Player Matchup

Medusa
Medusa
AnsemTheWise569
Medusa
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,116 Elo+
Party 2
Hachiman
Hachiman
FurryAnimal
Hachiman
Level 85
God Stats
3W - 5L
1,500 SR
Queue Stats
377W - 156L
1,731 Elo+
Solo
Vulcan
Vulcan
IMPULSZE916
Vulcan
Level 146
God Stats
21W - 7L
1,838 SR
Queue Stats
670W - 687L
1,440 Elo+
Solo
Yemoja
Yemoja
SpeedRacerGTR500
Yemoja
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 88L
1,530 Elo+
Solo
Yu Huang
Yu Huang
dlbraxon
Yu Huang
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,116 Elo+
Party 2
Team Averages
Level 95
1,568 SR
1,387 Elo+

VS

Team Averages
Level 108
1,509 SR
1,471 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Chlorine1
Ah Muzen Cab
Level 106
God Stats
5W - 4L
1,500 SR
Queue Stats
242W - 226L
1,493 Elo+
Party 1
Chaac
Chaac
MediumOctopus
Chaac
Level 117
God Stats
5W - 5L
1,546 SR
Queue Stats
254W - 251L
1,485 Elo+
Party 1
Hel
Hel
Ninja Pro 20885
Hel
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,333 Elo+
Solo
Hades
Hades
Nobeloo
Hades
Level 147
God Stats
4W - 1L
1,500 SR
Queue Stats
306W - 299L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 6
10,126
723
15,923
14,386
7,858
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
FurryAnimal
Hachiman
18
6 / 0 / 5
10,107
722
11,334
11,514
7,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vulcan
14
3 / 0 / 4
8,548
611
16,673
3,896
1,745
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 1 / 9
9,712
694
7,043
14,069
18,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
dlbraxon
Yu Huang
15
0 / 2 / 9
8,532
609
9,152
11,556
6,148
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
2 / 3 / 5
9,589
685
16,912
11,714
5,086
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
Chlorine1
Ah Muzen Cab
18
0 / 0 / 7
9,386
670
7,991
10,694
4,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

18
3 / 2 / 5
9,935
710
14,892
19,168
28,187
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 4 / 6
7,874
562
918
12,442
5,239
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
Nobeloo
Hades
15
3 / 6 / 5
9,017
644
9,873
15,247
9,165
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
36
15
Kills
8
8
Deaths
15
33
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
3
5
1.5
L
5
5
6
1.6
W
Ah Muzen Cab
Chlorine1
Ah Muzen Cab
0
0
7
3.5
L
Hachiman
FurryAnimal
Hachiman
6
0
5
8.5
L
Vulcan
3
0
4
5
W
3
2
5
2.75
W
0
4
6
0.75
W
Hades
Nobeloo
Hades
3
6
5
0.92
L
1
1
9
5.5
L
Yu Huang
dlbraxon
Yu Huang
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,125
Damage
50,586
55,421
Taken
69,265
42,167
Mitigated
52,500
28,095
Healing
32,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
16,912
3,883
2,370
2,074
11,714
5,086
156
3,950
7,764
37,179
0
L
15,923
5,513
1,080
3,349
14,386
7,858
0
6,050
7,722
0
38,647
W
Ah Muzen Cab
Chlorine1
Ah Muzen Cab
7,991
1,347
3,607
3,509
10,694
4,823
606
5,442
5,252
0
27,520
L
Hachiman
FurryAnimal
Hachiman
11,334
4,097
1,481
2,326
11,514
7,967
0
4,413
6,618
0
29,733
L
Vulcan
16,673
9,183
715
487
3,896
1,745
0
2,328
1,362
35,884
0
W
14,892
1,711
2,265
9,393
19,168
28,187
343
7,516
11,652
1,413
35,143
W
918
773
2,034
3,849
12,442
5,239
665
6,942
5,500
3,769
0
W
Hades
Nobeloo
Hades
9,873
0
892
2,700
15,247
9,165
207
9,018
6,229
14,494
0
L
7,043
1,313
9,236
3,549
14,069
18,449
0
6,315
6,652
14,730
0
L
Yu Huang
dlbraxon
Yu Huang
9,152
433
2,579
3,293
11,556
6,148
0
7,040
4,217
24,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,025
Gold Earned
45,801
176
Minions Killed
161
0
Camps Cleared
0
1,240,425
Distance Traveled
1,232,402
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,589
685
49
4
0
227,898
0
L
Medusa
10,126
723
55
4
0
260,426
0
W
Ah Muzen Cab
9,386
670
43
3
0
297,957
2
L
Hachiman
10,107
722
38
3
0
230,476
0
L
Vulcan
8,548
611
42
3
0
254,739
0
W
Chaac
9,935
710
42
3
0
270,980
0
W
Hel
7,874
562
6
0
0
213,837
0
W
Hades
9,017
644
21
2
0
221,730
0
L
Yemoja
9,712
694
8
1
0
225,680
0
L
Yu Huang
8,532
609
33
2
0
269,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role