Player Matchup

Surtr
Surtr
SUPA SLAY
Surtr
Level 109
God Stats
19W - 15L
1,641 SR
Queue Stats
44W - 37L
1,558 Elo+
Party 1
Bacchus
Bacchus
SUPA V3NOM
Bacchus
Level 68
God Stats
30W - 23L
1,659 SR
Queue Stats
38W - 34L
1,547 Elo+
Party 1
Zeus
Zeus
Supa G187914279
Zeus
Level 65
God Stats
0W - 1L
1,892 SR
Queue Stats
1W - 1L
1,669 Elo+
Party 1
Team Averages
Level 81
1,730 SR
1,591 Elo+

VS

Team Averages
Level 98
1,519 SR
1,423 Elo+
Tyr
Tyr
Leaning_0gKush
Tyr
Level 105
God Stats
8W - 9L
1,500 SR
Queue Stats
432W - 437L
1,452 Elo+
Solo
Baron Samedi
Baron Samedi
SupremoAllah
Baron Samedi
Level 126
God Stats
64W - 66L
1,557 SR
Queue Stats
406W - 400L
1,456 Elo+
Solo
Cernunnos
Cernunnos
ZekroTempest
Cernunnos
Level 63
God Stats
5W - 4L
1,500 SR
Queue Stats
85W - 88L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
SUPA SLAY
Surtr
14
3 / 4 / 1
9,104
700
8,592
17,601
20,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
SUPA V3NOM
Bacchus
6
0 / 2 / 1
7,176
552
1,109
3,819
2,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
1 / 3 / 2
9,136
703
10,539
9,808
4,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 4
9,783
753
6,085
11,502
13,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
SupremoAllah
Baron Samedi
16
5 / 1 / 4
10,429
802
11,798
10,938
6,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
ZekroTempest
Cernunnos
15
1 / 2 / 6
9,776
752
6,913
12,586
5,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
4
Kills
9
9
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
2
4
2.5
L
Surtr
SUPA SLAY
Surtr
3
4
1
0.88
L
Bacchus
SUPA V3NOM
Bacchus
0
2
1
0.25
L
1
3
2
0.67
W
Baron Samedi
SupremoAllah
Baron Samedi
5
1
4
7
W
Cernunnos
ZekroTempest
Cernunnos
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,240
Damage
24,796
31,228
Taken
35,026
27,797
Mitigated
25,173
5,693
Healing
13,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,085
447
0
2,451
11,502
13,473
539
4,451
6,740
0
17,224
L
Surtr
SUPA SLAY
Surtr
8,592
3,221
227
4,270
17,601
20,481
0
5,818
11,170
354
21,107
L
Bacchus
SUPA V3NOM
Bacchus
1,109
72
0
343
3,819
2,944
0
1,139
2,680
4,873
0
L
10,539
1,165
414
439
9,808
4,372
0
4,868
4,754
46,205
0
W
Baron Samedi
SupremoAllah
Baron Samedi
11,798
460
1,232
5,298
10,938
6,152
1,276
3,279
7,230
45,099
0
W
Cernunnos
ZekroTempest
Cernunnos
6,913
3,433
0
4,864
12,586
5,548
1,365
4,507
7,948
0
54,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,416
Gold Earned
29,988
108
Minions Killed
181
0
Camps Cleared
0
470,066
Distance Traveled
718,966
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,783
753
19
1
0
272,340
0
L
Surtr
9,104
700
22
2
0
204,694
0
L
Bacchus
7,176
552
1
0
0
50,910
0
L
Zeus
9,136
703
85
7
0
214,462
0
W
Baron Samedi
10,429
802
79
6
0
241,253
4
W
Cernunnos
9,776
752
83
6
0
205,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role