Player Matchup

Cerberus
Cerberus
BigBowang
Cerberus
Level 155
God Stats
1W - 1L
1,301 SR
Queue Stats
217W - 203L
1,530 Elo+
Solo
Khepri
Khepri
CaptChrono
Khepri
Level 159
God Stats
3W - 0L
1,500 SR
Queue Stats
486W - 170L
1,623 Elo+
Party 1
Hel
Hel
Mookelele
Hel
Level 128
God Stats
11W - 0L
1,722 SR
Queue Stats
325W - 90L
1,644 Elo+
Party 1
Ymir
Ymir
PankyHam
Ymir
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,534 Elo+
Solo
Cthulhu
Cthulhu
iSvvallow
Cthulhu
Level 125
God Stats
4W - 10L
1,285 SR
Queue Stats
195W - 176L
1,419 Elo+
Solo
Team Averages
Level 130
1,461 SR
1,550 Elo+

VS

Team Averages
Level 134
1,505 SR
1,490 Elo+
Kuzenbo
Kuzenbo
BattleWulf
Kuzenbo
Level 149
God Stats
0W - 3L
1,500 SR
Queue Stats
228W - 210L
1,575 Elo+
Solo
Odin
Odin
Jraeghon
Odin
Level 105
God Stats
2W - 3L
1,741 SR
Queue Stats
198W - 223L
1,478 Elo+
Party 2
Vulcan
Vulcan
PandaBearEddie
Vulcan
Level 163
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 90L
1,431 Elo+
Solo
Agni
Agni
Saintsmanrick
Agni
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
89W - 94L
1,474 Elo+
Solo
Aphrodite
Aphrodite
TheRealEspeo
Aphrodite
Level 127
God Stats
2W - 3L
1,285 SR
Queue Stats
227W - 219L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigBowang
Cerberus
16
2 / 2 / 13
8,788
799
11,360
19,529
31,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Khepri
CaptChrono
Khepri
17
5 / 2 / 11
10,321
938
10,776
17,594
23,856
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
7 / 2 / 7
9,811
892
15,474
14,394
11,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
14
2 / 3 / 9
8,308
755
7,707
16,902
19,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
iSvvallow
Cthulhu
14
2 / 4 / 11
8,563
778
19,872
18,474
25,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BattleWulf
Kuzenbo
15
2 / 4 / 8
8,313
756
8,010
15,328
26,330
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Odin
14
0 / 2 / 8
7,662
697
8,307
14,861
18,905
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
5 / 4 / 5
8,603
782
21,095
13,586
7,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

14
3 / 3 / 7
8,072
734
18,133
8,279
4,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
TheRealEspeo
Aphrodite
14
1 / 5 / 9
8,405
764
10,689
18,838
13,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
48
18
Kills
11
13
Deaths
18
51
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BattleWulf
Kuzenbo
2
4
8
1.5
W
Cerberus
BigBowang
Cerberus
2
2
13
4.25
W
Khepri
CaptChrono
Khepri
5
2
11
5.25
L
Odin
0
2
8
2
W
7
2
7
5.25
L
5
4
5
1.88
W
Ymir
2
3
9
2.17
L
3
3
7
2.17
L
Aphrodite
TheRealEspeo
Aphrodite
1
5
9
1.1
W
Cthulhu
iSvvallow
Cthulhu
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,189
Damage
66,234
86,893
Taken
70,892
112,368
Mitigated
70,670
49,090
Healing
30,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BattleWulf
Kuzenbo
8,010
2,685
175
238
15,328
26,330
0
12,639
2,689
12,850
0
W
Cerberus
BigBowang
Cerberus
11,360
1,182
2,215
7,621
19,529
31,982
734
11,117
8,412
22,727
0
W
Khepri
CaptChrono
Khepri
10,776
871
3,598
2,820
17,594
23,856
348
11,409
6,185
19,027
0
L
Odin
8,307
1,922
1,795
3,441
14,861
18,905
0
12,986
1,875
0
15,671
W
15,474
2,019
18,933
9,361
14,394
11,260
435
10,412
3,982
30,212
0
L
21,095
10,315
1,701
2,253
13,586
7,479
0
12,356
1,230
36,031
0
W
Ymir
7,707
556
158
1,144
16,902
19,820
936
10,559
6,343
19,619
0
L
18,133
1,379
412
1,064
8,279
4,024
0
7,635
644
32,670
0
L
Aphrodite
TheRealEspeo
Aphrodite
10,689
1,748
9,800
10,074
18,838
13,932
0
16,678
2,160
17,896
0
W
Cthulhu
iSvvallow
Cthulhu
19,872
497
1,635
1,605
18,474
25,450
0
14,430
4,044
37,510
2,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,791
Gold Earned
41,055
174
Minions Killed
108
0
Camps Cleared
0
1,072,218
Distance Traveled
1,090,637
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,313
756
12
1
0
214,779
0
W
Cerberus
8,788
799
37
3
0
207,899
0
W
Khepri
10,321
938
22
2
0
235,481
0
L
Odin
7,662
697
11
1
0
237,103
0
W
Hel
9,811
892
39
4
0
225,694
0
L
Vulcan
8,603
782
36
3
0
215,810
0
W
Ymir
8,308
755
27
2
0
186,271
0
L
Agni
8,072
734
23
2
0
213,734
0
L
Aphrodite
8,405
764
26
2
0
209,211
0
W
Cthulhu
8,563
778
49
4
0
216,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role