Player Matchup

Terra
Terra
Ferrisus
Terra
Level 152
God Stats
0W - 2L
1,247 SR
Queue Stats
215W - 248L
1,528 Elo+
Solo
Vulcan
Vulcan
Monmusu
Vulcan
Level 145
God Stats
5W - 7L
1,236 SR
Queue Stats
640W - 650L
1,549 Elo+
Solo
Kukulkan
Kukulkan
Nif6i4
Kukulkan
Level 129
God Stats
8W - 5L
1,837 SR
Queue Stats
541W - 541L
1,533 Elo+
Solo
Bellona
Bellona
mixter001
Bellona
Level 143
God Stats
9W - 8L
1,500 SR
Queue Stats
400W - 396L
1,387 Elo+
Solo
Amaterasu
Amaterasu
vipera31
Amaterasu
Level 109
God Stats
1W - 1L
1,820 SR
Queue Stats
21W - 20L
1,394 Elo+
Solo
Team Averages
Level 136
1,528 SR
1,478 Elo+

VS

Team Averages
Level 131
1,545 SR
1,561 Elo+
Hun Batz
Hun Batz
Harshmallow
Hun Batz
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
161W - 149L
1,539 Elo+
Solo
Ymir
Ymir
JmeHH
Ymir
Level 159
God Stats
9W - 4L
1,500 SR
Queue Stats
363W - 375L
1,516 Elo+
Solo
Martichoras
Martichoras
ManaCampbell
Martichoras
Level 144
God Stats
3W - 4L
1,221 SR
Queue Stats
142W - 114L
1,575 Elo+
Party 1
Chang'e
Chang'e
NeaCampbell
Chang'e
Level 156
God Stats
4W - 0L
1,753 SR
Queue Stats
457W - 415L
1,573 Elo+
Party 1
Athena
Athena
ToadCurry
Athena
Level 68
God Stats
2W - 0L
1,750 SR
Queue Stats
18W - 16L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Ferrisus
Terra
15
1 / 5 / 4
8,483
707
10,471
19,941
19,929
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
Monmusu
Vulcan
14
2 / 5 / 1
8,378
698
14,211
8,785
3,900
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Kukulkan
Nif6i4
Kukulkan
16
2 / 2 / 3
9,160
763
9,607
9,024
4,212
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
mixter001
Bellona
13
1 / 5 / 5
8,690
724
9,773
14,164
13,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amaterasu
vipera31
Amaterasu
15
2 / 3 / 5
9,925
827
10,552
15,827
17,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Harshmallow
Hun Batz
17
5 / 2 / 14
9,999
833
17,885
13,882
11,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
JmeHH
Ymir
16
4 / 2 / 13
9,084
757
7,820
14,428
17,334
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Martichoras
ManaCampbell
Martichoras
16
1 / 1 / 18
9,099
758
17,190
8,622
5,038
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
NeaCampbell
Chang'e
17
8 / 1 / 9
10,035
836
10,597
11,931
10,629
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
ToadCurry
Athena
15
2 / 3 / 15
9,643
804
9,679
16,711
19,824
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
89
8
Kills
20
20
Deaths
9
18
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Terra
Ferrisus
Terra
1
5
4
0.6
W
Hun Batz
Harshmallow
Hun Batz
5
2
14
6
W
Ymir
JmeHH
Ymir
4
2
13
5.25
W
Martichoras
ManaCampbell
Martichoras
1
1
18
10
L
Vulcan
Monmusu
Vulcan
2
5
1
0.5
W
Chang'e
NeaCampbell
Chang'e
8
1
9
12.5
L
Kukulkan
Nif6i4
Kukulkan
2
2
3
1.75
W
Athena
ToadCurry
Athena
2
3
15
3.17
L
Bellona
mixter001
Bellona
1
5
5
0.7
L
Amaterasu
vipera31
Amaterasu
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,614
Damage
63,171
67,741
Taken
65,574
58,477
Mitigated
64,469
26,075
Healing
33,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Ferrisus
Terra
10,471
1,608
8,458
6,493
19,941
19,929
16
7,619
12,014
18,578
0
W
Hun Batz
Harshmallow
Hun Batz
17,885
2,986
1,371
2,103
13,882
11,644
1,529
7,128
6,659
0
34,668
W
Ymir
JmeHH
Ymir
7,820
372
1,630
1,971
14,428
17,334
216
7,957
6,260
10,853
0
W
Martichoras
ManaCampbell
Martichoras
17,190
5,449
3,034
1,867
8,622
5,038
1,136
5,681
2,730
0
40,540
L
Vulcan
Monmusu
Vulcan
14,211
3,308
749
299
8,785
3,900
281
3,467
4,915
24,354
0
W
Chang'e
NeaCampbell
Chang'e
10,597
817
12,747
5,030
11,931
10,629
1,031
7,081
4,677
25,050
0
L
Kukulkan
Nif6i4
Kukulkan
9,607
61
0
615
9,024
4,212
674
3,772
5,064
32,759
0
W
Athena
ToadCurry
Athena
9,679
1,910
1,243
2,925
16,711
19,824
590
8,091
8,437
14,978
0
L
Bellona
mixter001
Bellona
9,773
2,461
2,001
1,397
14,164
13,137
0
5,479
8,178
0
12,612
L
Amaterasu
vipera31
Amaterasu
10,552
1,195
1,047
5,016
15,827
17,299
387
6,897
8,321
3,512
11,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,636
Gold Earned
47,860
112
Minions Killed
160
0
Camps Cleared
0
1,129,657
Distance Traveled
1,102,977
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,483
707
10
1
0
224,328
0
W
Hun Batz
9,999
833
44
4
0
224,411
0
W
Ymir
9,084
757
8
1
0
200,608
0
W
Martichoras
9,099
758
52
4
0
220,574
0
L
Vulcan
8,378
698
39
3
0
241,701
0
W
Chang'e
10,035
836
41
3
0
222,007
0
L
Kukulkan
9,160
763
51
4
0
255,775
2
W
Athena
9,643
804
15
1
0
235,377
0
L
Bellona
8,690
724
3
0
0
199,147
0
L
Amaterasu
9,925
827
9
1
0
208,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role