Player Matchup

Kali
Kali
Fishendary
Kali
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 82L
1,483 Elo+
Solo
Chronos
Chronos
Sooly90
Chronos
Level 156
God Stats
6W - 4L
1,588 SR
Queue Stats
671W - 668L
1,520 Elo+
Solo
Sylvanus
Sylvanus
XpecieS
Sylvanus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,480 Elo+
Solo
Gilgamesh
Gilgamesh
mi13
Gilgamesh
Level 156
God Stats
2W - 2L
1,256 SR
Queue Stats
198W - 186L
1,523 Elo+
Solo
Ishtar
Ishtar
zeroabsolu22
Ishtar
Level 102
God Stats
1W - 2L
1,512 SR
Queue Stats
99W - 79L
1,482 Elo+
Solo
Team Averages
Level 114
1,471 SR
1,498 Elo+

VS

Team Averages
Level 100
1,580 SR
1,550 Elo+
Hun Batz
Hun Batz
Erlith
Hun Batz
Level 128
God Stats
6W - 4L
1,783 SR
Queue Stats
123W - 106L
1,597 Elo+
Party 1
Eset
Eset
LouPePaPi_13
Eset
Level 55
God Stats
3W - 4L
1,329 SR
Queue Stats
214W - 230L
1,515 Elo+
Solo
Kukulkan
Kukulkan
Ottoshud
Kukulkan
Level 128
God Stats
5W - 2L
1,620 SR
Queue Stats
145W - 131L
1,553 Elo+
Party 1
Terra
Terra
Slyderz
Terra
Level 85
God Stats
2W - 0L
1,698 SR
Queue Stats
83W - 55L
1,628 Elo+
Party 1
Gilgamesh
Gilgamesh
ΉΣПƬΛiӨvΣЯᄂӨЯd
Gilgamesh
Level 106
God Stats
3W - 2L
1,472 SR
Queue Stats
95W - 96L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,121
712
4,712
8,640
4,595
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chronos
Sooly90
Chronos
13
2 / 4 / 2
7,585
759
5,458
13,295
12,323
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
XpecieS
Sylvanus
12
0 / 4 / 2
7,009
701
6,210
11,157
11,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
mi13
Gilgamesh
12
0 / 4 / 1
6,658
666
5,428
12,808
11,818
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ishtar
13
0 / 5 / 2
6,950
695
14,021
10,169
4,892
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Erlith
Hun Batz
15
8 / 1 / 12
8,988
899
15,223
9,946
5,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 1 / 13
8,886
889
15,036
8,747
4,480
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
Ottoshud
Kukulkan
15
4 / 0 / 12
8,695
870
7,924
3,643
2,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
Slyderz
Terra
14
3 / 1 / 12
8,747
875
4,634
12,113
11,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 1 / 16
7,888
789
9,276
15,710
15,144
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
85
3
Kills
20
20
Deaths
4
8
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Erlith
Hun Batz
8
1
12
14
L
1
3
1
0.5
W
4
1
13
10.5
W
Kukulkan
Ottoshud
Kukulkan
4
0
12
10
W
Terra
Slyderz
Terra
3
1
12
9
L
Chronos
Sooly90
Chronos
2
4
2
0.75
L
Sylvanus
XpecieS
Sylvanus
0
4
2
0.25
L
Gilgamesh
mi13
Gilgamesh
0
4
1
0.13
L
Ishtar
0
5
2
0.2
W
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,829
Damage
52,093
56,069
Taken
50,159
45,542
Mitigated
39,608
14,997
Healing
28,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Erlith
Hun Batz
15,223
1,723
2,566
1,611
9,946
5,982
1,008
3,030
6,916
0
22,061
L
4,712
2,325
1,627
1,531
8,640
4,595
0
3,510
5,130
0
14,738
W
15,036
753
3,768
3,372
8,747
4,480
1,122
2,113
6,634
29,825
0
W
Kukulkan
Ottoshud
Kukulkan
7,924
1,133
1,347
316
3,643
2,015
967
1,203
2,440
23,536
0
W
Terra
Slyderz
Terra
4,634
287
5,213
3,743
12,113
11,987
548
3,082
9,031
9,949
0
L
Chronos
Sooly90
Chronos
5,458
1,341
580
2,551
13,295
12,323
0
7,678
5,617
12,218
0
L
Sylvanus
XpecieS
Sylvanus
6,210
746
3,056
1,616
11,157
11,914
0
6,606
4,551
8,433
0
L
Gilgamesh
mi13
Gilgamesh
5,428
668
1,087
1,295
12,808
11,818
0
6,499
6,309
0
14,897
L
Ishtar
14,021
5,302
713
941
10,169
4,892
0
4,123
6,046
0
26,250
W
9,276
1,414
885
5,949
15,710
15,144
222
2,240
13,470
982
12,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,323
Gold Earned
43,204
98
Minions Killed
124
0
Camps Cleared
0
883,099
Distance Traveled
1,018,432
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,988
899
24
2
0
197,360
0
L
Kali
7,121
712
32
3
0
176,853
0
W
Eset
8,886
889
48
5
0
200,407
0
W
Kukulkan
8,695
870
34
3
0
200,871
0
W
Terra
8,747
875
10
1
0
207,033
0
L
Chronos
7,585
759
10
1
0
171,840
0
L
Sylvanus
7,009
701
8
1
0
166,633
0
L
Gilgamesh
6,658
666
17
2
0
196,032
0
L
Ishtar
6,950
695
31
3
0
171,741
0
W
Gilgamesh
7,888
789
8
1
0
212,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role