Player Matchup

Da Ji
Da Ji
Campa_Killz
Da Ji
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 32L
1,165 Elo+
Party 2
Geb
Geb
SAMURAIxXJACKx
Geb
Level 45
God Stats
9W - 10L
1,429 SR
Queue Stats
90W - 161L
1,133 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
jokey-oates9_CoD
Morgan Le Fay
Level 85
God Stats
3W - 4L
1,500 SR
Queue Stats
605W - 899L
1,254 Elo+
Party 2
Team Averages
Level 77
1,476 SR
1,184 Elo+

VS

Team Averages
Level 59
1,442 SR
1,330 Elo+
Hachiman
Hachiman
AteirAlvs
Hachiman
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 49L
1,358 Elo+
Party 1
Raijin
Raijin
PPROCK639
Raijin
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 57L
1,357 Elo+
Party 1
Surtr
Surtr
ThyGrimmRipper
Surtr
Level 40
God Stats
12W - 12L
1,326 SR
Queue Stats
18W - 29L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 5 / 0
10,959
783
11,829
14,437
7,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 4 / 8
9,290
664
7,651
19,024
24,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
jokey-oates9_CoD
Morgan Le Fay
14
0 / 8 / 9
9,379
670
12,065
14,329
6,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AteirAlvs
Hachiman
16
7 / 2 / 7
11,512
822
15,731
12,925
4,991
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
PPROCK639
Raijin
15
5 / 4 / 7
10,939
781
9,985
12,020
4,348
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
5 / 5 / 6
10,435
745
10,253
16,917
8,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
37
10
Kills
17
17
Deaths
11
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AteirAlvs
Hachiman
7
2
7
5.25
L
10
5
0
2
W
Raijin
PPROCK639
Raijin
5
4
7
2.13
L
0
4
8
1
W
5
5
6
1.6
L
Morgan Le Fay
jokey-oates9_CoD
Morgan Le Fay
0
8
9
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,545
Damage
35,969
47,790
Taken
41,862
39,011
Mitigated
17,740
7,135
Healing
11,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AteirAlvs
Hachiman
15,731
8,525
261
4,522
12,925
4,991
1,777
7,780
5,145
0
48,268
L
11,829
1,779
0
1,764
14,437
7,759
71
2,369
12,068
0
38,948
W
Raijin
PPROCK639
Raijin
9,985
1,534
409
2,441
12,020
4,348
617
5,795
6,225
37,346
0
L
7,651
840
2,094
1,735
19,024
24,332
47
3,201
15,823
23,106
0
W
10,253
4,386
0
3,950
16,917
8,401
936
6,305
10,612
503
33,905
L
Morgan Le Fay
jokey-oates9_CoD
Morgan Le Fay
12,065
769
142
1,400
14,329
6,920
56
4,754
9,575
56,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,628
Gold Earned
32,886
154
Minions Killed
136
0
Camps Cleared
0
639,826
Distance Traveled
696,767
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,512
822
57
4
0
245,224
0
L
Da Ji
10,959
783
55
4
0
210,593
3
W
Raijin
10,939
781
51
4
0
206,520
0
L
Geb
9,290
664
10
1
0
233,769
0
W
Surtr
10,435
745
28
2
0
245,023
0
L
Morgan Le Fay
9,379
670
89
6
0
195,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role