Player Matchup

Ao Kuang
Ao Kuang
Famian
Ao Kuang
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,323 Elo+
Party 2
Janus
Janus
JermaineLettuce
Janus
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 17L
1,630 Elo+
Solo
Cupid
Cupid
MistressRenKatsu
Cupid
Level 13
God Stats
1W - 5L
1,278 SR
Queue Stats
1W - 5L
1,323 Elo+
Party 2
Horus
Horus
Ratbouy
Horus
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,323 Elo+
Party 2
King Arthur
King Arthur
jakeAtStateFarm
King Arthur
Level 10
God Stats
1W - 4L
1,278 SR
Queue Stats
1W - 5L
1,323 Elo+
Party 2
Team Averages
Level 22
1,411 SR
1,385 Elo+

VS

Team Averages
Level 74
1,569 SR
1,518 Elo+
Lancelot
Lancelot
Cybereye136
Lancelot
Level 59
God Stats
8W - 7L
1,843 SR
Queue Stats
41W - 49L
1,519 Elo+
Party 1
Hercules
Hercules
Dekyume
Hercules
Level 89
God Stats
11W - 20L
1,208 SR
Queue Stats
275W - 299L
1,499 Elo+
Party 1
Discordia
Discordia
Kohnyr
Discordia
Level 48
God Stats
13W - 12L
1,326 SR
Queue Stats
73W - 59L
1,459 Elo+
Solo
Camazotz
Camazotz
lelyumi
Camazotz
Level 147
God Stats
8W - 10L
1,657 SR
Queue Stats
295W - 315L
1,522 Elo+
Party 1
Ymir
Ymir
milkermans
Ymir
Level 27
God Stats
5W - 2L
1,814 SR
Queue Stats
9W - 9L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Famian
Ao Kuang
9
2 / 1 / 1
5,403
540
1,476
6,186
2,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 5 / 0
5,067
507
1,157
7,585
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

7
0 / 2 / 2
4,401
440
4,518
4,292
1,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Horus
Ratbouy
Horus
7
0 / 3 / 1
4,615
462
3,043
7,147
5,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
jakeAtStateFarm
King Arthur
7
0 / 6 / 0
4,520
452
2,315
7,884
5,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Cybereye136
Lancelot
10
1 / 0 / 2
5,764
576
1,038
4,804
1,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Dekyume
Hercules
11
6 / 0 / 2
7,112
711
6,626
6,598
5,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Kohnyr
Discordia
12
4 / 0 / 1
6,910
691
5,998
3,640
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Camazotz
lelyumi
Camazotz
9
3 / 0 / 3
6,038
604
4,774
7,218
2,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
3 / 3 / 2
5,651
565
2,173
9,443
5,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
17
17
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Cybereye136
Lancelot
1
0
2
2
W
Hercules
Dekyume
Hercules
6
0
2
7
L
Ao Kuang
Famian
Ao Kuang
2
1
1
2.5
L
1
5
0
0.2
W
Discordia
Kohnyr
Discordia
4
0
1
4.5
L
0
2
2
0.5
L
Horus
Ratbouy
Horus
0
3
1
0.17
L
King Arthur
jakeAtStateFarm
King Arthur
0
6
0
0
W
Camazotz
lelyumi
Camazotz
3
0
3
4.5
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,509
Damage
20,609
33,094
Taken
31,703
16,601
Mitigated
17,083
5,226
Healing
9,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Cybereye136
Lancelot
1,038
0
0
277
4,804
1,902
0
407
4,397
0
36,070
W
Hercules
Dekyume
Hercules
6,626
1,913
0
1,398
6,598
5,967
29
92
6,506
0
42,721
L
Ao Kuang
Famian
Ao Kuang
1,476
525
0
742
6,186
2,031
0
449
5,667
28,367
0
L
1,157
87
0
685
7,585
2,503
0
5,194
1,987
36,219
0
W
Discordia
Kohnyr
Discordia
5,998
547
0
535
3,640
1,223
237
635
3,005
47,560
0
L
4,518
3,315
146
1,440
4,292
1,202
0
937
3,355
0
21,799
L
Horus
Ratbouy
Horus
3,043
1,914
216
1,582
7,147
5,044
0
1,117
6,030
0
13,989
L
King Arthur
jakeAtStateFarm
King Arthur
2,315
255
0
415
7,884
5,821
0
0
7,884
0
19,056
W
Camazotz
lelyumi
Camazotz
4,774
1,993
0
4,902
7,218
2,160
368
200
7,018
0
33,695
W
2,173
391
0
2,589
9,443
5,831
0
1,299
8,144
15,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,006
Gold Earned
31,475
175
Minions Killed
308
0
Camps Cleared
0
909,870
Distance Traveled
1,044,284
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,764
576
59
6
0
232,952
0
W
Hercules
7,112
711
70
7
0
203,982
0
L
Ao Kuang
5,403
540
50
5
0
230,542
0
L
Janus
5,067
507
48
5
0
168,456
0
W
Discordia
6,910
691
99
10
0
198,685
0
L
Cupid
4,401
440
36
4
0
150,090
0
L
Horus
4,615
462
15
2
0
187,453
2
L
King Arthur
4,520
452
26
3
0
173,329
0
W
Camazotz
6,038
604
59
6
0
217,603
0
W
Ymir
5,651
565
21
2
0
191,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role