Player Matchup

Chiron
Chiron
ABMAR
Chiron
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 34L
1,607 Elo+
Party 3
Kukulkan
Kukulkan
AlextheCuck916
Kukulkan
Level 119
God Stats
2W - 0L
1,670 SR
Queue Stats
76W - 70L
1,687 Elo+
Party 2
Tiamat
Tiamat
AxeliniReyes
Tiamat
Level 127
God Stats
1W - 0L
1,305 SR
Queue Stats
43W - 63L
1,683 Elo+
Party 3
Chaac
Chaac
FrozenDino
Chaac
Level 100
God Stats
2W - 0L
1,305 SR
Queue Stats
29W - 26L
1,700 Elo+
Party 2
Athena
Athena
alvabones
Athena
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
134W - 134L
1,442 Elo+
Solo
Team Averages
Level 111
1,456 SR
1,624 Elo+

VS

Team Averages
Level 137
1,351 SR
1,537 Elo+
Geb
Geb
CursedPessimist
Geb
Level 103
God Stats
3W - 2L
1,285 SR
Queue Stats
125W - 103L
1,603 Elo+
Party 1
Hun Batz
Hun Batz
Dionte
Hun Batz
Level 143
God Stats
14W - 19L
1,191 SR
Queue Stats
1,222W - 1,272L
1,584 Elo+
Solo
Mulan
Mulan
JefersonStrife
Mulan
Level 154
God Stats
0W - 1L
1,496 SR
Queue Stats
14W - 14L
1,427 Elo+
Party 1
Achilles
Achilles
Valiente83
Achilles
Level 159
God Stats
2W - 7L
1,285 SR
Queue Stats
459W - 480L
1,565 Elo+
Solo
Susano
Susano
kaytoo
Susano
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 72L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ABMAR
Chiron
15
6 / 1 / 5
8,754
875
10,011
7,746
3,552
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
17
7 / 2 / 8
10,051
1,005
13,617
6,277
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
13
2 / 1 / 10
7,769
777
7,606
8,560
4,774
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
14
1 / 1 / 12
8,194
819
11,274
10,361
8,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Athena
alvabones
Athena
15
3 / 1 / 15
9,220
922
4,560
13,510
16,512
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
6,836
684
9,766
12,627
11,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
Dionte
Hun Batz
12
0 / 4 / 4
6,825
683
9,949
9,085
4,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 3 / 5
6,984
698
7,839
11,361
12,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
Valiente83
Achilles
12
0 / 4 / 3
6,507
651
5,015
11,442
8,587
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Susano
kaytoo
Susano
13
4 / 5 / 2
8,020
802
6,680
9,280
4,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
23
19
Kills
6
6
Deaths
20
50
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chiron
ABMAR
Chiron
6
1
5
8.5
W
Kukulkan
7
2
8
5.5
W
Tiamat
2
1
10
7
L
1
4
3
0.63
L
Hun Batz
Dionte
Hun Batz
0
4
4
0.5
W
Chaac
1
1
12
7
L
1
3
5
1.17
L
Achilles
Valiente83
Achilles
0
4
3
0.38
W
Athena
alvabones
Athena
3
1
15
10.5
L
Susano
kaytoo
Susano
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,068
Damage
39,249
46,454
Taken
53,795
36,544
Mitigated
41,092
22,454
Healing
13,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
ABMAR
Chiron
10,011
2,332
1,052
1,576
7,746
3,552
958
1,881
5,655
0
15,780
W
Kukulkan
13,617
1,319
1,921
1,336
6,277
3,329
1,060
1,641
4,430
40,984
0
W
Tiamat
7,606
1,080
1,315
2,502
8,560
4,774
713
1,098
7,270
9,414
0
L
9,766
750
791
2,178
12,627
11,355
360
6,133
6,029
12,908
0
L
Hun Batz
Dionte
Hun Batz
9,949
1,535
847
393
9,085
4,188
0
4,835
3,844
0
20,854
W
Chaac
11,274
2,170
1,613
5,870
10,361
8,377
1,079
1,880
8,167
0
16,851
L
7,839
772
1,132
1,849
11,361
12,685
108
4,843
5,995
0
13,560
L
Achilles
Valiente83
Achilles
5,015
1,587
1,414
2,699
11,442
8,587
293
4,624
6,581
0
11,891
W
Athena
alvabones
Athena
4,560
1,696
998
4,271
13,510
16,512
344
2,104
11,166
7,611
0
L
Susano
kaytoo
Susano
6,680
1,491
1,222
796
9,280
4,277
457
4,318
4,779
0
12,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,988
Gold Earned
35,172
111
Minions Killed
69
0
Camps Cleared
0
1,001,208
Distance Traveled
865,857
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,754
875
13
1
0
196,771
0
W
Kukulkan
10,051
1,005
69
7
0
188,627
0
W
Tiamat
7,769
777
5
1
0
198,557
0
L
Geb
6,836
684
10
1
0
164,618
0
L
Hun Batz
6,825
683
27
3
0
175,763
0
W
Chaac
8,194
819
15
2
0
200,535
0
L
Mulan
6,984
698
6
1
0
186,739
0
L
Achilles
6,507
651
17
2
0
175,692
0
W
Athena
9,220
922
9
1
0
216,718
0
L
Susano
8,020
802
9
1
0
163,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role