Player Matchup

Vamana
Vamana
 
Vamana
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
Chito Too ez
Maui
Level 230
God Stats
2W - 2L
1,535 SR
Queue Stats
39W - 69L
1,398 Elo+
Solo
Thanatos
Thanatos
D-SweetStuff04
Thanatos
Level 168
God Stats
101W - 70L
1,563 SR
Queue Stats
720W - 625L
1,584 Elo+
Party 1
Sol
Sol
Synthetika
Sol
Level 241
God Stats
37W - 35L
1,616 SR
Queue Stats
643W - 578L
1,576 Elo+
Party 1
Neith
Neith
lilton1234
Neith
Level 110
God Stats
5W - 3L
1,732 SR
Queue Stats
119W - 129L
1,596 Elo+
Party 1
Team Averages
Level 181
1,589 SR
1,531 Elo+

VS

Team Averages
Level 117
1,629 SR
1,547 Elo+
Achilles
Achilles
ClapNcheeks5
Achilles
Level 89
God Stats
2W - 5L
1,547 SR
Queue Stats
2W - 6L
1,451 Elo+
Party 3
Cthulhu
Cthulhu
Ghost82323
Cthulhu
Level 126
God Stats
5W - 2L
1,500 SR
Queue Stats
471W - 469L
1,512 Elo+
Party 2
Sol
Sol
ImaginedBroom18
Sol
Level 124
God Stats
8W - 8L
1,745 SR
Queue Stats
28W - 32L
1,562 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
KingNuke1K
Morgan Le Fay
Level 146
God Stats
18W - 26L
1,853 SR
Queue Stats
654W - 613L
1,522 Elo+
Party 2
Mercury
Mercury
hrmonemonsta
Mercury
Level 98
God Stats
8W - 8L
1,500 SR
Queue Stats
422W - 394L
1,688 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
0 / 0 / 1
8,909
594
9,867
9,447
11,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 2 / 2
6,759
451
1,881
12,796
9,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
14
7 / 0 / 2
8,717
581
7,893
12,653
5,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 1 / 4
8,368
558
9,812
10,511
3,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Neith
13
1 / 0 / 1
7,401
493
6,376
6,910
2,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ClapNcheeks5
Achilles
13
0 / 0 / 0
6,894
460
6,352
14,412
14,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
Ghost82323
Cthulhu
11
2 / 0 / 0
7,555
504
5,310
11,650
11,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 1 / 1
7,586
506
7,304
4,483
1,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Morgan Le Fay
KingNuke1K
Morgan Le Fay
12
0 / 3 / 1
6,777
452
5,170
8,694
3,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
hrmonemonsta
Mercury
11
1 / 7 / 2
6,719
448
5,217
14,261
4,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
11
Kills
3
3
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
0
0
1
0.5
W
1
2
2
1
L
Achilles
ClapNcheeks5
Achilles
0
0
0
0
W
Thanatos
7
0
2
8
L
Cthulhu
Ghost82323
Cthulhu
2
0
0
2
L
0
1
1
0.5
L
Morgan Le Fay
KingNuke1K
Morgan Le Fay
0
3
1
0.17
W
2
1
4
4
L
Mercury
hrmonemonsta
Mercury
1
7
2
0.29
W
Neith
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,829
Damage
29,353
52,317
Taken
53,500
32,526
Mitigated
35,534
32,768
Healing
16,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
9,867
4,130
0
4,495
9,447
11,123
0
163
8,316
543
72,304
W
1,881
771
0
3,686
12,796
9,482
0
6,841
5,955
20,910
7,505
L
Achilles
ClapNcheeks5
Achilles
6,352
2,621
0
8,206
14,412
14,642
0
196
13,101
463
51,885
W
Thanatos
7,893
2,304
0
16,625
12,653
5,262
0
2,076
10,577
0
57,568
L
Cthulhu
Ghost82323
Cthulhu
5,310
433
2,164
2,859
11,650
11,051
0
4,567
7,083
30,526
0
L
7,304
2,407
0
1,055
4,483
1,664
0
640
3,843
64,749
0
L
Morgan Le Fay
KingNuke1K
Morgan Le Fay
5,170
658
0
992
8,694
3,458
0
3,364
5,330
61,224
0
W
9,812
3,546
0
5,290
10,511
3,822
1,098
5,497
5,014
64,703
0
L
Mercury
hrmonemonsta
Mercury
5,217
2,154
0
908
14,261
4,719
0
3,099
11,071
0
47,857
W
Neith
6,376
1,867
0
2,672
6,910
2,837
0
3,557
3,304
0
58,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,154
Gold Earned
35,531
476
Minions Killed
435
0
Camps Cleared
0
1,501,372
Distance Traveled
1,492,790
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,909
594
132
9
0
297,009
0
W
Maui
6,759
451
36
2
0
294,298
0
L
Achilles
6,894
460
90
6
0
251,624
0
W
Thanatos
8,717
581
98
7
0
380,427
6
L
Cthulhu
7,555
504
38
3
0
311,248
0
L
Sol
7,586
506
121
8
0
304,317
8
L
Morgan Le Fay
6,777
452
122
8
0
278,804
3
W
Sol
8,368
558
110
7
0
283,962
3
L
Mercury
6,719
448
64
4
0
346,797
0
W
Neith
7,401
493
100
7
0
245,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role