Player Matchup

Nemesis
Nemesis
DTGL-Bhagavan
Nemesis
Level 74
God Stats
0W - 4L
1,284 SR
Queue Stats
208W - 204L
1,427 Elo+
Party 1
Hades
Hades
DTGL-Toxic
Hades
Level 64
God Stats
6W - 13L
1,202 SR
Queue Stats
210W - 225L
1,418 Elo+
Party 1
Shiva
Shiva
Frostywey
Shiva
Level 55
God Stats
0W - 2L
1,622 SR
Queue Stats
27W - 24L
1,555 Elo+
Party 1
Jing Wei
Jing Wei
RinsakiOuO
Jing Wei
Level 146
God Stats
8W - 7L
1,500 SR
Queue Stats
131W - 159L
1,448 Elo+
Solo
Athena
Athena
Yrqzy
Athena
Level 65
God Stats
5W - 2L
1,597 SR
Queue Stats
132W - 139L
1,522 Elo+
Party 1
Team Averages
Level 81
1,441 SR
1,474 Elo+

VS

Team Averages
Level 128
1,559 SR
1,421 Elo+
Sol
Sol
IIClipzII
Sol
Level 157
God Stats
6W - 8L
1,530 SR
Queue Stats
6W - 14L
1,253 Elo+
Party 2
Anubis
Anubis
XxZahhxX
Anubis
Level 163
God Stats
13W - 10L
1,668 SR
Queue Stats
75W - 80L
1,483 Elo+
Party 2
Pele
Pele
YungKillaX
Pele
Level 137
God Stats
7W - 16L
1,330 SR
Queue Stats
18W - 36L
1,325 Elo+
Party 2
Mulan
Mulan
fergyhotcake
Mulan
Level 117
God Stats
2W - 1L
1,652 SR
Queue Stats
45W - 38L
1,488 Elo+
Solo
Fafnir
Fafnir
ploppingpoop
Fafnir
Level 66
God Stats
35W - 28L
1,617 SR
Queue Stats
50W - 41L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
6 / 3 / 0
8,030
574
7,981
13,647
5,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
11
1 / 5 / 2
6,650
475
6,741
12,028
4,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
Frostywey
Shiva
12
0 / 2 / 1
6,856
490
5,200
12,835
11,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
RinsakiOuO
Jing Wei
9
1 / 5 / 2
6,037
431
5,249
9,180
4,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Athena
Yrqzy
Athena
10
1 / 5 / 3
6,562
469
3,665
16,503
14,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 7
8,134
581
17,337
14,398
4,819
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anubis
XxZahhxX
Anubis
13
3 / 3 / 6
7,597
543
10,234
5,808
2,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 0 / 4
8,964
640
6,854
9,754
3,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 2 / 0
8,099
579
5,265
8,921
4,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
13
6 / 1 / 9
8,869
634
4,866
9,668
10,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
9
Kills
20
20
Deaths
9
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nemesis
6
3
0
2
L
Hades
1
5
2
0.4
L
Shiva
Frostywey
Shiva
0
2
1
0.25
W
5
3
7
2.83
L
Jing Wei
RinsakiOuO
Jing Wei
1
5
2
0.4
W
Anubis
XxZahhxX
Anubis
3
3
6
2
L
Athena
Yrqzy
Athena
1
5
3
0.5
W
6
0
4
8
W
0
2
0
0
W
Fafnir
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,836
Damage
44,556
64,193
Taken
48,549
39,865
Mitigated
26,674
12,764
Healing
20,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
7,981
4,674
0
3,260
13,647
5,765
0
4,205
9,442
0
57,655
L
Hades
6,741
323
254
2,597
12,028
4,797
0
6,751
5,277
40,196
0
L
Shiva
Frostywey
Shiva
5,200
1,012
0
2,482
12,835
11,031
0
3,324
9,511
737
52,306
W
17,337
9,190
0
8,838
14,398
4,819
782
3,213
11,185
70,195
0
L
Jing Wei
RinsakiOuO
Jing Wei
5,249
4,162
333
1,802
9,180
4,234
0
6,412
2,768
0
40,419
W
Anubis
XxZahhxX
Anubis
10,234
1,048
0
2,422
5,808
2,594
99
3,655
2,153
51,077
0
L
Athena
Yrqzy
Athena
3,665
1,242
0
2,036
16,503
14,038
8
11,745
4,758
13,215
0
W
6,854
2,337
0
2,134
9,754
3,896
324
1,809
7,945
0
78,365
W
5,265
1,477
0
2,831
8,921
4,663
743
149
8,772
0
61,530
W
Fafnir
4,866
1,534
0
4,332
9,668
10,702
210
2,085
7,583
21,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,135
Gold Earned
41,663
340
Minions Killed
440
0
Camps Cleared
0
1,308,500
Distance Traveled
1,387,332
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,030
574
79
6
0
322,431
0
L
Hades
6,650
475
80
6
0
219,406
0
L
Shiva
6,856
490
98
7
0
305,362
0
W
Sol
8,134
581
102
7
0
256,738
0
L
Jing Wei
6,037
431
67
5
0
198,151
0
W
Anubis
7,597
543
77
6
0
237,778
0
L
Athena
6,562
469
16
1
0
263,150
0
W
Pele
8,964
640
111
8
0
349,614
0
W
Mulan
8,099
579
127
9
0
260,353
1
W
Fafnir
8,869
634
23
2
0
282,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role