Player Matchup

Sol
Sol
Argha
Sol
Level 144
God Stats
2W - 0L
1,510 SR
Queue Stats
6W - 7L
1,415 Elo+
Solo
Chang'e
Chang'e
Gueche78
Chang'e
Level 89
God Stats
2W - 0L
1,794 SR
Queue Stats
29W - 30L
1,410 Elo+
Solo
Khepri
Khepri
S4ТURN
Khepri
Level 61
God Stats
91W - 82L
1,450 SR
Queue Stats
349W - 340L
1,363 Elo+
Party 3
Charybdis
Charybdis
atasment1
Charybdis
Level 39
God Stats
26W - 16L
1,122 SR
Queue Stats
175W - 160L
1,360 Elo+
Party 3
Surtr
Surtr
piryte
Surtr
Level 77
God Stats
5W - 4L
1,537 SR
Queue Stats
44W - 37L
1,505 Elo+
Solo
Team Averages
Level 82
1,482 SR
1,411 Elo+

VS

Team Averages
Level 70
1,654 SR
1,506 Elo+
Anubis
Anubis
Malosy26
Anubis
Level 134
God Stats
7W - 7L
1,500 SR
Queue Stats
305W - 279L
1,543 Elo+
Party 2
Surtr
Surtr
McGregor07
Surtr
Level 16
God Stats
12W - 15L
1,878 SR
Queue Stats
157W - 143L
1,514 Elo+
Party 2
Danzaburou
Danzaburou
SgtShades
Danzaburou
Level 128
God Stats
1W - 3L
1,892 SR
Queue Stats
61W - 75L
1,407 Elo+
Party 1
He Bo
He Bo
Sp13y
He Bo
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,602 Elo+
Solo
Ymir
Ymir
VeNeXx1
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 70L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Argha
Sol
19
5 / 1 / 3
11,431
635
13,500
15,227
5,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Gueche78
Chang'e
14
4 / 2 / 2
9,821
546
11,984
15,702
13,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
S4ТURN
Khepri
14
1 / 0 / 11
8,950
497
3,360
6,912
7,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charybdis
atasment1
Charybdis
15
6 / 0 / 4
9,520
529
16,855
11,070
5,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
piryte
Surtr
16
9 / 1 / 5
10,549
586
12,259
15,929
7,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Malosy26
Anubis
15
2 / 4 / 0
9,377
521
12,930
16,298
9,598
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
13
1 / 5 / 0
7,970
443
7,011
17,880
10,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
SgtShades
Danzaburou
12
0 / 5 / 0
6,809
378
5,849
13,917
5,629
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Sp13y
He Bo
13
1 / 4 / 0
7,555
420
8,763
13,500
4,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
VeNeXx1
Ymir
10
0 / 8 / 0
6,434
357
2,517
19,050
17,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
25
Kills
4
4
Deaths
26
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
Argha
Sol
5
1
3
6.5
W
Chang'e
Gueche78
Chang'e
4
2
2
2.5
L
Anubis
Malosy26
Anubis
2
4
0
0.5
L
Surtr
1
5
0
0.2
W
Khepri
S4ТURN
Khepri
1
0
11
6.5
L
Danzaburou
SgtShades
Danzaburou
0
5
0
0
L
He Bo
Sp13y
He Bo
1
4
0
0.25
L
Ymir
VeNeXx1
Ymir
0
8
0
0
W
Charybdis
atasment1
Charybdis
6
0
4
8
W
Surtr
piryte
Surtr
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,958
Damage
37,070
64,840
Taken
80,645
39,503
Mitigated
48,086
27,229
Healing
21,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Argha
Sol
13,500
6,278
0
8,874
15,227
5,442
844
10,304
4,923
103,994
0
W
Chang'e
Gueche78
Chang'e
11,984
2,086
168
7,704
15,702
13,364
0
4,852
10,850
68,121
960
L
Anubis
Malosy26
Anubis
12,930
490
0
7,984
16,298
9,598
0
10,772
5,526
85,829
0
L
Surtr
7,011
3,380
0
4,311
17,880
10,973
0
9,785
8,095
1,347
54,954
W
Khepri
S4ТURN
Khepri
3,360
170
0
1,660
6,912
7,020
282
1,819
5,093
19,857
0
L
Danzaburou
SgtShades
Danzaburou
5,849
2,431
0
3,293
13,917
5,629
0
1,513
12,404
0
50,704
L
He Bo
Sp13y
He Bo
8,763
1,174
0
4,275
13,500
4,320
0
3,462
10,038
56,934
0
L
Ymir
VeNeXx1
Ymir
2,517
521
0
1,530
19,050
17,566
0
3,207
15,843
21,741
0
W
Charybdis
atasment1
Charybdis
16,855
10,408
0
6,205
11,070
5,896
1,659
3,587
7,483
0
95,389
W
Surtr
piryte
Surtr
12,259
5,221
0
2,618
15,929
7,781
2,016
4,692
11,237
4,582
81,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,271
Gold Earned
38,145
575
Minions Killed
413
0
Camps Cleared
0
1,655,797
Distance Traveled
1,607,863
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,431
635
166
9
0
346,364
0
W
Chang'e
9,821
546
118
7
0
234,548
0
L
Anubis
9,377
521
142
8
0
312,036
0
L
Surtr
7,970
443
93
5
0
326,322
0
W
Khepri
8,950
497
28
2
0
385,745
9
L
Danzaburou
6,809
378
78
4
0
308,660
0
L
He Bo
7,555
420
81
5
0
355,052
0
L
Ymir
6,434
357
19
1
0
305,793
5
W
Charybdis
9,520
529
150
8
0
329,008
0
W
Surtr
10,549
586
113
6
0
360,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role