Player Matchup

Discordia
Discordia
 
Discordia
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
Smemes
Ravana
Level 104
God Stats
2W - 1L
1,411 SR
Queue Stats
109W - 141L
1,397 Elo+
Party 1
Cerberus
Cerberus
StylishShadow
Cerberus
Level 73
God Stats
3W - 1L
1,297 SR
Queue Stats
153W - 173L
1,512 Elo+
Party 1
Thanatos
Thanatos
en3ro
Thanatos
Level 126
God Stats
3W - 2L
1,505 SR
Queue Stats
98W - 94L
1,432 Elo+
Solo
Jing Wei
Jing Wei
siddiiy
Jing Wei
Level 68
God Stats
3W - 2L
1,365 SR
Queue Stats
40W - 19L
1,633 Elo+
Solo
Team Averages
Level 98
1,415 SR
1,495 Elo+

VS

Team Averages
Level 121
1,569 SR
1,514 Elo+
Fenrir
Fenrir
ABagatov
Fenrir
Level 110
God Stats
6W - 5L
1,526 SR
Queue Stats
468W - 464L
1,385 Elo+
Solo
Poseidon
Poseidon
Flapneus
Poseidon
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 28L
1,544 Elo+
Party 2
Chernobog
Chernobog
Optimal
Chernobog
Level 113
God Stats
1W - 1L
1,679 SR
Queue Stats
69W - 61L
1,554 Elo+
Party 2
Tyr
Tyr
TundraBuccaneer
Tyr
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 48L
1,484 Elo+
Solo
Athena
Athena
Visverkoper
Athena
Level 128
God Stats
19W - 17L
1,640 SR
Queue Stats
54W - 44L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
0 / 1 / 2
6,406
582
4,367
4,332
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
Smemes
Ravana
11
1 / 0 / 3
6,693
608
4,849
4,486
4,316
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
StylishShadow
Cerberus
10
2 / 0 / 0
5,885
535
3,600
8,308
6,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
en3ro
Thanatos
11
4 / 0 / 1
6,695
609
4,430
7,262
3,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
siddiiy
Jing Wei
12
0 / 1 / 1
6,700
609
5,891
6,509
2,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ABagatov
Fenrir
9
2 / 1 / 0
5,525
502
4,104
8,077
3,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Poseidon
Flapneus
Poseidon
12
0 / 2 / 1
6,359
578
3,454
4,946
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
Optimal
Chernobog
10
0 / 0 / 1
5,244
477
2,250
4,914
1,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 0
5,586
508
2,245
9,437
5,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
8
0 / 0 / 0
5,135
467
3,300
9,295
6,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
7
Kills
2
2
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
0
1
2
1
L
Fenrir
ABagatov
Fenrir
2
1
0
2
L
Poseidon
Flapneus
Poseidon
0
2
1
0.25
L
Chernobog
Optimal
Chernobog
0
0
1
0.5
W
Ravana
Smemes
Ravana
1
0
3
2.5
W
Cerberus
StylishShadow
Cerberus
2
0
0
2
L
0
4
0
0
L
Athena
0
0
0
0
W
Thanatos
en3ro
Thanatos
4
0
1
4.5
W
Jing Wei
siddiiy
Jing Wei
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,137
Damage
15,353
30,897
Taken
36,669
18,137
Mitigated
18,315
19,211
Healing
11,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
4,367
260
0
1,964
4,332
1,541
111
1,279
3,053
52,588
0
L
Fenrir
ABagatov
Fenrir
4,104
1,185
0
3,656
8,077
3,013
0
708
7,369
0
23,141
L
Poseidon
Flapneus
Poseidon
3,454
234
0
250
4,946
1,730
0
2,754
2,192
54,187
0
L
Chernobog
Optimal
Chernobog
2,250
1,435
0
3,141
4,914
1,644
0
737
4,177
0
37,652
W
Ravana
Smemes
Ravana
4,849
1,581
0
2,753
4,486
4,316
0
100
4,386
2,215
45,191
W
Cerberus
StylishShadow
Cerberus
3,600
293
0
3,180
8,308
6,680
0
3,327
4,981
16,419
0
L
2,245
691
0
1,784
9,437
5,755
0
1,228
8,209
0
35,706
L
Athena
3,300
1,443
0
2,452
9,295
6,173
0
3,490
5,805
12,908
0
W
Thanatos
en3ro
Thanatos
4,430
1,123
0
7,461
7,262
3,348
0
811
6,451
0
48,235
W
Jing Wei
siddiiy
Jing Wei
5,891
4,867
0
3,853
6,509
2,252
0
1,237
5,272
0
66,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,379
Gold Earned
27,849
407
Minions Killed
273
0
Camps Cleared
0
1,153,750
Distance Traveled
1,126,879
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,406
582
94
9
0
200,310
2
L
Fenrir
5,525
502
37
3
0
240,647
0
L
Poseidon
6,359
578
98
9
0
220,629
4
L
Chernobog
5,244
477
62
6
0
199,552
0
W
Ravana
6,693
608
88
8
0
217,914
2
W
Cerberus
5,885
535
32
3
0
245,660
1
L
Tyr
5,586
508
66
6
0
206,362
2
L
Athena
5,135
467
10
1
0
259,689
5
W
Thanatos
6,695
609
77
7
0
280,540
0
W
Jing Wei
6,700
609
116
11
0
209,326
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role