Player Matchup

Hel
Hel
 
Hel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
G1ant_SockMonkey
Surtr
Level 126
God Stats
4W - 9L
1,524 SR
Queue Stats
77W - 74L
1,510 Elo+
Party 3
Danzaburou
Danzaburou
Sharrpiee
Danzaburou
Level 103
God Stats
0W - 6L
1,689 SR
Queue Stats
59W - 64L
1,507 Elo+
Party 4
Medusa
Medusa
TheK1ngDMP
Medusa
Level 64
God Stats
13W - 19L
1,496 SR
Queue Stats
43W - 49L
1,507 Elo+
Party 4
Bacchus
Bacchus
VEN0M0USGALAXY_
Bacchus
Level 24
God Stats
5W - 2L
1,715 SR
Queue Stats
28W - 27L
1,417 Elo+
Party 3
Team Averages
Level 93
1,585 SR
1,488 Elo+

VS

Team Averages
Level 100
1,527 SR
1,477 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Gatra
Hel
Level 125
God Stats
1W - 0L
1,715 SR
Queue Stats
14W - 13L
1,533 Elo+
Party 1
Lancelot
Lancelot
NumberOneEGirl
Lancelot
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
447W - 426L
1,363 Elo+
Party 2
Janus
Janus
Xternion
Janus
Level 100
God Stats
1W - 0L
1,303 SR
Queue Stats
4W - 4L
1,586 Elo+
Party 1
Surtr
Surtr
ztwins123
Surtr
Level 99
God Stats
22W - 23L
1,616 SR
Queue Stats
149W - 144L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
8
0 / 0 / 0
5,154
644
0
0
0
12
1 / 1 / 1
6,273
784
9,022
8,815
7,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Sharrpiee
Danzaburou
14
3 / 0 / 0
7,185
898
8,699
8,201
3,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Medusa
TheK1ngDMP
Medusa
12
0 / 3 / 1
6,068
759
3,658
8,616
3,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 1 / 1
6,361
795
3,442
7,884
7,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
1 / 0 / 1
6,542
818
6,650
7,069
3,290
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
Gatra
Hel
12
0 / 0 / 5
6,173
772
4,221
6,328
5,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
13
1 / 1 / 2
6,517
815
6,110
5,498
2,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Janus
Xternion
Janus
13
3 / 1 / 0
6,639
830
6,104
3,224
1,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
ztwins123
Surtr
11
0 / 2 / 4
5,866
733
4,045
9,250
8,005
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
5
5
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
0
0
0
W
Danzaburou
 
Danzaburou
1
0
1
1.5
L
1
1
1
1.5
W
Hel
Gatra
Hel
0
0
5
2.5
W
Lancelot
1
1
2
2
L
Danzaburou
Sharrpiee
Danzaburou
3
0
0
3
L
Medusa
TheK1ngDMP
Medusa
0
3
1
0.17
L
0
1
1
0.5
W
Janus
Xternion
Janus
3
1
0
3
W
Surtr
ztwins123
Surtr
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,821
Damage
27,130
33,516
Taken
31,369
21,931
Mitigated
20,978
7,665
Healing
10,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
 
Danzaburou
6,650
2,544
0
1,576
7,069
3,290
1,029
692
6,377
0
25,029
L
9,022
3,405
0
1,704
8,815
7,420
0
1,275
7,365
848
21,964
W
Hel
Gatra
Hel
4,221
424
2,263
2,993
6,328
5,612
938
1,180
5,148
9,107
0
W
Lancelot
6,110
1,722
0
500
5,498
2,698
55
462
5,036
0
23,716
L
Danzaburou
Sharrpiee
Danzaburou
8,699
3,320
0
2,554
8,201
3,711
0
1,662
6,439
0
32,159
L
Medusa
TheK1ngDMP
Medusa
3,658
1,224
0
2,279
8,616
3,218
0
4,146
4,097
0
18,592
L
3,442
250
0
1,128
7,884
7,582
0
2,417
5,137
11,256
0
W
Janus
Xternion
Janus
6,104
247
0
0
3,224
1,373
964
422
2,802
20,642
0
W
Surtr
ztwins123
Surtr
4,045
1,542
0
3,091
9,250
8,005
0
1,134
8,116
239
10,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,041
Gold Earned
31,737
163
Minions Killed
176
0
Camps Cleared
0
673,673
Distance Traveled
893,856
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,154
644
0
0
0
342
0
W
Danzaburou
6,542
818
45
6
0
158,141
0
L
Surtr
6,273
784
42
5
0
179,563
0
W
Hel
6,173
772
19
2
0
169,197
0
W
Lancelot
6,517
815
50
6
0
216,887
2
L
Danzaburou
7,185
898
68
9
0
164,354
0
L
Medusa
6,068
759
36
5
0
149,163
0
L
Bacchus
6,361
795
17
2
0
180,251
0
W
Janus
6,639
830
44
6
0
176,936
0
W
Surtr
5,866
733
18
2
0
172,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role