Player Matchup

Cthulhu
Cthulhu
BiggBoney
Cthulhu
Level 29
God Stats
1W - 4L
1,359 SR
Queue Stats
3W - 11L
937 Elo+
Party 1
Medusa
Medusa
Tourque699
Medusa
Level 48
God Stats
0W - 2L
1,244 SR
Queue Stats
6W - 17L
1,032 Elo+
Party 1
Poseidon
Poseidon
timthetatboii
Poseidon
Level 7
God Stats
0W - 4L
1,189 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Team Averages
Level 28
1,264 SR
1,156 Elo+

VS

Team Averages
Level 62
1,500 SR
1,618 Elo+
Fafnir
Fafnir
McGibby53082
Fafnir
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 57L
1,500 Elo+
Party 2
Anubis
Anubis
Mortallukebat
Anubis
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 112L
1,500 Elo+
Party 2
Arachne
Arachne
Night_Knight89
Arachne
Level 108
God Stats
5W - 4L
1,500 SR
Queue Stats
77W - 75L
1,853 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BiggBoney
Cthulhu
13
2 / 6 / 3
8,679
668
9,680
15,686
8,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Tourque699
Medusa
14
3 / 5 / 2
9,755
750
12,419
16,752
4,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
timthetatboii
Poseidon
11
0 / 11 / 4
7,988
614
7,512
12,306
2,482
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
16
4 / 1 / 17
11,107
854
4,896
12,246
19,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
6 / 3 / 15
10,418
801
16,739
10,826
6,699
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
12 / 1 / 7
11,210
862
15,814
14,400
10,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
61
5
Kills
22
22
Deaths
5
9
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BiggBoney
Cthulhu
2
6
3
0.58
W
Fafnir
4
1
17
12.5
W
6
3
15
4.5
W
12
1
7
15.5
L
Medusa
Tourque699
Medusa
3
5
2
0.8
L
Poseidon
timthetatboii
Poseidon
0
11
4
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,611
Damage
37,449
44,744
Taken
37,472
15,585
Mitigated
36,720
6,110
Healing
12,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BiggBoney
Cthulhu
9,680
1,077
471
2,091
15,686
8,759
0
9,304
6,382
20,837
0
W
Fafnir
4,896
1,952
55
3,602
12,246
19,025
91
6,330
5,225
16,488
0
W
16,739
4,133
0
2,547
10,826
6,699
652
6,053
4,603
41,224
0
W
15,814
10,954
0
6,094
14,400
10,996
2,505
4,239
9,904
0
54,812
L
Medusa
Tourque699
Medusa
12,419
7,100
186
3,362
16,752
4,344
1,037
6,667
10,085
0
36,843
L
Poseidon
timthetatboii
Poseidon
7,512
2,409
0
0
12,306
2,482
224
5,704
6,602
20,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,422
Gold Earned
32,735
141
Minions Killed
123
0
Camps Cleared
0
583,198
Distance Traveled
677,183
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,679
668
44
3
0
204,019
0
W
Fafnir
11,107
854
8
1
0
235,556
2
W
Anubis
10,418
801
42
3
0
186,889
0
W
Arachne
11,210
862
73
6
0
254,738
0
L
Medusa
9,755
750
55
4
0
209,242
0
L
Poseidon
7,988
614
42
3
0
169,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role