Player Matchup

Anubis
Anubis
Boritobison
Anubis
Level 67
God Stats
4W - 1L
1,865 SR
Queue Stats
20W - 16L
1,554 Elo+
Party 2
Hades
Hades
Njawkay
Hades
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
115W - 97L
1,507 Elo+
Solo
Hercules
Hercules
schwarzschoko
Hercules
Level 88
God Stats
4W - 4L
1,512 SR
Queue Stats
20W - 16L
1,554 Elo+
Party 2
Team Averages
Level 87
1,626 SR
1,538 Elo+

VS

Team Averages
Level 89
1,488 SR
1,548 Elo+
Serqet
Serqet
Artikier
Serqet
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 63L
1,551 Elo+
Solo
Gilgamesh
Gilgamesh
Epicdude3245
Gilgamesh
Level 38
God Stats
0W - 1L
1,465 SR
Queue Stats
18W - 23L
1,450 Elo+
Party 1
Cthulhu
Cthulhu
Hetzy1
Cthulhu
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
4 / 0 / 5
9,986
713
15,223
9,028
4,776
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hades
Njawkay
Hades
15
2 / 2 / 6
9,767
698
9,320
14,730
11,310
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Hercules
schwarzschoko
Hercules
16
5 / 1 / 5
10,188
728
13,209
11,810
10,789
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Artikier
Serqet
12
2 / 4 / 1
8,459
604
7,857
14,201
14,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Epicdude3245
Gilgamesh
13
1 / 3 / 2
8,293
592
7,100
15,614
12,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Hetzy1
Cthulhu
14
0 / 4 / 3
8,107
579
10,047
14,299
13,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
11
Kills
3
3
Deaths
11
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Serqet
Artikier
Serqet
2
4
1
0.63
W
Anubis
4
0
5
6.5
L
Gilgamesh
Epicdude3245
Gilgamesh
1
3
2
0.67
L
Cthulhu
Hetzy1
Cthulhu
0
4
3
0.38
W
Hades
Njawkay
Hades
2
2
6
2.5
W
Hercules
schwarzschoko
Hercules
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,752
Damage
25,004
35,568
Taken
44,114
26,875
Mitigated
41,631
19,243
Healing
5,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Artikier
Serqet
7,857
847
0
1,068
14,201
14,911
0
8,162
6,039
0
26,157
W
Anubis
15,223
624
0
6,230
9,028
4,776
1,623
2,998
4,893
55,814
0
L
Gilgamesh
Epicdude3245
Gilgamesh
7,100
1,197
307
1,859
15,614
12,819
0
8,494
7,120
564
28,715
L
Cthulhu
Hetzy1
Cthulhu
10,047
200
742
1,500
14,299
13,901
0
8,527
5,772
27,844
0
W
Hades
Njawkay
Hades
9,320
1,416
1,567
6,107
14,730
11,310
794
3,840
10,082
38,056
0
W
Hercules
schwarzschoko
Hercules
13,209
5,231
0
5,339
11,810
10,789
678
2,138
8,593
0
35,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,941
Gold Earned
24,859
162
Minions Killed
122
0
Camps Cleared
0
754,765
Distance Traveled
790,382
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,459
604
38
3
0
263,134
3
W
Anubis
9,986
713
79
6
0
228,511
0
L
Gilgamesh
8,293
592
53
4
0
261,838
0
L
Cthulhu
8,107
579
31
2
0
265,410
0
W
Hades
9,767
698
50
4
0
243,561
1
W
Hercules
10,188
728
33
2
0
282,693
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role