Player Matchup

Thanatos
Thanatos
Famian
Thanatos
Level 20
God Stats
0W - 2L
1,243 SR
Queue Stats
1W - 5L
1,724 Elo+
Party 1
Cupid
Cupid
MistressRenKatsu
Cupid
Level 13
God Stats
1W - 5L
1,480 SR
Queue Stats
1W - 5L
1,724 Elo+
Party 1
Ares
Ares
Ratbouy
Ares
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,724 Elo+
Party 1
King Arthur
King Arthur
jakeAtStateFarm
King Arthur
Level 9
God Stats
1W - 4L
1,480 SR
Queue Stats
1W - 5L
1,724 Elo+
Party 1
Hera
Hera
thesmithies9
Hera
Level 40
God Stats
19W - 17L
1,692 SR
Queue Stats
43W - 52L
1,525 Elo+
Solo
Team Averages
Level 23
1,479 SR
1,684 Elo+

VS

Team Averages
Level 38
1,463 SR
1,455 Elo+
Rama
Rama
BlidosDax
Rama
Level 33
God Stats
4W - 1L
1,500 SR
Queue Stats
462W - 413L
1,463 Elo+
Solo
Discordia
Discordia
Gioometro
Discordia
Level 38
God Stats
4W - 3L
1,602 SR
Queue Stats
44W - 50L
1,518 Elo+
Solo
Bacchus
Bacchus
Hot Smelly Bums
Bacchus
Level 33
God Stats
3W - 2L
1,283 SR
Queue Stats
91W - 72L
1,407 Elo+
Solo
Kali
Kali
iPhuckYoo
Kali
Level 41
God Stats
44W - 41L
1,432 SR
Queue Stats
280W - 276L
1,341 Elo+
Solo
Osiris
Osiris
iracundo69
Osiris
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 69L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Famian
Thanatos
10
3 / 5 / 0
6,460
461
4,225
13,077
6,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 3 / 0
6,115
437
3,360
10,332
3,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
Ratbouy
Ares
8
0 / 4 / 2
5,729
409
5,953
13,053
10,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
jakeAtStateFarm
King Arthur
11
0 / 6 / 0
5,770
412
4,633
12,845
12,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 4 / 0
7,710
551
7,046
7,722
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
5 / 0 / 3
8,027
573
10,005
9,444
4,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
Gioometro
Discordia
13
0 / 2 / 7
7,214
515
5,585
7,474
2,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 2 / 10
7,457
533
5,993
12,817
11,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kali
14
9 / 1 / 4
9,050
646
6,943
14,559
6,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Osiris
iracundo69
Osiris
14
7 / 0 / 0
8,829
631
11,305
11,609
16,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
5
Kills
22
22
Deaths
5
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Rama
5
0
3
6.5
L
Thanatos
Famian
Thanatos
3
5
0
0.6
W
Discordia
Gioometro
Discordia
0
2
7
1.75
W
1
2
10
3
L
0
3
0
0
L
Ares
Ratbouy
Ares
0
4
2
0.25
W
Kali
9
1
4
11
W
Osiris
iracundo69
Osiris
7
0
0
7
L
King Arthur
jakeAtStateFarm
King Arthur
0
6
0
0
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,217
Damage
39,831
57,029
Taken
55,903
35,351
Mitigated
40,897
14,876
Healing
17,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
10,005
7,701
0
4,812
9,444
4,258
367
3,563
5,881
0
63,716
L
Thanatos
Famian
Thanatos
4,225
1,161
0
8,034
13,077
6,253
0
3,650
9,246
0
33,247
W
Discordia
Gioometro
Discordia
5,585
783
0
1,500
7,474
2,709
14
4,800
2,674
53,491
0
W
5,993
518
0
3,201
12,817
11,103
0
1,806
11,011
26,723
0
L
3,360
2,217
461
3,843
10,332
3,911
0
1,822
8,510
0
40,097
L
Ares
Ratbouy
Ares
5,953
639
0
1,138
13,053
10,005
0
2,656
10,397
17,609
0
W
Kali
6,943
3,643
0
4,712
14,559
6,307
24
3,000
11,559
0
62,371
W
Osiris
iracundo69
Osiris
11,305
2,975
0
3,066
11,609
16,520
499
662
10,947
0
57,432
L
King Arthur
jakeAtStateFarm
King Arthur
4,633
474
0
650
12,845
12,317
0
366
11,408
1,947
28,245
L
7,046
1,229
0
750
7,722
2,865
410
3,084
4,638
65,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,784
Gold Earned
40,577
294
Minions Killed
382
0
Camps Cleared
0
1,308,686
Distance Traveled
1,372,985
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,027
573
93
7
0
252,298
0
L
Thanatos
6,460
461
60
4
0
281,759
0
W
Discordia
7,214
515
76
5
0
267,447
7
W
Bacchus
7,457
533
37
3
0
269,415
2
L
Cupid
6,115
437
66
5
0
238,566
0
L
Ares
5,729
409
25
2
0
282,856
1
W
Kali
9,050
646
93
7
0
310,476
0
W
Osiris
8,829
631
83
6
0
273,349
1
L
King Arthur
5,770
412
47
3
0
241,742
0
L
Hera
7,710
551
96
7
0
263,763
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role