Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
 
Anubis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
wickedlactard
Fafnir
Level 134
God Stats
9W - 8L
1,284 SR
Queue Stats
896W - 891L
1,479 Elo+
Solo
Medusa
Medusa
xDeathBladex653
Medusa
Level 102
God Stats
2W - 0L
1,316 SR
Queue Stats
64W - 66L
1,453 Elo+
Party 2
Team Averages
Level 120
1,420 SR
1,486 Elo+

VS

Team Averages
Level 127
1,373 SR
1,539 Elo+
Baba Yaga
Baba Yaga
DEpic
Baba Yaga
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 88L
1,549 Elo+
Party 1
Sol
Sol
DarkAngel6711
Sol
Level 149
God Stats
0W - 10L
1,500 SR
Queue Stats
256W - 253L
1,489 Elo+
Solo
Mercury
Mercury
PillowPounder1
Mercury
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 68L
1,629 Elo+
Solo
Thor
Thor
PilsburyD0uhB0y
Thor
Level 128
God Stats
2W - 6L
1,190 SR
Queue Stats
325W - 297L
1,542 Elo+
Party 1
Ullr
Ullr
Vonsporl
Ullr
Level 127
God Stats
1W - 3L
1,176 SR
Queue Stats
91W - 85L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
3 / 1 / 5
7,161
1,023
5,191
8,170
11,170
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
 
Anubis
13
1 / 2 / 5
7,158
1,023
4,831
7,176
4,030
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
 
Morgan Le Fay
11
1 / 2 / 5
6,317
902
5,079
7,915
3,587
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 8
7,755
1,108
2,977
7,843
7,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
2 / 2 / 7
6,841
977
5,292
5,037
2,381
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
DEpic
Baba Yaga
13
2 / 2 / 4
6,400
914
7,230
5,685
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 2 / 2
6,410
916
5,334
7,703
2,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 2 / 1
5,080
726
336
4,256
1,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
2 / 3 / 0
5,894
842
6,622
7,439
6,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
12
2 / 2 / 1
6,016
859
6,148
5,379
2,339
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
8
Kills
7
7
Deaths
11
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
5
5.5
W
Anubis
 
Anubis
1
2
5
1.75
W
Morgan Le Fay
 
Morgan Le Fay
1
2
5
1.75
L
Baba Yaga
DEpic
Baba Yaga
2
2
4
2
L
1
2
2
1
L
0
2
1
0.25
L
2
3
0
0.67
L
Ullr
2
2
1
1.25
W
1
0
8
5
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,370
Damage
25,670
36,141
Taken
30,462
29,036
Mitigated
15,986
18,075
Healing
11,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,191
192
202
1,202
8,170
11,170
29
2,478
5,577
6,212
1,053
W
Anubis
 
Anubis
4,831
187
1,190
3,657
7,176
4,030
510
3,358
3,818
20,192
0
W
Morgan Le Fay
 
Morgan Le Fay
5,079
660
1,147
2,580
7,915
3,587
841
2,671
4,992
8,960
0
L
Baba Yaga
DEpic
Baba Yaga
7,230
206
355
1,831
5,685
3,145
264
3,351
2,334
14,796
0
L
5,334
495
327
3,786
7,703
2,821
1,339
4,827
2,876
14,761
0
L
336
54
385
862
4,256
1,679
0
1,037
3,219
0
1,257
L
6,622
345
881
1,625
7,439
6,002
0
4,710
2,729
0
9,735
L
Ullr
6,148
1,697
320
877
5,379
2,339
280
3,100
2,279
0
10,886
W
2,977
471
1,743
4,612
7,843
7,868
318
1,638
6,043
10,241
0
W
5,292
1,734
1,273
469
5,037
2,381
112
2,419
2,534
0
9,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,232
Gold Earned
29,800
84
Minions Killed
57
0
Camps Cleared
0
733,856
Distance Traveled
603,149
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,161
1,023
7
1
0
162,519
0
W
Anubis
7,158
1,023
36
5
0
127,149
0
W
Morgan Le Fay
6,317
902
13
2
0
147,009
0
L
Baba Yaga
6,400
914
18
3
0
136,665
0
L
Sol
6,410
916
24
3
0
151,534
0
L
Mercury
5,080
726
1
0
0
59,303
0
L
Thor
5,894
842
8
1
0
132,188
0
L
Ullr
6,016
859
6
1
0
123,459
0
W
Fafnir
7,755
1,108
9
1
0
158,467
0
W
Medusa
6,841
977
19
3
0
138,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role