigated
18,788
6,256
Healing
4,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
ElYesh
Janus
7,982
791
0
1,286
5,749
2,217
583
1,746
3,805
35,655
0
L
Tiamat
4,436
368
0
962
7,800
4,035
0
4,551
2,945
18,902
0
W
Charybdis
Lovely0923
Charybdis
5,348
2,733
0
2,735
5,508
2,033
1,164
1,362
3,976
0
32,032
W
Kuzenbo
Psyr
Kuzenbo
6,011
1,895
0
2,235
8,832
9,191
290
2,821
3,688
12,865
434
L
1,318
205
100
1,650
6,479
4,370
0
2,695
3,408
4,183
0
L
5,163
371
0
1,867
11,801
10,383
0
5,183
6,128
162
21,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,759
Gold Earned
19,427
116
Minions Killed
70
0
Camps Cleared
0
588,556
Distance Traveled
467,791
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,910
791
61
6
0
202,597
0
L
Tiamat
6,782
678
32
3
0
170,749
0
W
Charybdis
7,385
739
40
4
0
183,985
4
W
Kuzenbo
7,464
746
15
2
0
201,974
0
L
Artio
6,262
626
5
1
0
110,674
0
L
Chaac
6,383
638
33
3
0
186,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role