Player Matchup

Ullr
Ullr
AhoOtaku
Ullr
Level 159
God Stats
6W - 4L
1,826 SR
Queue Stats
321W - 317L
1,571 Elo+
Party 1
Hera
Hera
ChodoBagginzz
Hera
Level 167
God Stats
10W - 6L
1,707 SR
Queue Stats
280W - 267L
1,561 Elo+
Party 1
Vamana
Vamana
Khaosom
Vamana
Level 116
God Stats
2W - 3L
1,500 SR
Queue Stats
409W - 447L
1,478 Elo+
Solo
Artio
Artio
ProBenji
Artio
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 9L
1,497 Elo+
Solo
Vulcan
Vulcan
TheBearAce
Vulcan
Level 148
God Stats
4W - 0L
1,897 SR
Queue Stats
458W - 464L
1,570 Elo+
Solo
Team Averages
Level 144
1,686 SR
1,535 Elo+

VS

Team Averages
Level 121
1,494 SR
1,484 Elo+
Chronos
Chronos
LitoLoko1875807
Chronos
Level 108
God Stats
4W - 2L
1,482 SR
Queue Stats
221W - 235L
1,511 Elo+
Party 2
Thanatos
Thanatos
VOIDxxWOLF
Thanatos
Level 122
God Stats
2W - 4L
1,488 SR
Queue Stats
73W - 77L
1,498 Elo+
Party 2
Ares
Ares
WIFi The Kid
Ares
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,433 Elo+
Party 2
Ravana
Ravana
oG x Champion
Ravana
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
184W - 177L
1,432 Elo+
Party 2
Ymir
Ymir
xxxFACExPALMxxx
Ymir
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 116L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
15
4 / 3 / 11
8,577
858
11,075
9,165
3,800
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
8 / 3 / 14
9,910
991
16,356
10,430
4,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
Khaosom
Vamana
15
5 / 3 / 9
9,001
900
9,453
11,631
8,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
ProBenji
Artio
16
3 / 2 / 15
9,470
947
5,965
14,253
14,115
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
TheBearAce
Vulcan
16
4 / 4 / 17
9,533
953
16,703
8,514
3,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 6
8,559
856
8,816
11,760
6,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
VOIDxxWOLF
Thanatos
12
4 / 6 / 7
7,636
764
10,065
13,533
7,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 8
7,658
766
8,908
12,835
14,244
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 6 / 6
8,131
813
8,950
15,526
13,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 4 / 11
7,973
797
7,204
15,142
18,696
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
52
24
Kills
14
15
Deaths
24
66
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ullr
4
3
11
3.17
W
8
3
14
5
W
Vamana
Khaosom
Vamana
5
3
9
3.17
L
5
5
6
1.6
W
Artio
ProBenji
Artio
3
2
15
5.25
W
Vulcan
TheBearAce
Vulcan
4
4
17
3.13
L
Thanatos
VOIDxxWOLF
Thanatos
4
6
7
1.25
L
0
3
8
1.33
L
4
6
6
1.17
L
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,552
Damage
43,943
53,993
Taken
68,796
33,923
Mitigated
60,281
21,785
Healing
23,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
11,075
5,536
830
492
9,165
3,800
3,316
4,447
4,718
0
20,429
W
16,356
3,920
1,890
1,865
10,430
4,310
1,982
4,953
5,477
32,778
0
W
Vamana
Khaosom
Vamana
9,453
3,738
1,058
2,085
11,631
8,558
586
5,288
6,343
0
11,948
L
8,816
3,558
692
1,835
11,760
6,663
0
8,456
3,174
19,872
0
W
Artio
ProBenji
Artio
5,965
247
4,348
5,767
14,253
14,115
336
6,522
7,731
10,895
0
W
Vulcan
TheBearAce
Vulcan
16,703
6,293
1,591
1,859
8,514
3,140
1,532
3,718
4,796
35,203
0
L
Thanatos
VOIDxxWOLF
Thanatos
10,065
1,883
791
5,295
13,533
7,376
0
7,110
6,336
0
19,755
L
8,908
75
1,401
2,966
12,835
14,244
0
6,294
6,204
11,688
0
L
8,950
1,451
1,274
4,096
15,526
13,302
0
8,611
6,641
0
23,126
L
7,204
483
2,450
2,900
15,142
18,696
0
8,553
6,305
16,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,491
Gold Earned
39,957
100
Minions Killed
90
0
Camps Cleared
0
986,916
Distance Traveled
967,276
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,577
858
16
2
0
160,685
0
W
Hera
9,910
991
33
3
0
189,940
0
W
Vamana
9,001
900
8
1
0
206,654
0
L
Chronos
8,559
856
18
2
0
178,302
0
W
Artio
9,470
947
8
1
0
205,190
0
W
Vulcan
9,533
953
35
4
0
224,447
0
L
Thanatos
7,636
764
22
2
0
185,177
0
L
Ares
7,658
766
5
1
0
224,570
0
L
Ravana
8,131
813
25
3
0
182,044
0
L
Ymir
7,973
797
20
2
0
197,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role