Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
EugenioMatto
Danzaburou
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 21L
1,483 Elo+
Solo
Cu Chulainn
Cu Chulainn
JaX090503
Cu Chulainn
Level 82
God Stats
23W - 21L
1,498 SR
Queue Stats
283W - 273L
1,417 Elo+
Party 3
Merlin
Merlin
KuroKami76
Merlin
Level 81
God Stats
2W - 2L
1,500 SR
Queue Stats
221W - 197L
1,647 Elo+
Party 3
Cerberus
Cerberus
Tenebra2o
Cerberus
Level 25
God Stats
1W - 3L
1,249 SR
Queue Stats
38W - 59L
1,243 Elo+
Party 1
Team Averages
Level 69
1,449 SR
1,458 Elo+

VS

Team Averages
Level 65
1,484 SR
1,502 Elo+
Poseidon
Poseidon
 
Poseidon
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
BigCo1in
Set
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 39L
1,448 Elo+
Solo
Jing Wei
Jing Wei
Neliths
Jing Wei
Level 61
God Stats
0W - 3L
1,234 SR
Queue Stats
100W - 72L
1,523 Elo+
Party 2
Artio
Artio
Tradshadow
Artio
Level 49
God Stats
3W - 2L
1,688 SR
Queue Stats
42W - 27L
1,532 Elo+
Party 2
Sol
Sol
effectdoppler
Sol
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 93L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
5 / 1 / 5
6,941
694
6,207
9,041
4,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
EugenioMatto
Danzaburou
10
1 / 0 / 1
5,723
572
2,463
4,403
1,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
JaX090503
Cu Chulainn
10
3 / 2 / 2
6,313
631
4,927
8,253
4,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
KuroKami76
Merlin
10
0 / 0 / 6
5,786
579
3,024
4,044
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Tenebra2o
Cerberus
8
1 / 0 / 1
5,221
522
1,100
3,868
1,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
10
1 / 4 / 0
5,939
594
3,685
6,018
1,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 1
5,180
518
1,189
7,022
2,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Neliths
Jing Wei
8
1 / 1 / 0
4,794
479
2,010
3,375
1,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
8
0 / 2 / 1
4,855
486
952
7,090
5,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 2 / 0
5,507
551
5,005
8,420
2,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
10
Kills
3
3
Deaths
11
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
5
1
5
7.5
L
Poseidon
 
Poseidon
1
4
0
0.25
L
0
2
1
0.25
W
Danzaburou
EugenioMatto
Danzaburou
1
0
1
1.5
W
Cu Chulainn
JaX090503
Cu Chulainn
3
2
2
2
W
Merlin
KuroKami76
Merlin
0
0
6
3
L
Jing Wei
Neliths
Jing Wei
1
1
0
1
W
Cerberus
Tenebra2o
Cerberus
1
0
1
1.5
L
Artio
0
2
1
0.25
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,721
Damage
12,841
29,609
Taken
31,925
13,124
Mitigated
13,989
11,716
Healing
8,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
6,207
1,270
0
2,010
9,041
4,621
0
3,481
5,560
0
40,222
L
Poseidon
 
Poseidon
3,685
627
0
636
6,018
1,697
63
1,766
4,252
41,316
0
L
1,189
448
0
435
7,022
2,980
0
743
6,159
0
34,660
W
Danzaburou
EugenioMatto
Danzaburou
2,463
885
0
2,659
4,403
1,405
459
33
4,370
0
41,836
W
Cu Chulainn
JaX090503
Cu Chulainn
4,927
213
0
3,989
8,253
4,262
48
3,675
4,578
0
36,605
W
Merlin
KuroKami76
Merlin
3,024
242
0
755
4,044
1,306
0
1,490
2,554
36,891
0
L
Jing Wei
Neliths
Jing Wei
2,010
1,283
0
1,001
3,375
1,250
0
37
3,338
0
27,514
W
Cerberus
Tenebra2o
Cerberus
1,100
111
1,073
1,230
3,868
1,530
135
589
3,279
11,665
0
L
Artio
952
217
210
1,982
7,090
5,262
0
1,096
5,994
12,353
0
L
5,005
2,155
0
4,104
8,420
2,800
0
482
7,395
32,618
4,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,984
Gold Earned
26,275
311
Minions Killed
273
0
Camps Cleared
0
1,009,971
Distance Traveled
989,950
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
6,941
694
71
7
0
231,576
2
L
Poseidon
5,939
594
82
8
0
199,815
2
L
Set
5,180
518
60
6
0
228,149
0
W
Danzaburou
5,723
572
82
8
0
186,764
1
W
Cu Chulainn
6,313
631
72
7
0
206,476
0
W
Merlin
5,786
579
68
7
0
191,026
2
L
Jing Wei
4,794
479
44
4
0
186,681
0
W
Cerberus
5,221
522
18
2
0
194,129
4
L
Artio
4,855
486
22
2
0
201,151
5
L
Sol
5,507
551
65
7
0
174,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role