Player Matchup

Sun Wukong
Sun Wukong
Crumbreon
Sun Wukong
Level 110
God Stats
2W - 0L
1,500 SR
Queue Stats
130W - 140L
1,445 Elo+
Party 1
Heimdallr
Heimdallr
MightyBeowulf12
Heimdallr
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
314W - 322L
1,493 Elo+
Party 1
Raijin
Raijin
cammi316
Raijin
Level 166
God Stats
5W - 3L
1,814 SR
Queue Stats
341W - 339L
1,511 Elo+
Party 1
Achilles
Achilles
mrwrestle
Achilles
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,205 Elo+
Party 1
Ra
Ra
tobiej1212
Ra
Level 156
God Stats
2W - 2L
1,256 SR
Queue Stats
290W - 294L
1,542 Elo+
Party 1
Team Averages
Level 119
1,514 SR
1,439 Elo+

VS

Team Averages
Level 74
1,360 SR
1,541 Elo+
Morgan Le Fay
Morgan Le Fay
ITK_Destruidor
Morgan Le Fay
Level 149
God Stats
7W - 9L
1,500 SR
Queue Stats
297W - 369L
1,520 Elo+
Solo
Achilles
Achilles
Lumsden Ave
Achilles
Level 57
God Stats
1W - 2L
1,423 SR
Queue Stats
88W - 116L
1,406 Elo+
Solo
Anubis
Anubis
Lunariast
Anubis
Level 28
God Stats
0W - 2L
1,325 SR
Queue Stats
16W - 8L
1,870 Elo+
Solo
Ra
Ra
Moeili
Ra
Level 27
God Stats
0W - 2L
1,287 SR
Queue Stats
221W - 231L
1,479 Elo+
Solo
Serqet
Serqet
VioletSorrow107
Serqet
Level 111
God Stats
1W - 4L
1,263 SR
Queue Stats
148W - 192L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Crumbreon
Sun Wukong
19
4 / 3 / 16
11,462
819
12,574
17,885
19,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
MightyBeowulf12
Heimdallr
18
6 / 4 / 13
11,020
787
13,673
14,565
6,590
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Raijin
cammi316
Raijin
15
1 / 4 / 15
9,564
683
8,802
11,428
4,447
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
mrwrestle
Achilles
18
2 / 3 / 12
10,297
736
6,271
12,140
14,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
14 / 3 / 7
12,612
901
26,698
11,941
5,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ITK_Destruidor
Morgan Le Fay
15
0 / 8 / 7
8,710
622
11,902
14,274
6,246
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Lumsden Ave
Achilles
17
2 / 6 / 9
10,230
731
5,213
19,633
24,561
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
Lunariast
Anubis
20
13 / 4 / 3
11,897
850
24,296
17,242
10,859
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ra
18
1 / 5 / 9
9,750
696
6,361
13,839
6,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 5 / 2
7,529
538
817
6,508
2,865
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
47
27
Kills
17
17
Deaths
28
63
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Crumbreon
Sun Wukong
4
3
16
4
L
Morgan Le Fay
ITK_Destruidor
Morgan Le Fay
0
8
7
0.44
L
Achilles
Lumsden Ave
Achilles
2
6
9
1.08
L
Anubis
Lunariast
Anubis
13
4
3
3.63
W
Heimdallr
MightyBeowulf12
Heimdallr
6
4
13
3.13
L
Ra
1
5
9
1.1
L
1
5
2
0.4
W
Raijin
cammi316
Raijin
1
4
15
2.13
W
Achilles
mrwrestle
Achilles
2
3
12
2.67
W
14
3
7
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,018
Damage
48,589
67,959
Taken
71,496
49,866
Mitigated
51,149
24,607
Healing
21,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Crumbreon
Sun Wukong
12,574
1,405
860
3,273
17,885
19,472
0
7,302
10,427
158
32,166
L
Morgan Le Fay
ITK_Destruidor
Morgan Le Fay
11,902
2,229
1,184
881
14,274
6,246
0
7,342
6,883
27,584
0
L
Achilles
Lumsden Ave
Achilles
5,213
1,554
432
1,705
19,633
24,561
0
10,373
8,817
0
8,837
L
Anubis
Lunariast
Anubis
24,296
620
832
8,041
17,242
10,859
0
8,713
8,388
44,245
0
W
Heimdallr
MightyBeowulf12
Heimdallr
13,673
3,200
0
1,394
14,565
6,590
3,609
9,250
5,315
0
34,761
L
Ra
6,361
367
3,199
3,918
13,839
6,618
0
6,060
7,775
27,709
0
L
817
35
459
460
6,508
2,865
36
3,170
3,151
0
614
W
Raijin
cammi316
Raijin
8,802
849
1,335
1,763
11,428
4,447
820
8,730
2,542
18,707
0
W
Achilles
mrwrestle
Achilles
6,271
1,514
784
2,415
12,140
14,301
985
8,746
3,394
0
15,269
W
26,698
993
7,766
5,017
11,941
5,056
2,190
8,531
3,254
45,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,955
Gold Earned
48,116
165
Minions Killed
126
0
Camps Cleared
0
1,208,767
Distance Traveled
1,002,784
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,462
819
41
3
0
274,846
0
L
Morgan Le Fay
8,710
622
22
2
0
234,500
0
L
Achilles
10,230
731
3
0
0
216,954
0
L
Anubis
11,897
850
45
3
0
198,996
0
W
Heimdallr
11,020
787
32
2
0
228,045
0
L
Ra
9,750
696
55
4
0
281,759
0
L
Serqet
7,529
538
1
0
0
70,575
0
W
Raijin
9,564
683
18
1
0
195,145
0
W
Achilles
10,297
736
30
2
0
247,340
0
W
Ra
12,612
901
44
3
0
263,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role