Player Matchup

Olorun
Olorun
Diamond V
 
Olorun
Diamond V
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Platinum III
 
Surtr
Platinum III
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Platinum II
JustAizen121
Chiron
Platinum II
Level 106
God Stats
16W - 8L
1,806 SR
Queue Stats
323W - 319L
1,969 MMR
Solo
Ymir
Ymir
Platinum IV
Thordax
Ymir
Platinum IV
Level 67
God Stats
3W - 1L
1,706 SR
Queue Stats
243W - 231L
1,883 MMR
Solo
Lancelot
Lancelot
Gold I
mayoboy
Lancelot
Gold I
Level 88
God Stats
7W - 2L
1,851 SR
Queue Stats
95W - 69L
1,855 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,672 SR
1,742 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 159
1,664 SR
1,898 MMR
Hachiman
Hachiman
Platinum III
DGaeI
Hachiman
Platinum III
Level 149
God Stats
16W - 8L
1,795 SR
Queue Stats
59W - 52L
1,909 MMR
Solo
Ne Zha
Ne Zha
Platinum II
Fid-koss
Ne Zha
Platinum II
Level 155
God Stats
1W - 7L
1,224 SR
Queue Stats
260W - 250L
1,933 MMR
Solo
Cliodhna
Cliodhna
Platinum II
Prozimon
Cliodhna
Platinum II
Level 184
God Stats
2W - 1L
1,795 SR
Queue Stats
505W - 486L
1,875 MMR
Solo
Agni
Agni
Platinum I
SkippySmite
Agni
Platinum I
Level 158
God Stats
13W - 11L
2,004 SR
Queue Stats
400W - 386L
1,959 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
Txchey
Sylvanus
Platinum IV
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
226W - 221L
1,812 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
3 / 2 / 6
10,636
626
16,137
9,961
4,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Surtr
 
Surtr
17
2 / 1 / 7
9,896
582
10,539
18,681
24,936
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
17
8 / 4 / 4
10,774
634
9,661
10,579
4,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
Thordax
Ymir
14
2 / 1 / 8
9,170
539
5,287
14,273
13,692
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
mayoboy
Lancelot
17
10 / 3 / 7
10,712
630
16,742
14,438
6,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
KaliSusanoHe BoFenrir

VS

Bans
Ao KuangMauiThorSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DGaeI
Hachiman
15
2 / 5 / 3
9,214
542
5,765
14,265
5,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Fid-koss
Ne Zha
14
2 / 8 / 5
8,441
497
9,446
18,385
8,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cliodhna
Prozimon
Cliodhna
15
1 / 3 / 2
9,064
533
12,716
15,538
6,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
6 / 3 / 2
10,586
623
11,989
11,391
5,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Txchey
Sylvanus
12
0 / 6 / 5
7,823
460
3,926
19,969
17,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
28
25
Kills
11
11
Deaths
25
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
2
6
3
W
Surtr
 
Surtr
2
1
7
5.5
L
Hachiman
DGaeI
Hachiman
2
5
3
0.7
L
Ne Zha
Fid-koss
Ne Zha
2
8
5
0.56
W
Chiron
8
4
4
2.5
L
Cliodhna
Prozimon
Cliodhna
1
3
2
0.67
L
6
3
2
2.33
W
Ymir
Thordax
Ymir
2
1
8
6
L
Sylvanus
Txchey
Sylvanus
0
6
5
0.42
W
Lancelot
mayoboy
Lancelot
10
3
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,366
Damage
43,842
67,932
Taken
79,548
54,557
Mitigated
44,445
22,827
Healing
24,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
16,137
8,687
142
3,194
9,961
4,749
3,901
3,871
6,090
113,303
0
W
Surtr
 
Surtr
10,539
3,243
0
6,847
18,681
24,936
36
878
17,803
4,445
78,262
L
Hachiman
DGaeI
Hachiman
5,765
2,779
0
4,739
14,265
5,647
450
5,476
8,789
0
69,128
L
Ne Zha
Fid-koss
Ne Zha
9,446
2,476
0
2,790
18,385
8,549
303
4,917
13,468
0
60,057
W
Chiron
9,661
3,253
1,045
2,004
10,579
4,257
73
4,889
5,690
0
83,096
L
Cliodhna
Prozimon
Cliodhna
12,716
2,778
0
5,611
15,538
6,885
298
1,989
13,549
0
83,906
L
11,989
888
108
2,670
11,391
5,573
76
2,717
8,674
91,413
0
W
Ymir
Thordax
Ymir
5,287
1,987
2,877
4,234
14,273
13,692
0
3,974
10,299
18,369
0
L
Sylvanus
Txchey
Sylvanus
3,926
499
3,611
4,813
19,969
17,791
0
8,489
11,480
18,728
0
W
Lancelot
mayoboy
Lancelot
16,742
5,018
0
2,484
14,438
6,923
45
2,631
11,807
0
84,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,188
Gold Earned
45,128
550
Minions Killed
519
0
Camps Cleared
0
1,644,068
Distance Traveled
1,625,216
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,636
626
172
10
0
304,510
2
W
Surtr
9,896
582
119
7
0
280,454
3
L
Hachiman
9,214
542
109
6
0
311,958
0
L
Ne Zha
8,441
497
72
4
0
330,062
2
W
Chiron
10,774
634
146
9
0
325,849
3
L
Cliodhna
9,064
533
138
8
0
346,704
2
L
Agni
10,586
623
185
11
0
327,891
2
W
Ymir
9,170
539
11
1
0
331,502
14
L
Sylvanus
7,823
460
15
1
0
308,601
1
W
Lancelot
10,712
630
102
6
0
401,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role