Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
FrannAlCorte
Bakasura
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,313 Elo+
Solo
Persephone
Persephone
XxLUK4SxX
Persephone
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,657 Elo+
Solo
Fafnir
Fafnir
fetter15
Fafnir
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 64L
1,512 Elo+
Solo
Scylla
Scylla
koshyro
Scylla
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 59L
1,506 Elo+
Solo
Team Averages
Level 99
1,500 SR
1,498 Elo+

VS

Team Averages
Level 129
1,511 SR
1,588 Elo+
Yemoja
Yemoja
 
Yemoja
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Kirabay
Ah Muzen Cab
Level 159
God Stats
4W - 1L
1,519 SR
Queue Stats
349W - 257L
1,597 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Lerozitos
Kumbhakarna
Level 123
God Stats
3W - 4L
1,533 SR
Queue Stats
581W - 246L
1,651 Elo+
Party 1
Sol
Sol
MynameisKIMOwtf
Sol
Level 107
God Stats
10W - 6L
1,500 SR
Queue Stats
369W - 176L
1,578 Elo+
Party 1
Kukulkan
Kukulkan
Spartaccus
Kukulkan
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 10L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
0 / 1 / 5
7,988
726
8,180
11,389
12,236
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bakasura
FrannAlCorte
Bakasura
15
3 / 3 / 1
8,755
796
4,924
10,430
5,910
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Persephone
XxLUK4SxX
Persephone
14
1 / 4 / 3
8,107
737
10,039
12,114
5,110
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
fetter15
Fafnir
13
0 / 4 / 4
8,276
752
5,981
15,581
19,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
koshyro
Scylla
14
2 / 4 / 1
7,954
723
11,888
11,419
5,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
2 / 1 / 9
9,642
877
6,512
8,402
9,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
Kirabay
Ah Muzen Cab
16
5 / 1 / 9
9,608
873
13,405
10,950
6,244
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Kumbhakarna
Lerozitos
Kumbhakarna
16
1 / 1 / 14
9,058
823
4,152
14,841
16,651
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 2 / 10
9,243
840
18,339
13,390
6,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
Spartaccus
Kukulkan
14
3 / 1 / 7
8,506
773
13,381
7,226
3,741
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
65
6
Kills
16
16
Deaths
6
14
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
1
5
2.5
W
Yemoja
 
Yemoja
2
1
9
6.5
L
Bakasura
FrannAlCorte
Bakasura
3
3
1
1.17
W
Ah Muzen Cab
Kirabay
Ah Muzen Cab
5
1
9
9.5
W
Kumbhakarna
Lerozitos
Kumbhakarna
1
1
14
8
W
5
2
10
5
W
Kukulkan
Spartaccus
Kukulkan
3
1
7
6.5
L
Persephone
XxLUK4SxX
Persephone
1
4
3
0.63
L
Fafnir
fetter15
Fafnir
0
4
4
0.5
L
Scylla
koshyro
Scylla
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,012
Damage
55,789
60,933
Taken
54,809
47,947
Mitigated
43,027
31,172
Healing
36,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
8,180
795
8,493
7,447
11,389
12,236
186
7,041
4,348
21,327
0
W
Yemoja
 
Yemoja
6,512
1,081
9,642
2,241
8,402
9,819
308
6,727
1,465
13,550
0
L
Bakasura
FrannAlCorte
Bakasura
4,924
2,813
1,435
2,715
10,430
5,910
819
7,221
3,209
0
8,091
W
Ah Muzen Cab
Kirabay
Ah Muzen Cab
13,405
5,247
1,933
4,802
10,950
6,244
2,376
8,057
2,893
0
32,136
W
Kumbhakarna
Lerozitos
Kumbhakarna
4,152
453
2,675
4,098
14,841
16,651
294
8,906
5,935
8,048
0
W
18,339
6,156
2,433
5,445
13,390
6,572
2,116
8,640
4,470
30,441
0
W
Kukulkan
Spartaccus
Kukulkan
13,381
754
1,550
1,295
7,226
3,741
448
3,758
3,468
26,137
0
L
Persephone
XxLUK4SxX
Persephone
10,039
694
891
2,252
12,114
5,110
357
8,277
3,833
18,544
0
L
Fafnir
fetter15
Fafnir
5,981
1,480
1,361
2,974
15,581
19,688
185
11,190
4,391
9,122
0
L
Scylla
koshyro
Scylla
11,888
753
1,083
2,521
11,419
5,003
0
8,653
2,766
25,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,080
Gold Earned
46,057
141
Minions Killed
127
0
Camps Cleared
0
967,781
Distance Traveled
1,147,191
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,988
726
33
3
0
168,886
0
W
Yemoja
9,642
877
12
1
0
195,990
0
L
Bakasura
8,755
796
34
3
0
217,987
0
W
Ah Muzen Cab
9,608
873
40
4
0
266,780
0
W
Kumbhakarna
9,058
823
9
1
0
244,243
0
W
Sol
9,243
840
31
3
0
205,416
0
W
Kukulkan
8,506
773
35
3
0
234,762
0
L
Persephone
8,107
737
27
2
0
193,526
0
L
Fafnir
8,276
752
10
1
0
202,711
0
L
Scylla
7,954
723
37
3
0
184,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role