Player Matchup

Olorun
Olorun
Gold IV
ElMoreno27
Olorun
Gold IV
Level 173
God Stats
2W - 2L
1,910 SR
Queue Stats
137W - 138L
1,555 MMR
Solo
Bacchus
Bacchus
Silver II
Harrу
Bacchus
Silver II
Level 48
God Stats
2W - 0L
1,753 SR
Queue Stats
17W - 15L
1,526 MMR
Solo
Neith
Neith
Bronze III
MountOlympus34
Neith
Bronze III
Level 85
God Stats
2W - 2L
1,517 SR
Queue Stats
43W - 47L
1,549 MMR
Solo
Thanatos
Thanatos
Gold II
TnrNdrsn
Thanatos
Gold II
Level 93
God Stats
12W - 15L
1,826 SR
Queue Stats
263W - 263L
1,572 MMR
Solo
Hercules
Hercules
Gold IV
juparopi2
Hercules
Gold IV
Level 128
God Stats
1W - 1L
1,805 SR
Queue Stats
27W - 29L
1,535 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,762 SR
1,547 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,609 SR
1,546 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver III
 
Ah Muzen Cab
Silver III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold V
G4YLordC
King Arthur
Gold V
Level 128
God Stats
8W - 11L
1,480 SR
Queue Stats
205W - 192L
1,534 MMR
Party 1
Baba Yaga
Baba Yaga
Gold I
King__Zap
Baba Yaga
Gold I
Level 188
God Stats
2W - 3L
1,730 SR
Queue Stats
219W - 215L
1,583 MMR
Solo
Terra
Terra
Gold IV
M1NDWARZ
Terra
Gold IV
Level 139
God Stats
10W - 11L
1,625 SR
Queue Stats
151W - 159L
1,528 MMR
Solo
Nemesis
Nemesis
Gold II
kyubikilla
Nemesis
Gold II
Level 142
God Stats
12W - 8L
1,712 SR
Queue Stats
163W - 153L
1,587 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ElMoreno27
Olorun
12
6 / 0 / 1
7,265
727
3,472
2,147
936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Harrу
Bacchus
8
1 / 0 / 1
5,187
519
1,909
2,912
2,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 1
5,993
599
2,755
6,692
2,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
TnrNdrsn
Thanatos
11
2 / 0 / 1
5,909
591
1,962
8,565
3,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
juparopi2
Hercules
11
0 / 0 / 0
5,790
579
1,829
4,518
3,555
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bans
SurtrAo KuangAwilix

VS

Bans
FenrirHe BoMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
0 / 0 / 0
5,676
568
754
2,054
595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
G4YLordC
King Arthur
11
0 / 0 / 0
5,954
595
1,899
5,471
5,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
King__Zap
Baba Yaga
10
1 / 2 / 0
5,772
577
5,168
4,251
1,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
M1NDWARZ
Terra
3
0 / 7 / 0
3,830
383
233
9,417
3,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
kyubikilla
Nemesis
9
0 / 1 / 1
5,300
530
2,474
7,511
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
10
Kills
1
1
Deaths
10
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
0
0
0
W
Olorun
ElMoreno27
Olorun
6
0
1
6.5
L
King Arthur
G4YLordC
King Arthur
0
0
0
0
W
Bacchus
Harrу
Bacchus
1
0
1
1.5
L
Baba Yaga
King__Zap
Baba Yaga
1
2
0
0.5
L
Terra
M1NDWARZ
Terra
0
7
0
0
W
1
1
1
1.5
W
Thanatos
TnrNdrsn
Thanatos
2
0
1
2.5
W
Hercules
juparopi2
Hercules
0
0
0
0
L
Nemesis
kyubikilla
Nemesis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,927
Damage
10,528
24,834
Taken
28,704
12,833
Mitigated
13,063
15,039
Healing
6,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
754
167
0
722
2,054
595
0
99
1,955
0
41,723
W
Olorun
ElMoreno27
Olorun
3,472
2,481
0
1,016
2,147
936
0
233
1,914
58,451
0
L
King Arthur
G4YLordC
King Arthur
1,899
196
0
2,404
5,471
5,388
0
352
5,119
1,040
42,216
W
Bacchus
Harrу
Bacchus
1,909
368
0
1,865
2,912
2,658
0
620
2,186
6,922
0
L
Baba Yaga
King__Zap
Baba Yaga
5,168
210
0
1,341
4,251
1,395
0
531
3,720
38,061
0
L
Terra
M1NDWARZ
Terra
233
0
412
703
9,417
3,228
0
3,397
6,020
3,629
0
W
2,755
954
0
2,097
6,692
2,435
0
3,364
3,234
0
42,239
W
Thanatos
TnrNdrsn
Thanatos
1,962
295
0
7,659
8,565
3,249
0
1,121
7,324
0
47,529
W
Hercules
juparopi2
Hercules
1,829
531
0
2,402
4,518
3,555
0
383
3,774
0
37,197
L
Nemesis
kyubikilla
Nemesis
2,474
1,229
0
908
7,511
2,457
0
1,002
6,509
0
35,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,144
Gold Earned
26,532
349
Minions Killed
308
0
Camps Cleared
0
989,685
Distance Traveled
972,253
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
5,676
568
83
8
0
175,349
0
W
Olorun
7,265
727
120
12
0
175,959
2
L
King Arthur
5,954
595
91
9
0
203,552
5
W
Bacchus
5,187
519
6
1
0
231,438
3
L
Baba Yaga
5,772
577
71
7
0
182,704
1
L
Terra
3,830
383
5
1
0
158,324
2
W
Neith
5,993
599
87
9
0
173,842
0
W
Thanatos
5,909
591
77
8
0
217,622
0
W
Hercules
5,790
579
59
6
0
190,824
1
L
Nemesis
5,300
530
58
6
0
252,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role