Player Matchup

Cthulhu
Cthulhu
Beequackers
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,296 Elo+
Party 1
Odin
Odin
RazAhlGul
Odin
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,752 Elo+
Party 1
Hades
Hades
Tamier770
Hades
Level 107
God Stats
3W - 4L
1,538 SR
Queue Stats
33W - 33L
1,584 Elo+
Solo
Team Averages
Level 53
1,513 SR
1,544 Elo+

VS

Team Averages
Level 116
1,450 SR
1,568 Elo+
Surtr
Surtr
Blake136
Surtr
Level 153
God Stats
6W - 2L
1,512 SR
Queue Stats
82W - 64L
1,697 Elo+
Solo
Anubis
Anubis
SuperPunch101
Anubis
Level 68
God Stats
2W - 2L
1,339 SR
Queue Stats
16W - 11L
1,509 Elo+
Solo
Chiron
Chiron
grinderize
Chiron
Level 126
God Stats
30W - 28L
1,500 SR
Queue Stats
90W - 102L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Beequackers
Cthulhu
11
2 / 4 / 0
6,581
731
3,876
8,794
6,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Odin
9
0 / 5 / 2
5,837
649
2,304
7,735
5,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
Tamier770
Hades
9
0 / 1 / 0
5,773
641
4,869
5,822
2,768
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Blake136
Surtr
11
0 / 2 / 8
6,701
745
5,372
8,943
6,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
5 / 0 / 5
7,615
846
5,456
3,988
1,872
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
grinderize
Chiron
13
5 / 0 / 5
7,960
884
8,123
5,103
2,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
10
10
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Beequackers
Cthulhu
2
4
0
0.5
W
Surtr
Blake136
Surtr
0
2
8
2
L
Odin
0
5
2
0.2
W
5
0
5
7.5
L
Hades
Tamier770
Hades
0
1
0
0
W
Chiron
grinderize
Chiron
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,049
Damage
18,951
22,351
Taken
18,034
15,182
Mitigated
10,416
5,051
Healing
6,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Beequackers
Cthulhu
3,876
266
0
429
8,794
6,925
0
2,447
6,347
14,624
0
W
Surtr
Blake136
Surtr
5,372
2,051
0
2,174
8,943
6,468
563
4,092
4,455
390
18,588
L
Odin
2,304
989
0
284
7,735
5,489
0
2,147
5,588
0
8,306
W
5,456
261
229
2,113
3,988
1,872
505
2,049
1,738
23,147
0
L
Hades
Tamier770
Hades
4,869
1,297
685
3,653
5,822
2,768
0
1,060
4,762
24,293
0
W
Chiron
grinderize
Chiron
8,123
4,668
281
1,670
5,103
2,076
2,023
2,153
2,658
0
35,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,191
Gold Earned
22,276
83
Minions Killed
122
0
Camps Cleared
0
411,261
Distance Traveled
486,028
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,581
731
18
2
0
155,405
0
W
Surtr
6,701
745
25
3
0
161,611
2
L
Odin
5,837
649
11
1
0
152,035
0
W
Anubis
7,615
846
44
5
0
159,556
0
L
Hades
5,773
641
54
6
0
103,821
0
W
Chiron
7,960
884
53
6
0
164,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role