Player Matchup

Achilles
Achilles
Bronze IV
 
Achilles
Bronze IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver IV
JL-yseult
Cu Chulainn
Silver IV
Level 61
God Stats
3W - 4L
1,480 SR
Queue Stats
6W - 9L
1,354 MMR
Party 2
Cernunnos
Cernunnos
Silver I
KingDonJayJay47
Cernunnos
Silver I
Level 129
God Stats
3W - 4L
1,240 SR
Queue Stats
254W - 266L
1,319 MMR
Solo
Bacchus
Bacchus
Bronze III
TheBiggyZolah
Bacchus
Bronze III
Level 100
God Stats
0W - 3L
1,297 SR
Queue Stats
6W - 12L
1,288 MMR
Party 2
Discordia
Discordia
Silver II
cOzakka
Discordia
Silver II
Level 123
God Stats
1W - 1L
1,718 SR
Queue Stats
36W - 47L
1,277 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 112
1,447 SR
1,348 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,595 SR
1,327 MMR
Odin
Odin
Gold V
 
Odin
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
ElPogBicho07
Ymir
Gold V
Level 102
God Stats
4W - 1L
1,645 SR
Queue Stats
139W - 153L
1,300 MMR
Party 1
Freya
Freya
Gold V
SrLevisplay
Freya
Gold V
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 80L
1,180 MMR
Party 1
Agni
Agni
Silver I
Tris39
Agni
Silver I
Level 168
God Stats
15W - 11L
1,616 SR
Queue Stats
48W - 43L
1,337 MMR
Solo
Thor
Thor
Gold IV
风里雨里场里等你
Thor
Gold IV
Level 87
God Stats
7W - 5L
1,715 SR
Queue Stats
135W - 140L
1,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
2 / 5 / 0
6,598
471
6,853
15,482
9,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
JL-yseult
Cu Chulainn
12
0 / 3 / 0
7,198
514
9,743
15,186
14,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
KingDonJayJay47
Cernunnos
12
0 / 2 / 1
6,845
489
5,169
9,464
3,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
10
0 / 4 / 1
6,327
452
5,932
12,803
13,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
cOzakka
Discordia
10
0 / 4 / 1
5,828
416
3,926
9,295
3,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ao KuangSolCharybdis

VS

Bans
ThanatosHe BoCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
1 / 0 / 2
8,279
591
9,544
13,771
16,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 1 / 10
7,801
557
3,911
12,191
11,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 1 / 1
7,619
544
3,103
6,431
2,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Agni
Tris39
Agni
15
8 / 0 / 5
9,366
669
16,515
7,216
3,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 1 / 5
8,578
613
12,843
13,688
5,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
2
Kills
18
18
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
5
0
0.4
W
Odin
 
Odin
1
0
2
2
W
2
1
10
7
L
Cu Chulainn
JL-yseult
Cu Chulainn
0
3
0
0
L
Cernunnos
KingDonJayJay47
Cernunnos
0
2
1
0.25
W
1
1
1
1.5
L
Bacchus
0
4
1
0.13
W
Agni
Tris39
Agni
8
0
5
10.5
L
Discordia
cOzakka
Discordia
0
4
1
0.13
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,623
Damage
45,916
62,230
Taken
53,297
44,639
Mitigated
39,787
13,328
Healing
16,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,853
2,051
0
2,929
15,482
9,016
0
3,922
11,292
0
43,395
W
Odin
 
Odin
9,544
2,094
0
3,540
13,771
16,473
0
628
13,143
2,202
66,989
W
3,911
522
0
2,440
12,191
11,552
567
2,997
9,132
14,395
0
L
Cu Chulainn
JL-yseult
Cu Chulainn
9,743
1,976
0
2,554
15,186
14,677
0
565
14,621
2,211
62,011
L
Cernunnos
KingDonJayJay47
Cernunnos
5,169
2,517
0
4,095
9,464
3,925
0
5,774
3,608
0
55,015
W
3,103
1,251
0
3,528
6,431
2,784
0
1,034
5,397
59,944
0
L
Bacchus
5,932
731
0
2,407
12,803
13,801
0
6,074
6,588
28,000
0
W
Agni
Tris39
Agni
16,515
1,696
104
3,326
7,216
3,267
458
3,664
3,326
81,007
0
L
Discordia
cOzakka
Discordia
3,926
355
0
1,343
9,295
3,220
0
6,940
2,027
34,644
0
W
12,843
4,539
0
3,558
13,688
5,711
291
2,086
11,434
0
67,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,796
Gold Earned
41,643
363
Minions Killed
421
0
Camps Cleared
0
1,282,845
Distance Traveled
1,411,273
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,598
471
66
5
0
272,219
0
W
Odin
8,279
591
94
7
0
297,544
2
W
Ymir
7,801
557
9
1
0
280,396
2
L
Cu Chulainn
7,198
514
100
7
0
262,432
0
L
Cernunnos
6,845
489
101
7
0
237,892
0
W
Freya
7,619
544
96
7
0
251,020
2
L
Bacchus
6,327
452
33
2
0
271,678
0
W
Agni
9,366
669
140
10
0
295,710
2
L
Discordia
5,828
416
63
5
0
238,624
1
W
Thor
8,578
613
82
6
0
286,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role