Player Matchup

Zhong Kui
Zhong Kui
ChinaAtlantis
Zhong Kui
Level 192
God Stats
4W - 7L
1,279 SR
Queue Stats
288W - 303L
1,496 Elo+
Solo
Cernunnos
Cernunnos
Kriegsreisender
Cernunnos
Level 177
God Stats
4W - 9L
1,833 SR
Queue Stats
730W - 787L
1,499 Elo+
Solo
Nemesis
Nemesis
Mnimonios
Nemesis
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 63L
1,367 Elo+
Solo
Rama
Rama
juulien2106
Rama
Level 64
God Stats
1W - 2L
1,687 SR
Queue Stats
45W - 81L
1,274 Elo+
Party 1
Kumbhakarna
Kumbhakarna
somango30
Kumbhakarna
Level 103
God Stats
3W - 3L
1,149 SR
Queue Stats
184W - 192L
1,438 Elo+
Party 1
Team Averages
Level 138
1,490 SR
1,415 Elo+

VS

Team Averages
Level 105
1,464 SR
1,491 Elo+
Da Ji
Da Ji
Emanuellec
Da Ji
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Artemis
Artemis
Ken3gZ
Artemis
Level 140
God Stats
5W - 2L
1,500 SR
Queue Stats
336W - 327L
1,493 Elo+
Solo
Osiris
Osiris
LamdaKapa
Osiris
Level 108
God Stats
3W - 0L
1,798 SR
Queue Stats
184W - 175L
1,464 Elo+
Solo
Skadi
Skadi
alfaDuch
Skadi
Level 88
God Stats
2W - 2L
1,282 SR
Queue Stats
457W - 437L
1,456 Elo+
Solo
Baba Yaga
Baba Yaga
fcpdagao
Baba Yaga
Level 148
God Stats
2W - 3L
1,242 SR
Queue Stats
261W - 249L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ChinaAtlantis
Zhong Kui
18
10 / 5 / 3
10,612
758
17,259
14,036
12,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
Kriegsreisender
Cernunnos
18
5 / 2 / 10
10,033
717
15,416
12,385
6,991
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Mnimonios
Nemesis
16
1 / 4 / 14
9,207
658
7,255
20,237
22,191
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
2 / 7 / 7
8,442
603
4,307
17,187
7,552
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
somango30
Kumbhakarna
16
0 / 3 / 9
9,651
689
5,213
30,904
29,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
16
1 / 5 / 9
9,766
698
10,310
12,939
8,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
Ken3gZ
Artemis
18
8 / 3 / 8
11,278
806
22,985
11,303
6,386
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
LamdaKapa
Osiris
17
3 / 5 / 11
10,210
729
9,489
18,451
30,101
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
alfaDuch
Skadi
17
5 / 3 / 10
10,749
768
17,928
9,753
4,885
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
fcpdagao
Baba Yaga
19
3 / 2 / 13
11,192
799
27,091
10,362
6,224
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
71
18
Kills
20
21
Deaths
18
43
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
ChinaAtlantis
Zhong Kui
10
5
3
2.3
W
Da Ji
1
5
9
1.1
W
Artemis
Ken3gZ
Artemis
8
3
8
4
L
Cernunnos
Kriegsreisender
Cernunnos
5
2
10
5
W
Osiris
LamdaKapa
Osiris
3
5
11
1.7
L
Nemesis
Mnimonios
Nemesis
1
4
14
2
W
Skadi
alfaDuch
Skadi
5
3
10
3.33
W
Baba Yaga
fcpdagao
Baba Yaga
3
2
13
4.75
L
2
7
7
0.79
L
Kumbhakarna
somango30
Kumbhakarna
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,450
Damage
87,803
94,749
Taken
62,808
79,040
Mitigated
56,139
38,525
Healing
22,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
ChinaAtlantis
Zhong Kui
17,259
1,407
0
1,798
14,036
12,601
604
2,817
11,219
30,545
0
W
Da Ji
10,310
2,895
1,209
3,446
12,939
8,543
57
3,658
9,007
0
19,299
W
Artemis
Ken3gZ
Artemis
22,985
11,574
1,238
2,537
11,303
6,386
3,725
4,065
6,898
0
46,980
L
Cernunnos
Kriegsreisender
Cernunnos
15,416
6,234
1,346
3,096
12,385
6,991
947
3,801
8,584
0
31,452
W
Osiris
LamdaKapa
Osiris
9,489
1,296
937
3,558
18,451
30,101
42
5,587
12,324
0
13,051
L
Nemesis
Mnimonios
Nemesis
7,255
1,572
6,935
6,567
20,237
22,191
416
6,228
14,009
0
16,399
W
Skadi
alfaDuch
Skadi
17,928
6,745
1,437
1,530
9,753
4,885
2,026
5,315
4,389
0
26,022
W
Baba Yaga
fcpdagao
Baba Yaga
27,091
1,710
1,347
5,073
10,362
6,224
1,514
3,847
6,397
55,199
0
L
4,307
3,062
1,159
4,631
17,187
7,552
0
3,352
13,835
0
14,441
L
Kumbhakarna
somango30
Kumbhakarna
5,213
0
1,093
11,900
30,904
29,705
233
10,893
20,011
10,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,945
Gold Earned
53,195
118
Minions Killed
154
0
Camps Cleared
0
1,188,669
Distance Traveled
1,200,951
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,612
758
40
3
0
195,518
0
W
Da Ji
9,766
698
21
2
0
250,647
0
W
Artemis
11,278
806
53
4
0
225,325
0
L
Cernunnos
10,033
717
33
2
0
245,190
0
W
Osiris
10,210
729
8
1
0
247,549
0
L
Nemesis
9,207
658
13
1
0
262,445
0
W
Skadi
10,749
768
8
1
0
221,412
0
W
Baba Yaga
11,192
799
64
5
0
256,018
0
L
Rama
8,442
603
24
2
0
209,692
0
L
Kumbhakarna
9,651
689
8
1
0
275,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role