Player Matchup

Baron Samedi
Baron Samedi
KaizersEnd
Baron Samedi
Level 58
God Stats
3W - 0L
1,925 SR
Queue Stats
113W - 108L
1,450 Elo+
Party 1
Cthulhu
Cthulhu
SpamGodd20
Cthulhu
Level 42
God Stats
7W - 5L
1,494 SR
Queue Stats
119W - 119L
1,426 Elo+
Party 1
Cupid
Cupid
keemo317
Cupid
Level 70
God Stats
4W - 4L
1,260 SR
Queue Stats
256W - 270L
1,309 Elo+
Solo
Team Averages
Level 57
1,560 SR
1,395 Elo+

VS

Team Averages
Level 60
1,509 SR
1,417 Elo+
He Bo
He Bo
FoldedDoughnut2
He Bo
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,238 Elo+
Solo
Cthulhu
Cthulhu
Stooge-Three
Cthulhu
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,504 Elo+
Solo
Hachiman
Hachiman
TheShaggyLOG
Hachiman
Level 41
God Stats
5W - 4L
1,526 SR
Queue Stats
11W - 8L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KaizersEnd
Baron Samedi
18
8 / 1 / 4
11,870
791
16,022
11,911
7,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
SpamGodd20
Cthulhu
17
4 / 0 / 9
12,168
811
10,819
11,384
18,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
keemo317
Cupid
17
2 / 1 / 12
10,844
723
12,021
9,435
4,828
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 1
8,985
599
7,828
14,252
6,869
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Stooge-Three
Cthulhu
15
1 / 4 / 0
10,329
689
10,718
20,935
24,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
TheShaggyLOG
Hachiman
16
1 / 3 / 0
9,805
654
5,440
11,291
6,255
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
14
Kills
2
2
Deaths
14
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
Baron Samedi
KaizersEnd
Baron Samedi
8
1
4
10
W
Cthulhu
SpamGodd20
Cthulhu
4
0
9
8.5
L
Cthulhu
Stooge-Three
Cthulhu
1
4
0
0.25
L
Hachiman
TheShaggyLOG
Hachiman
1
3
0
0.33
W
Cupid
keemo317
Cupid
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,862
Damage
23,986
32,730
Taken
46,478
30,562
Mitigated
37,815
14,238
Healing
5,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,828
492
0
400
14,252
6,869
0
6,494
7,758
32,665
0
W
Baron Samedi
KaizersEnd
Baron Samedi
16,022
953
3,360
5,253
11,911
7,289
740
7,041
4,855
58,932
0
W
Cthulhu
SpamGodd20
Cthulhu
10,819
835
455
2,406
11,384
18,445
531
4,578
6,793
32,797
341
L
Cthulhu
Stooge-Three
Cthulhu
10,718
175
761
2,631
20,935
24,691
0
12,162
8,773
27,581
0
L
Hachiman
TheShaggyLOG
Hachiman
5,440
2,082
415
1,585
11,291
6,255
0
7,902
3,389
0
42,874
W
Cupid
keemo317
Cupid
12,021
7,619
265
2,499
9,435
4,828
1,779
6,890
2,512
0
38,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,882
Gold Earned
29,119
171
Minions Killed
175
0
Camps Cleared
0
944,274
Distance Traveled
808,032
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,985
599
46
3
0
249,962
0
W
Baron Samedi
11,870
791
85
6
0
339,692
0
W
Cthulhu
12,168
811
31
2
0
308,919
0
L
Cthulhu
10,329
689
44
3
0
280,894
0
L
Hachiman
9,805
654
85
6
0
277,176
0
W
Cupid
10,844
723
55
4
0
295,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role