Player Matchup

Bakasura
Bakasura
AbsoluteduoGK
Bakasura
Level 121
God Stats
4W - 2L
1,700 SR
Queue Stats
136W - 153L
1,437 Elo+
Party 2
Artio
Artio
Gaiczin
Artio
Level 109
God Stats
10W - 9L
1,511 SR
Queue Stats
385W - 430L
1,465 Elo+
Party 2
Rama
Rama
Snitle
Rama
Level 82
God Stats
7W - 5L
1,286 SR
Queue Stats
14W - 16L
1,396 Elo+
Solo
Tyr
Tyr
d4rkm4dness
Tyr
Level 156
God Stats
1W - 1L
1,247 SR
Queue Stats
278W - 298L
1,460 Elo+
Solo
Tiamat
Tiamat
zThegodlynoobz
Tiamat
Level 127
God Stats
2W - 0L
1,715 SR
Queue Stats
172W - 180L
1,429 Elo+
Party 2
Team Averages
Level 119
1,492 SR
1,437 Elo+

VS

Team Averages
Level 72
1,457 SR
1,455 Elo+
Achilles
Achilles
Królu
Achilles
Level 119
God Stats
6W - 13L
1,436 SR
Queue Stats
112W - 125L
1,347 Elo+
Solo
Pele
Pele
Mgt zizuba
Pele
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 56L
1,503 Elo+
Party 1
Hou Yi
Hou Yi
RainGaiden
Hou Yi
Level 42
God Stats
3W - 8L
1,583 SR
Queue Stats
82W - 126L
1,387 Elo+
Solo
Sun Wukong
Sun Wukong
etesech350
Sun Wukong
Level 109
God Stats
6W - 3L
1,273 SR
Queue Stats
300W - 312L
1,469 Elo+
Solo
Hel
Hel
mgt biel
Hel
Level 21
God Stats
7W - 7L
1,490 SR
Queue Stats
9W - 10L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AbsoluteduoGK
Bakasura
16
5 / 3 / 1
9,559
597
11,230
14,781
10,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
Gaiczin
Artio
12
2 / 0 / 8
8,333
521
6,422
13,265
12,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rama
Snitle
Rama
14
1 / 1 / 1
7,808
488
5,647
11,770
5,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 4 / 4
7,415
463
3,946
13,215
5,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
7 / 0 / 3
9,472
592
21,447
11,883
9,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Królu
Achilles
12
2 / 2 / 0
7,596
475
9,701
19,374
15,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 6 / 0
7,266
454
7,662
17,992
6,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hou Yi
RainGaiden
Hou Yi
12
2 / 3 / 0
7,350
459
7,639
10,206
4,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Sun Wukong
etesech350
Sun Wukong
11
0 / 0 / 1
6,717
420
3,928
12,207
8,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 7 / 1
7,050
441
4,215
12,866
5,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
17
Kills
7
8
Deaths
18
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AbsoluteduoGK
Bakasura
5
3
1
1.83
W
Artio
Gaiczin
Artio
2
0
8
6
L
Achilles
Królu
Achilles
2
2
0
1
L
2
6
0
0.33
L
Hou Yi
RainGaiden
Hou Yi
2
3
0
0.67
W
Rama
Snitle
Rama
1
1
1
1.5
W
2
4
4
1
L
Sun Wukong
etesech350
Sun Wukong
0
0
1
0.5
L
1
7
1
0.21
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,692
Damage
33,145
64,914
Taken
72,645
44,524
Mitigated
39,898
24,118
Healing
19,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AbsoluteduoGK
Bakasura
11,230
6,216
0
4,500
14,781
10,880
572
644
13,311
0
62,677
W
Artio
Gaiczin
Artio
6,422
1,007
1,970
6,076
13,265
12,675
76
547
12,584
19,695
0
L
Achilles
Królu
Achilles
9,701
2,716
0
5,769
19,374
15,262
0
5,146
11,971
0
47,165
L
7,662
1,184
0
4,506
17,992
6,739
122
9,068
8,361
0
54,951
L
Hou Yi
RainGaiden
Hou Yi
7,639
3,451
0
3,911
10,206
4,086
0
982
9,224
0
44,161
W
Rama
Snitle
Rama
5,647
5,162
0
4,867
11,770
5,642
1,549
0
11,770
0
61,468
W
3,946
449
0
1,847
13,215
5,850
592
1,174
12,041
253
28,763
L
Sun Wukong
etesech350
Sun Wukong
3,928
474
0
1,721
12,207
8,350
180
4,177
7,829
0
45,257
L
4,215
501
697
2,684
12,866
5,461
33
7,775
3,788
42,158
0
W
21,447
2,912
0
4,858
11,883
9,477
742
1,850
9,843
78,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,587
Gold Earned
35,979
409
Minions Killed
373
0
Camps Cleared
0
1,675,839
Distance Traveled
1,551,676
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,559
597
131
8
0
351,757
0
W
Artio
8,333
521
14
1
0
348,545
0
L
Achilles
7,596
475
75
5
0
308,791
0
L
Pele
7,266
454
88
6
0
325,155
0
L
Hou Yi
7,350
459
73
5
0
299,940
0
W
Rama
7,808
488
97
6
0
300,354
3
W
Tyr
7,415
463
40
3
0
341,950
0
L
Sun Wukong
6,717
420
65
4
0
314,858
0
L
Hel
7,050
441
72
5
0
302,932
0
W
Tiamat
9,472
592
127
8
0
333,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role